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collision.cpp
57 lines (47 loc) · 1.29 KB
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collision.cpp
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#include "collision.h"
#include <prism/blitz.h>
static struct {
int mBGList;
int mPlayerList;
int mPlayerCollectList;
int mCoinList;
int mEnemyList;
int mShotList;
} gGameCollision;
void loadGameCollisions()
{
gGameCollision.mBGList = addCollisionListToHandler();
gGameCollision.mPlayerList = addCollisionListToHandler();
gGameCollision.mPlayerCollectList = addCollisionListToHandler();
gGameCollision.mCoinList = addCollisionListToHandler();
gGameCollision.mEnemyList = addCollisionListToHandler();
gGameCollision.mShotList = addCollisionListToHandler();
addCollisionHandlerCheck(gGameCollision.mBGList, gGameCollision.mPlayerList);
addCollisionHandlerCheck(gGameCollision.mCoinList, gGameCollision.mPlayerCollectList);
addCollisionHandlerCheck(gGameCollision.mEnemyList, gGameCollision.mPlayerList);
addCollisionHandlerCheck(gGameCollision.mEnemyList, gGameCollision.mShotList);
}
int getBGCollisionList()
{
return gGameCollision.mBGList;
}
int getPlayerCollisionList()
{
return gGameCollision.mPlayerList;
}
int getPlayerCollectCollisionList()
{
return gGameCollision.mPlayerCollectList;
}
int getCoinCollisionList()
{
return gGameCollision.mCoinList;
}
int getEnemyCollisionList()
{
return gGameCollision.mEnemyList;
}
int getShotCollisionList()
{
return gGameCollision.mShotList;
}