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ChangeLog
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ChangeLog
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Changes in version 0.6.627 Thu 22 Dec 2004
- added support for different mission scenarios (Twilight Owl)
- internationalization support, the game now supports English,
German, Spanish, Russian and Belarusian languages (HaJo)
- many user interface improvements (HaJo, Twilight Owl)
- lots of help messages, help system (HaJo)
- map size and type selection, equipment points limit (Twilight Owl)
- explosive terrain objects (Twilight Owl)
- automatic bugreporting system (Serge)
- improved win32-installer (SupSuper)
- better looking and themable GUI (Serge)
- different look for soldiers in the battlescape (Nail)
- correct map generation for 'City' and 'Port' (Twilight Owl)
- reserve time buttons are now working (HaJo, Twilight Owl, olegmmm)
- more verbose end of game statistics (HaJo)
- morale and panic support (Twilight Owl)
- sound notifications and information messages in the server chat (Serge)
- support for user contributed maps improved, support for custom
map generation rules written in lua language (Serge)
- cpu usage reduced (Kolotov Alexandr)
- squad size limit increased from 10 to 15 (Twilight Owl)
- different types of reaction fire depending on time reserve mode (olegmmm)
- fixed problems with mouse ranges (Gassa)
- many other bugfixes and improvements (special thanks to Gassa, olegmmm)
Changes in version 0.4.0.353 Tue 30 Mar 2004
- improved win32-installer (it can automatically download x-com demo now)
- elevators are working now
- some bugs fixed
Changes in version 0.4.0.344 Mon 01 Mar 2004
- the game now has win32-installer (script for NSIS contributed
by Daniel "SupSuper" Albano)
- French readme file translation added (by Benjamin Power and JFarceur)
- added music volume config to ufo2000.ini ('music_volume' variable),
also it is now possible to adjust music volume using keypad '+' and '-'
keys in the game
- now lua scripts for user maps are moved to newmaps subdirectory, the
game loads all the files with lua extension from it
- some bugs fixed
Changes in version 0.4.0.334 Sat 07 Feb 2004
- added support for different audio formats and a new battlescape
soundtrack by ATeX from project Xenocide
- new terrain type ('Airfield' by Twilight Owl)
- alternative keymap switch for notebook users (F9 key)
- some bugs fixed
Changes in version 0.4.0.324 Wed 28 Jan 2004
- internet game server is now used to find opponents and hold tournaments
- reaction (opportunity) fire
- support for data files from X-COM demo added
- many new terrain types support from both X-COM and TFTD added
- new sound system allowing use of both original and collector's edition files
and simple reassignment of sounds
- enemy turn replay for hotseat game
- strength and energy statistics
- different armor types support
- several user made terrain types added
- end of game statistics screen
- the game now can be compiled with proper Linux/Unix directory hierarchy
support, which allowed to create Gentoo Linux ebuild
- support for different screen resolutions and color depth added
- the game now should run fine in linux console (with fbcon driver)
- better looking bullets
- other minor improvements and bugfixes
Changes in version 0.3.60 Sat 21 Jun 2003
- improved chat console: added support for unicode, xcom fonts and multiple languages
- added local and remote version compatibility check for network play
- time limit for game turns is now supported
- some new sounds and also background music added
- added mutons and sectoids (only their skins)
- accuracy calculation algorithm changed
- fixed fullscreen related problems in linux version
- better looking main menu
- fixed bug with proximity grenades
- many other bugfixes
Changes in version 0.3.51 Sat 2 Nov 2002
- merged incendiary ammunition patch
- fixed bug with firing accuracy decrease for two-handed weapons
- now game can use original ufo fonts instead of allegro's default 8x8 (but colors are broken yet)
- path to the original UFO resources can now be put into ufo2000.ini
- Directplay support now is conditionally compiled. Depends on HAVE_DPLAY #define.
Changes in version 0.3.50 Tue 13 Aug 2002
- added 4 more terrain types, now the following terrains are
supported: cultivated, city, polar, jungle and mars
- explored terrain is not darkened now at the end
of each turn in hotseat game
Changes in version 0.3.40 Sun 28 Jul 2002
- fixed TUs wrap around bug
- fixed crash when walking near map borders
- fixed some problems with unit collision detection code
(when units used stairs or were falling down from upper levels)
- added female soldiers skins
- some changes in data integrity check code, should work
better than earlier, but if you have any problems, please report
- added code for using JPG images (jpgalleg) and converted
initial background picture to JPG => reduced size but
worse quality (mainly because of 24 => 8 bit conversion)
- now the game starts in fulscreen mode again (better for newbees,
harder for debugging ;-)
- revised english readme file (thanks to Jeremy Walker)
Changes in version 0.3.31 Sun 14 Jul 2002
- fixed network game synchronization bug with soldiers walking across
stairs (hotseat was not affected by this bug)
- added tcp/ip game in win32-version (network game without DirectPlay)
- disabled close window button (in previous version after hitting this button
the window disappeared but the process remained in memory)
- now client can't change map in planner for hotseat game
- added a new flag to ufo2000.ini (F_FILECHECK) which selects if
the program checks data files presence and integrity
Changes in version 0.3.30 Sun 7 Jul 2002
- added save/load ability
Changes in version 0.3.20 Sun 23 Jun 2002
- source code changed to compile with the latest allegro library
(4.0.1 at this moment)
- added game speed settings dialogue ('?' icon)
- numerous bugfixes and cosmetic improvements
Changes in version 0.3.11 Mon 23 Apr 2001
- items destruction disabled (have bug)
Changes in version 0.3.1 Sat 21 Apr 2001
- stop march with right mouse
- stop march if see enemy
- pathfinder fixed
- more realistic grenades
- save/load units presets
- fix rename bug in planner
- add map editor
- items destruction
Changes in version 0.3.0 Fri 30 Mar 2001
- fix walk sit/stand bug
- full 3d
- add init printer
- add cold weapon
- become GPL GNU
Changes in version 0.2.9 Wed 21 Feb 2001
- fix delaytime bug
- add log replayer
- soldier editor
- mission planner
- precise aiming
Changes in version 0.1.9beta Fri 02 Feb 2001
- new pathfinder
- add scang map graph
- better mcd files support
- use of loftemps
- 3d world
- log ability
- net packet changed
- misc improvements
Changes in version 0.1.5 Tue 14 Nov 2000
- add hotseat
- linux version
- win version
Changes in version 0.1.4 Sun 10 Sep 2000
- fix bug in multiplayer
- speedup pck's draw
- add screen resize
- add TCP/IP with libsocket
- add black pck bitmaps
- add connect chat
- add geodata operations
- faceto bug fix
Changes in version 0.1.3 Thu 17 Aug 2000
- nobloodymenu add
- anglization
- ôèêñ smoke áûë âèäåí âñåãäà
Changes in version 0.1.2 Mon 14 Aug 2000
- ïåðåâåë ïîä allegro 3.9.32 & jgmod 0.98
- ôèêñ îøèáêè èçîáðàæåíèÿ èäóùåãî ñîëäàòà
- ïîâîðîò ñòîèò âðåìåíè
- äîáàâèë about
- fade in&out