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Some features (un)available on wrong node types? #1231

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originalfoo opened this issue Dec 11, 2021 · 3 comments
Open

Some features (un)available on wrong node types? #1231

originalfoo opened this issue Dec 11, 2021 · 3 comments
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BUG Defect detected JUNCTION RESTRICTIONS Feature: Junction restrictions LANE ROUTING Feature: Lane arrows / connectors Pedestiran Crossing PRIORITY SIGNS Feature: Stop / Yield / Priority signs TRAFFIC LIGHTS Feature: Traffic lights - toggle, timed, etc

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@originalfoo
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originalfoo commented Dec 11, 2021

I've been working on this table for the wiki documentation, to show where tools/features are available, and found some really odd stuff, namely:

What Junction Transition Middle Asymmetric Bend Segment
Lane Connector ✔️ ✔️ ✔️ #1231 ✔️
Lane Arrows ✔️ ✔️
Priority Signs ✔️ #1231
J.R. (node select) ✔️ #345
Enter Blocked ✔️ #1231
Ped Crossing ✔️ #1302 ✔️ #1231 ✔️
U-Turn (JR) ✔️ ✔️ #365
Turn on Red ✔️
Change Lanes ✔️
Toggle TL ✔️ ✔️
Manual TL ✔️ ✔️ #890
Timed TL ✔️ ✔️
Speed Limit ✔️
Veh Restrict ✔️
Park Restrict ✔️
Bulk Applicator ✔️
@originalfoo originalfoo added BUG Defect detected triage Awaiting issue categorisation labels Dec 11, 2021
@kianzarrin
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@aubergine10 by transition node I assume you mean a node with two segments (probably because I used to use this term too)? In game nodes can have transition flag which is used to signify an intersection which is a transition from urban to highway (technically it also applies to nodes with roads of multiple levels and not necessarily highway).

Junction Restrictions: Enter Blocked Junction - why is this available at transition nodes?

maybe we want leave some space for the poor pedestrians to cross!

Bend nodes should be treated like middle node without any junction restrictions.

@originalfoo
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originalfoo commented Dec 11, 2021

by transition node I assume you mean a node with two segments

Yeah, but where they are different prefabs (eg. large road transitions to small road, or ground to elevated, etc). Like, why would I need priority signs or enter blocked junction features on such nodes?

Bend nodes should be treated like middle node without any junction restrictions.

bend nodes have always allowed cims to cross road, without the striped zebra crossing, in vanilla (I can't remember if middle nodes also allow cims to cross road in same way?)

EDIT: So bend nodes should allow junction restrictions, but limited to ped crossing toggle.

@originalfoo
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originalfoo commented Dec 15, 2021

Tagging: #365 , #345 , #854 , #364 (comment) - I've not yet retested those issues/comments, some may have been resolved; just tagging here as they are all relating to the same sort of issue

@originalfoo originalfoo added JUNCTION RESTRICTIONS Feature: Junction restrictions PRIORITY SIGNS Feature: Stop / Yield / Priority signs and removed triage Awaiting issue categorisation labels Jan 20, 2022
@originalfoo originalfoo added LANE ROUTING Feature: Lane arrows / connectors TRAFFIC LIGHTS Feature: Traffic lights - toggle, timed, etc labels Jan 20, 2022
@originalfoo originalfoo changed the title Some features available on wrong node types? Some features (un)available on wrong node types? Jan 20, 2022
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Labels
BUG Defect detected JUNCTION RESTRICTIONS Feature: Junction restrictions LANE ROUTING Feature: Lane arrows / connectors Pedestiran Crossing PRIORITY SIGNS Feature: Stop / Yield / Priority signs TRAFFIC LIGHTS Feature: Traffic lights - toggle, timed, etc
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