Skip to content

Releases: Double-Fine-Game-Club/pongball

Pongball 2017-04-20_e523c3c

20 Apr 13:17
Compare
Choose a tag to compare
Pre-release

Description
This build features @fragmental's work on implementing audio, @kyle3wynn's music, UI sound effects and ball sound effects, @fragmental's work on improvements to @KGuNN45's table and @VideogameScrapbook's work on an initial goal/scoring implementation. Also included (but not currently used) is @jctwood's work on rollover targets.

Instructions
Select a multiplayer mode (local or online). If online play is selected, create a host or join an existing game as a client.

Choose desired model variants and table layout and click Load Scene. Select the paddle you would like to control (1 for left, 2 for right) and click Proceed.

Use Up and Down cursor keys to control paddle movement.

Known Issues
Please note that this is still a very early build - the game is still missing many important mechanics (such as scoring goals)!

  • Network sync of paddle location is not reliable
  • Player controlled paddles will sometimes move on their own
  • Clicking Load Scene without selecting a table or model variants will result in models not being loaded
  • The Reset ball position button does not work for clients in networked multiplayer
  • Score does not update for clients in networked multiplayer
  • Table01 with kgunn model variants has a corrupted ramp
  • Ramps are difficult to hit the ball into
  • Paddle movement is not final
  • Ball physics are not final
  • Camera does not follow ball
  • Table layouts and obstacle behaviours are not final

Pongball 2017-04-18_4d2a6d1

18 Apr 13:36
Compare
Choose a tag to compare
Pre-release

Description
This build features @jctwood's fixes for resetting ball position in local and online modes, @fragmental's work on logo switching for the main menu (click on the logo), and RHCooper's logo.

Instructions
Select a multiplayer mode (local or online). If online play is selected, create a host or join an existing game as a client.

Choose desired model variants and table layout and click Load Scene. Select the paddle you would like to control (1 for left, 2 for right) and click Proceed.

Use Up and Down cursor keys to control paddle movement.

Known Issues
Please note that this is still a very early build - the game is still missing many important mechanics (such as scoring goals)!

  • Network sync of paddle location is not reliable
  • Player controlled paddles will sometimes move on their own
  • Clicking Load Scene without selecting a table or model variants will result in models not being loaded
  • The Reset ball position button does not work for clients in networked multiplayer
  • Ramps are difficult to hit the ball into
  • The ball can get stuck easily in Table02
  • Paddle movement is not final
  • Ball physics are not final
  • Camera does not follow ball
  • Table layouts and obstacle behaviours are not final

Pongball 2017-04-17_0972a81

17 Apr 12:39
Compare
Choose a tag to compare
Pre-release

Description
This build is the first tagged release. It features @lightsoda and @bobsayshilol's pre-Amnesia Fortnight work, @Cheeseness' placeholder logo, @lightsoda's asset switching, tables and model variants from @lightsoda and @KGuNN45, @bobsayshilol @jctwood and @lightsoda's work on singleplayer/paddle control, @ehne's main menu, and misc fixes from multiple community members!

Instructions
Select a multiplayer mode (local or online). If online play is selected, create a host or join an existing game as a client.

Choose desired model variants and table layout and click Load Scene. Select the paddle you would like to control (1 for left, 2 for right) and click Proceed.

Use Up and Down cursor keys to control paddle movement.

Known Issues
Please note that this is still a very early build - the game is still missing many important mechanics (such as scoring goals)!

  • Network sync of paddle location is not reliable
  • Player controlled paddles will sometimes move on their own
  • Clicking Load Scene without selecting a table or model variants will result in models not being loaded
  • The Reset ball position button does not work
  • Ramps are difficult to hit the ball into
  • The ball can get stuck easily in Table02
  • Paddle movement is not final
  • Ball physics are not final
  • Camera does not follow ball
  • Table layouts and obstacle behaviours are not final