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/tool tree command producing trees with inadequate amount of log blocks #2508

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yngmnyaustin opened this issue Apr 8, 2024 · 2 comments
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5 tasks done
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status:pending Pending acceptance or closure. type:bug Incorrect behavior, not working as intended

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@yngmnyaustin
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WorldEdit Version

7.3.0

Platform Version

Forge 1.20.4-49.0.34

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

When using the /tool tree [type] command to generate trees (i.e. [type] = spruce, bigtree, etc.) the resulting trees generated by the command contain an inadequate amount of log blocks, causing leaf blocks to decay unless additional log blocks are manually placed.

Expected Behavior

When using the /tool tree [type] command, the generated tree should contain a number of log blocks, evenly spaced within the leaf blocks, in order to prevent automatic decay of the generated leaf blocks.

Reproduction Steps

  1. Bound the /tool tree [type] command to an eligible item (i.e. Stick)
  2. Choose a block to generate the tree on (i.e. Grass)
  3. Right click to generate tree. The generated tree will not contain enough log blocks to prevent leaf decay.

Anything Else?

No response

@yngmnyaustin yngmnyaustin added status:pending Pending acceptance or closure. type:bug Incorrect behavior, not working as intended labels Apr 8, 2024
@me4502
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me4502 commented Apr 8, 2024

We don't control what gets generated here, we just tell the game to generate a tree of the given type at the given location. Minecraft does sometimes generate trees with decaying leaves.

I'm not sure this is something we can really do anything about, because it's the game doing this generation, not us. If we were to modify these trees, then people would complain that we don't generate trees correctly because they differ from natural generation

@yngmnyaustin
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Ah, I see. I thought this was a bug as I've been able to use the command to generate trees that didn't decay in previous versions. Perhaps the generation code has changed in a new update? Good to know though.

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Labels
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