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fix hang on shutdown for fabric due to hanging user threads #2460

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The JVM initiates shutdown when all non-daemon java threads have terminated. When saving a schematic two threads are created that are never stopped, thus preventing the server for finishing the shutdown.

One is the "WorldEdit Task Executor - 0", shich is easily fixed.

The second is the TimerThread created by FutureProgressListener. In this patch the timer is made to use a deamon thread instead. If critical scheduled events on this timer persost after a server shutdown is otherwise complete maybe this needs to be changed to an executor service? Otherwise scheduled events may get lost by the server shutting down.

This fixes #2459

The JVM initiates shutdown when all non-daemon java threads have
terminated. When saving a schematic two threads are created that
are never stopped, thus preventing the server for finishing the
shutdown.

One is the "WorldEdit Task Executor - 0", shich is easily fixed.

The second is the TimerThread created by FutureProgressListener.
In this patch the timer is made to use a deamon thread instead. If
critical scheduled events on this timer persost after a server
shutdown is otherwise complete maybe this needs to be changed to
an executor service? Otherwise scheduled events may get lost by
the server shutting down.
@@ -286,6 +287,7 @@ private void onStopServer(MinecraftServer minecraftServer) {
WorldEdit worldEdit = WorldEdit.getInstance();
worldEdit.getSessionManager().unload();
WorldEdit.getInstance().getEventBus().post(new PlatformUnreadyEvent(platform));
WorldEdit.getInstance().getExecutorService().shutdown();
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If this is something that must be shut down on Fabric, I feel that we should probably also shut this down on other platforms.

@@ -90,6 +90,7 @@
import java.util.List;
import java.util.Optional;
import java.util.Set;
import java.util.concurrent.TimeUnit;
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This import also seems to be unnecessary, it should be removed

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Fabric with worldedit hangs when stopping during shutdown
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