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main.cpp
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main.cpp
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/*
* This file is part of EasyRPG Editor.
*
* EasyRPG Editor is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Editor is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Editor. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ui/main_window.h"
#include "ui/event/event_page_widget.h"
#include <QApplication>
#include <QSplashScreen>
#include <QTranslator>
#include <QTimer>
#include <QDebug>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
// show splash
QPixmap logo(":/app/splash.png");
QSplashScreen s(logo, Qt::WindowStaysOnTopHint);
s.showMessage("EasyRPG Editor");
s.show();
#ifdef NDEBUG
// close splash after 3 seconds for release
QTimer::singleShot(3000, &s, &QWidget::close);
#endif
a.setApplicationName("EasyRPG Editor");
a.setOrganizationName("EasyRPG");
a.setOrganizationDomain("easyrpg.org");
// load translations
s.showMessage("Loading translations...");
a.processEvents();
QTranslator t;
bool found = false;
#ifndef NDEBUG
// allow overwriting in debug builds
QString e = getenv("EASYRPG_EDITOR_LANG_FILE");
if (!e.isEmpty())
found = t.load(e);
#endif
if (!found)
found = t.load(QLocale(), QLatin1String("easyrpg-editor"), QLatin1String("_"), QLatin1String(":/i18n"));
if (found)
a.installTranslator(&t);
else
qDebug() << "No translation(s) available.";
// main window and project
s.showMessage("Loading main window...");
a.processEvents();
MainWindow w;
s.showMessage("Loading last project...");
a.processEvents();
w.LoadLastProject();
s.clearMessage();
w.show();
#ifndef NDEBUG
// close splash immediately in debug
s.finish(&w);
#endif
// into event loop
return a.exec();
}