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[Feature Request] Support for data packs/terrain gen mods #229

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tanyan-tanyan opened this issue May 6, 2023 · 2 comments
Open

[Feature Request] Support for data packs/terrain gen mods #229

tanyan-tanyan opened this issue May 6, 2023 · 2 comments

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@tanyan-tanyan
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I can't even begin to think how this would be implemented, but if you think it's doable but don't want to pack too much onto the vanilla viewer, perhaps a standalone modded version of cubiomes viewer could be the way?

There's been an increase in terralith (datapack) seeds on r/minecraftseeds and the most frustrating part is that there's no way to view terralith seeds besides creating a world yourself and check biomes manually, which is a very slow process of finding x biome at spawn.

I was also thinking about requesting support for mods such as Biomes O Plenty/Biomes You'll Go since they're very popular in the modded community.

That being said, thank you for creating and maintaining the cubiomes viewer, you have done so much for the seed finding community and even just regular players.

@Delvin4519
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yea, customized worlds have been around for a while. From 1.8 - 1.12 biome/river sizes could be adjusted, and 1.18+ the firstOctave scaling can be adjusted to increase/decrease biome scaling. Also 4J legacy console edition and pre-1.18 bedrock biome maps.

Those 2 options aren't easy, but not as bad as adding new biomes, new structures; those would be much more extremely difficult. It's literally almost infinite possibilites, and vanilla updates can always break datapacks, so it wouldn't be good for keeping cubiomes updated.

@ugudango
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https://github.com/jacobsjo/mc-datapack-map

This project seems to have done it in TypeScript.

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