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[enhancement] Mouse Controls? #816
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@ethanaobrien; we might need to revisit that discussion on mouse capture. Thinking we do this:
Mouse capture is a requirement for many platforms, and mouse capture means that we don't have to do any funky scaling to match the host mouse movements to the emulation. |
Yeah that works, we do also need to pass device ids to retroarch for lightgun/mouse related items too in the end |
Great :) I'll build out the mouse capture functions this week, but I'll have to have a chat with you around the device id component. |
Work to complete will be in #788 |
I can put keyboard controls on the emulator, but what about using the mouse? If I want to play Duck Hunt, I need the zapper controls. If I want to play Mario Paint, I need the SNES Mouse. Mabe if you ADD a easy, user-friendly mouse controls to emulate the mouse/Light Gun controls; that will be nice.
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