/
rubber.lua
179 lines (165 loc) · 5.07 KB
/
rubber.lua
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rubber_tree_leaves_pos = {{x=0,y=8,z=0},{x=0,y=9,z=0},{x=0,y=10,z=0},
{x=1,y=7,z=0},{x=1,y=7,z=1},{x=1,y=7,z=-1},{x=0,y=7,z=-1},{x=0,y=7,z=1},
{x=-1,y=7,z=-1},{x=-1,y=7,z=0},{x=-1,y=7,z=1}}
for y=2,6 do
for x=-2,2 do
for z=-2,2 do
if ((x~=-2 and x~=2) or (z~=-2 and z~=2)) and (x~=0 or z~=0) then
table.insert(rubber_tree_leaves_pos,{x=x,y=y,z=z})
end
end
end
end
rubber_tree_trunk_pos = {}
for y=0,7 do
table.insert(rubber_tree_trunk_pos,{x=0,y=y,z=0})
end
function spawn_rubber_tree(pos)
for _,tpos in ipairs(rubber_tree_trunk_pos) do
local npos = addVect(pos,tpos)
local node = {}
if math.random(1,5) == 1 then
local param2 = math.random(0,3)
node.name = "itest:rubber_tree_full"
node.param2 = param2
else
node.name = "itest:rubber_tree"
end
minetest.env:set_node(npos,node)
end
for _,lpos in ipairs(rubber_tree_leaves_pos) do
local npos = addVect(pos,lpos)
minetest.env:set_node(npos,{name="itest:rubber_leaves"})
end
end
minetest.register_node("itest:rubber_sapling", {
description = "Rubber Tree Sapling",
drawtype = "plantlike",
tiles = {"itest_rubber_sapling.png"},
inventory_image = "technic_rubber_sapling.png",
wield_image = "technic_rubber_sapling.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
minetest.register_node("itest:rubber_tree", {
description = "Rubber Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
drop = "itest:rubber_tree",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("itest:rubber_tree_full", {
description = "Rubber Tree",
paramtype2 = "facedir",
legacy_facedir_simple = true,
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png", "default_tree.png", "default_tree.png", "default_tree.png^itest_rubber_hole_full.png"},
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,not_in_creative_inventory=1},
drop = {
max_items = 2,
items = {
{
items = {'itest:sticky_resin'},
rarity = 10,
},
{
items = {'itest:rubber_tree'},
}
}
},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("itest:rubber_tree_empty", {
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png", "default_tree.png", "default_tree.png", "default_tree.png^itest_rubber_hole_empty.png"},
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, not_in_creative_inventory=1},
drop = "itest:rubber_tree",
paramtype2 = "facedir",
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_abm({
nodenames = {"itest:rubber_tree_empty"},
interval = 60,
chance = 15,
action = function(pos, node)
node.name = "itest:rubber_tree_full"
minetest.env:set_node(pos, node)
end
})
minetest.register_node("itest:rubber_leaves", {
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"itest_rubber_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{
items = {"itest:rubber_sapling"},
rarity = 40,
},
{
items = {"itest:rubber_leaves"}
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_abm({
nodenames = {"itest:rubber_sapling"},
interval = 60,
chance = 20,
action = function(pos, node)
spawn_rubber_tree(pos)
end
})
minetest.register_on_generated(function(minp, maxp, blockseed)
if math.random(1, 100) > 50 then
return
end
local tmp = {x=(maxp.x-minp.x)/2+minp.x, y=(maxp.y-minp.y)/2+minp.y, z=(maxp.z-minp.z)/2+minp.z}
local pos = minetest.env:find_node_near(tmp, maxp.x-minp.x, {"default:dirt_with_grass"})
if pos ~= nil then
spawn_rubber_tree(pos)
end
end)
minetest.register_craftitem( "itest:sticky_resin", {
description = "Sticky resin",
inventory_image = "itest_sticky_resin.png",
})
function damage_treetap(itemstack)
local wear = itemstack:get_wear()
if wear >= 64239 then
itemstack:clear()
return itemstack
end
itemstack:add_wear(1311)
return itemstack
end
minetest.register_tool("itest:treetap",{
description = "Treetap",
inventory_image = "itest_treetap.png",
tool_capabilities =
{max_drop_level=0,
groupcaps={fleshy={times={}, uses=50, maxlevel=0}}},
on_place = function (itemstack, user, pointed_thing)
local npos = pointed_thing.under
local node = minetest.env:get_node(npos)
if node.name == "itest:rubber_tree_full" then
node.name = "itest:rubber_tree_empty"
local drop = math.random(1,3)
minetest.env:set_node(npos,node)
local dropstack = ItemStack(
{name = "itest:sticky_resin", count = drop})
if node.param2 == nil then node.param2 = 1 end
local droppos = addVect(addVect(npos,param22dir((node.param2+1)%4)),
{x=math.random()/2-0.25,y=0,z=math.random()/2-0.25})
minetest.env:add_item(droppos,dropstack)
itemstack = damage_treetap(itemstack)
elseif node.name == "itest:rubber_tree_empty" then
end
return minetest.item_place(itemstack,user,pointed_thing)
end,
})