The aim of this project is to create a 3D engine with a very low level of abstraction (aka for dummies). Currently there is no documentation available but feel free to use the examples as a reference and/or read the source code. However, be aware that the syntax may change from revision to revision breaking compatibility.
The engine can render using <canvas> and <svg> by now and WebGL renderer will be available soon.
Other similar projects: pre3d, pvjs, jsgl, k3d, ...
The library needs to be included first thing.
<script type="text/javascript" src="js/three.js"></script>
This code creates a camera, then creates a scene object, adds a bunch of random particles in it, creates a <canvas> renderer and adds its viewport in the document.body element.
<script type="text/javascript">
var camera, scene, renderer;
init();
setInterval( loop, 1000 / 60 );
function init() {
camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 0.0001, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
for (var i = 0; i < 1000; i++) {
var particle = new THREE.Particle( new THREE.ColorFillMaterial( Math.random() * 0x808008 + 0x808080, 1 ) );
particle.size = Math.random() * 10 + 5;
particle.position.x = Math.random() * 2000 - 1000;
particle.position.y = Math.random() * 2000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
scene.addObject( particle );
}
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function loop() {
renderer.render( scene, camera );
}
</script>
For creating a customised version of the library, including the source files in this order would be a good way to start:
<script type="text/javascript" src="js/repo/src/Three.js"></script>
<script type="text/javascript" src="js/repo/src/core/Color.js"></script>
<script type="text/javascript" src="js/repo/src/core/Vector2.js"></script>
<script type="text/javascript" src="js/repo/src/core/Vector3.js"></script>
<script type="text/javascript" src="js/repo/src/core/Vector4.js"></script>
<script type="text/javascript" src="js/repo/src/core/Rectangle.js"></script>
<script type="text/javascript" src="js/repo/src/core/Matrix4.js"></script>
<script type="text/javascript" src="js/repo/src/core/Vertex.js"></script>
<script type="text/javascript" src="js/repo/src/core/Face3.js"></script>
<script type="text/javascript" src="js/repo/src/core/Face4.js"></script>
<script type="text/javascript" src="js/repo/src/core/Geometry.js"></script>
<script type="text/javascript" src="js/repo/src/cameras/Camera.js"></script>
<script type="text/javascript" src="js/repo/src/objects/Object3D.js"></script>
<script type="text/javascript" src="js/repo/src/objects/Mesh.js"></script>
<script type="text/javascript" src="js/repo/src/objects/Particle.js"></script>
<script type="text/javascript" src="js/repo/src/objects/Text.js"></script>
<script type="text/javascript" src="js/repo/src/objects/Line.js"></script>
<script type="text/javascript" src="js/repo/src/materials/BitmapUVMappingMaterial.js"></script>
<script type="text/javascript" src="js/repo/src/materials/ColorFillMaterial.js"></script>
<script type="text/javascript" src="js/repo/src/materials/ColorStrokeMaterial.js"></script>
<script type="text/javascript" src="js/repo/src/materials/FaceColorFillMaterial.js"></script>
<script type="text/javascript" src="js/repo/src/materials/FaceColorStrokeMaterial.js"></script>
<script type="text/javascript" src="js/repo/src/scenes/Scene.js"></script>
<script type="text/javascript" src="js/repo/src/renderers/Renderer.js"></script>
<script type="text/javascript" src="js/repo/src/renderers/CanvasRenderer.js"></script>
<script type="text/javascript" src="js/repo/src/renderers/SVGRenderer.js"></script>
<script type="text/javascript" src="js/repo/src/renderers/renderables/RenderableFace3.js"></script>
<script type="text/javascript" src="js/repo/src/renderers/renderables/RenderableFace4.js"></script>
<script type="text/javascript" src="js/repo/src/renderers/renderables/RenderableParticle.js"></script>
<script type="text/javascript" src="js/repo/src/renderers/renderables/RenderableLine.js"></script>
<script type="text/javascript" src="js/repo/src/renderers/renderables/RenderableText.js"></script>
Thanks to the power of the internets (and github <3) these people have kindly helped out with the project.
Paul Brunt, Fernando Serrano, kikko.
2010 07 03 - r11 (23.541 kb)
- Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx kikko)
- Scene.add > Scene.addObject
- Enabled Scene.removeObject
- Removed computeNormals() from Geometry
2010 06 22 - r10 (23.959 kb)
- Changed Camera system. (Thx Paul Brunt)
- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
2010 06 20 - r9 (23.753 kb)
- JSLinted.
- autoClear property for renderers.
- Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
- Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)
2010 06 06 - r8 (23.496 kb)
- Moved UVs to Geometry.
- CanvasRenderer expands screen space points (workaround for antialias gaps).
- CanvasRenderer supports BitmapUVMappingMaterial.
2010 06 05 - r7 (22.387 kb)
- Added Line Object.
- Workaround for WebKit not supporting rgba() in SVG yet.
- No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx Gregory Athons).
2010 05 17 - r6 (21.003 kb)
- 2d clipping on CanvasRenderer and SVGRenderer
- clearRect optimisations on CanvasRenderer
2010 05 16 - r5 (19.026 kb)
- Removed Class.js dependency
- Added THREE namespace
- Camera.x -> Camera.position.x
- Camera.target.x -> Camera.target.position.x
- ColorMaterial -> ColorFillMaterial
- FaceColorMaterial -> FaceColorFillMaterial
- Materials are now multipass (use array)
- Added ColorStrokeMaterial and FaceColorStrokeMaterial
- geometry.faces.a are now indexes instead of links
2010 04 26 - r4 (16.274 kb)
- SVGRenderer Particle rendering
- CanvasRenderer uses context.setTransform to avoid extra calculations
2010 04 24 - r3 (16.392 kb)
- Fixed incorrect rotation matrix transforms
- Added Plane and Cube primitives
2010 04 24 - r2 (15.724 kb)
- Improved Color handling
2010 04 24 - r1 (15.25 kb)
- First alpha release