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addenda_et_corrigenda
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addenda_et_corrigenda
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This document contains things we would like to add to the original game (i.e.
addenda) and things we would like to fix in the original game (i.e. corrigenda).
There is no guarantee that these items will be implemented though.
All items are in random order. We may assign them a priority in the future.
ADDENDA
Achievements
It would be nice to add more items to the achievements menu after a game has
ended. For example, in the military tab you can see which player has the largest
army, but it does not tell the amount of army units. A kill ratio, e.g. ratio =
killed_units / lots_units, would be nice.
Network auto save/restore
It is very important to be able to save and restore a multiplayer session. See
also the corrigendum in Network.
Midi support
Music support when running the original game in wine is very difficult to setup
to make it sound the same even when using something like timidity++ and a native
windows XP soundfont. This is really hard to implement but really nice to have.
More shortcuts
Some buildings cannot be selected since no shortcut is mapped to them.
Auto-resign CPU if no population and not enough resources nor win conditions
(ruins/wonder etc.)
Pretty self-explanatory.
Add removed data resource set items
Some buildings were removed from the final beta version before release. We can
add an option to enable/disable them. For example, the trade workshop and a
mercenary (same graphics as cataphract).
Debug console
Obviously for debugging purposes, more control, easier navigating etc.
Scenario triggers
The genie game engine in AoE II has triggers which make it a lot easier to
create complex scenario's.
Session replay
Record game like in AoE II.
CORRIGENDA
More screen size modes
The default supported screen resolutions are 640x480, 800x600 and 1024x768. It
is challenging to supported bigger resolutions as these resolutions hardcoded in
many places as well as the User Interface graphics.
Default Windowed mode
Old games start in fullscreen by default. The frustrating part is that these
games usually override/change the monitor's screen resolution and if it crashes,
it doesn't restore the old resolution either. We will probably implement a
fullscreen/windowed mode button or hotkey.
Increase unit selection limit
Current unit selection limit is not sufficient.
Population overflow trick
You can overflow your maximum population by queuing multiple units in multiple
buildings since the engine only checks whether the pop cap has been exceeded
before trying to build one. We think this should be an extra option which you
can enable/disable since some users would still like to be able to use this.
Show population limit by default
Pretty self-explanatory.
Projectile session restore bug
If a session is saved while projectiles are in the air, since (I think) patch
1.c it crashes the game when restoring a session. This is of course
unacceptable.
Improve non-A.I. siege units auto-aim
Siege units can be really difficult to use effectively. It is tedious that the
CPU has no problem aiming near-perfect at your units.
Build queuing
You can queue only one unit type at a time in a building. It would be nice to be
able to queue different types of units.
Network
Multiplayer games are disrupted easily by desynchronisation errors. This is very
frustrating since the game does not support saving and restoring multiplayer
sessions.
Pathfinding
The genie game engine's pathfinding was redesigned for AoE II. We think it
should be upgraded as well by providing an option to select the pathfinding
method used.