forked from ufo2000/ufo2000
-
Notifications
You must be signed in to change notification settings - Fork 0
/
soundmap.xml
316 lines (299 loc) · 12.4 KB
/
soundmap.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
<!-- File syntax:
All tags are contained in <soundmap> tag.
For each file there is a <file> tag.
Its attribute 'name' tells the engine where to
load it from, relative to original data files root.
Each file contains a number of samples.
For each sample there is a <sample> tag. Its attribute
'sym' tells the engine which event this sample is for.
If a sample is used in several events, those extra events
are put into additional <alias> tags in the <sample> tag.
You can find all SoundSymbols (values of 'sym' attribute)
known to the ufo2000 engine in the src/sound.cpp file
http://lxnt.info:8888/repos/ufo2k/trunk/src/sound.cpp
You can download playcat program to play the ufo .cat files
at http://lxnt.info/stuff/playcat.exe
It plays both original and collector's edition files.
It outputs a numerated index of the cat file so that you
can easily update this file. Please do. Send updated versions
to the ufo2000 mailing list at ufo2000@lxnt.info.
Source : http://lxnt.info/stuff/playcat.c
Requires Allegro 4.0 DLL : http://lxnt.info/stuff/alleg40.dll
You can test edited soundmap.xml file by setting F_SOUNDCHECK flag to 1
in the ufo2000.ini file and launching the ufo2000.
It will print all loaded sounds and play each once.
-->
<soundmap>
<file name="$(xcom)/sound/sound1.cat" > <!-- Original UFO file, 55 samples -->
<!-- #00 --> <sample sym="step-snake" />
<!-- #01 --> <sample sym="unused" />
<!-- #02 --> <sample sym="cv-heavy-cannon-shot">
<alias sym="cv-auto-cannon-shot" />
</sample>
<!-- #03 --> <sample sym="door-click" />
<!-- #04 --> <sample sym="cv-rifle-shot">
<alias sym="cv-pistol-shot" />
</sample>
<!-- #05 --> <sample sym="unknown" />
<!-- #06 --> <sample sym="muton-death" />
<!-- #07 --> <sample sym="unknown" />
<!-- #08 --> <sample sym="snakeman-death" />
<!-- #09 --> <sample sym="chryssalid-death" />
<!-- #10 --> <sample sym="sectoid-death" />
<!-- #11 --> <sample sym="laser-pistol-shot">
<alias sym="laser-rifle-shot" />
<alias sym="laser-heavy-shot" />
<alias sym="laser-HWP-shot" />
</sample>
<!-- #12 --> <sample sym="unknown" />
<!-- #13 --> <sample sym="unknown" />
<!-- #14 --> <sample sym="unknown" />
<!-- #15 --> <sample sym="step-hover">
<alias sym="step-alien-hover" />
</sample>
<!-- #16 --> <sample sym="unknown" />
<!-- #17 --> <sample sym="clip-load" />
<!-- #18 --> <sample sym="plasma-rifle-shot">
<alias sym="plasma-pistol-shot" />
<alias sym="plasma-heavy-shot" />
<alias sym="plasma-HWP-shot" />
</sample>
<!-- #19 --> <sample sym="plasma-hit" />
<!-- #20 --> <sample sym="alien-ext-door" />
<!-- #21 --> <sample sym="alien-int-door" />
<!-- #22 --> <sample sym="cv-bullet-bounce">
<alias sym="cv-bullet-hit" />
<alias sym="cv-cannon-AP-hit" />
</sample>
<!-- #23 --> <sample sym="HWP-death" />
<!-- #24 --> <sample sym="step-human-metal">
<alias sym="step-sectoid-metal" />
<alias sym="step-muton-metal" />
</sample>
<!-- #25 --> <sample sym="unknown" />
<!-- #26 --> <sample sym="step-human">
<alias sym="step-sectoid" />
<alias sym="step-muton" />
</sample>
<!-- #27 --> <sample sym="unknown" />
<!-- #28 --> <sample sym="unknown" />
<!-- #29 --> <sample sym="unknown" />
<!-- #30 --> <sample sym="unknown" />
<!-- #31 --> <sample sym="unknown" />
<!-- #32 --> <sample sym="unknown" />
<!-- #33 --> <sample sym="unknown" />
<!-- #34 --> <sample sym="unknown" />
<!-- #35 --> <sample sym="unknown" />
<!-- #36 --> <sample sym="unknown" />
<!-- #37 --> <sample sym="unknown" />
<!-- #38 --> <sample sym="item-put">
<alias sym="grenade-fall" />
</sample>
<!-- #39 --> <sample sym="unknown" />
<!-- #40 --> <sample sym="unknown" />
<!-- #41 --> <sample sym="male-death" />
<!-- #42 --> <sample sym="unknown" />
<!-- #43 --> <sample sym="unknown" />
<!-- #44 --> <sample sym="female-death" />
<!-- #45 --> <sample sym="unknown" />
<!-- #46 --> <sample sym="unknown" />
<!-- #47 --> <sample sym="unknown" />
<!-- #48 --> <sample sym="unknown" />
<!-- #49 --> <sample sym="unknown" />
<!-- #50 --> <sample sym="unknown" />
<!-- #51 --> <sample sym="unknown" />
<!-- #52 --> <sample sym="rl-launch" >
<alias sym="HWP-launch" />
</sample>
<!-- #53 --> <sample sym="alien-blaster-launch" >
<alias sym="HWP-blaster-launch" />
<alias sym="alien-small-launch" />
</sample>
<!-- #54 --> <sample sym="stunrod-hit" />
</file>
<file name="$(xcom)/sound/sound2.cat" > <!-- Original UFO file, 14 samples -->
<!-- #00 --> <sample sym="button-push-1">
<alias sym="button-push-2" />
</sample>
<!-- #01 --> <sample sym="window-open-1" />
<!-- #02 --> <sample sym="window-open-2" />
<!-- #03 --> <sample sym="unknown" />
<!-- #04 --> <sample sym="unknown" />
<!-- #05 --> <sample sym="unknown" />
<!-- #06 --> <sample sym="unused" />
<!-- #07 --> <sample sym="unknown" />
<!-- #08 --> <sample sym="unknown" />
<!-- #09 --> <sample sym="unknown" />
<!-- #10 --> <sample sym="small-rocket-hit">
<alias sym="he-rocket-hit" />
<alias sym="in-rocket-hit" />
<alias sym="hwp-rocket-hit" />
<alias sym="hwp-blaster-hit" />
<alias sym="hwp-blaster-hit" />
<alias sym="alien-small-hit" />
<alias sym="alien-blaster-hit" />
<alias sym="cv-grenade-bang" />
<alias sym="smoke-grenade-bang" />
<alias sym="high-explosive-bang" />
<alias sym="proxy-grenade-bang" />
<alias sym="alien-grenade-bang" />
<alias sym="cv-cannon-HE-hit" />
<alias sym="cv-cannon-IN-hit" />
</sample>
<!-- #11 --> <sample sym="unknown" />
<!-- #12 --> <sample sym="unknown" />
<!-- #13 --> <sample sym="unknown" />
</file>
<file name="$(xcom)/sound/sample.cat" > <!-- Collector's Edition file, 14 samples -->
<!-- #00 --> <sample sym="button-push-1" />
<!-- #01 --> <sample sym="window-open-1" />
<!-- #02 --> <sample sym="window-open-2" />
<!-- #03 --> <sample sym="unknown" />
<!-- #04 --> <sample sym="unknown" />
<!-- #05 --> <sample sym="unknown" />
<!-- #06 --> <sample sym="button-push-2" />
<!-- #07 --> <sample sym="unknown" />
<!-- #08 --> <sample sym="unknown" />
<!-- #09 --> <sample sym="unknown" />
<!-- #10 --> <sample sym="small-rocket-hit">
<alias sym="he-rocket-hit" />
<alias sym="in-rocket-hit" />
<alias sym="hwp-rocket-hit" />
<alias sym="hwp-blaster-hit" />
<alias sym="hwp-blaster-hit" />
<alias sym="alien-small-hit" />
<alias sym="alien-blaster-hit" />
<alias sym="cv-grenade-bang" />
<alias sym="smoke-grenade-bang" />
<alias sym="high-explosive-bang" />
<alias sym="proxy-grenade-bang" />
<alias sym="alien-grenade-bang" />
<alias sym="cv-cannon-HE-hit" />
<alias sym="cv-cannon-IN-hit" />
</sample>
<!-- #11 --> <sample sym="unknown" />
<!-- #12 --> <sample sym="unknown" />
<!-- #13 --> <sample sym="unknown" />
</file>
<file name="$(xcom)/sound/sample2.cat" > <!-- Collector's Edition file, 55 samples -->
<!-- #00 --> <sample sym="step-snake" />
<!-- #01 --> <sample sym="unused" />
<!-- #02 --> <sample sym="cv-heavy-cannon-shot">
<alias sym="cv-auto-cannon-shot" />
</sample>
<!-- #03 --> <sample sym="door-click" />
<!-- #04 --> <sample sym="cv-rifle-shot">
<alias sym="cv-pistol-shot" />
</sample>
<!-- #05 --> <sample sym="unknown" />
<!-- #06 --> <sample sym="muton-death" />
<!-- #07 --> <sample sym="unknown" />
<!-- #08 --> <sample sym="snakeman-death" />
<!-- #09 --> <sample sym="chryssalid-death" />
<!-- #10 --> <sample sym="sectoid-death" />
<!-- #11 --> <sample sym="laser-pistol-shot">
<alias sym="laser-rifle-shot" />
<alias sym="laser-heavy-shot" />
<alias sym="laser-HWP-shot" />
</sample>
<!-- #12 --> <sample sym="unknown" />
<!-- #13 --> <sample sym="unknown" />
<!-- #14 --> <sample sym="unknown" />
<!-- #15 --> <sample sym="step-hover">
<alias sym="step-alien-hover" />
</sample>
<!-- #16 --> <sample sym="unknown" />
<!-- #17 --> <sample sym="clip-load" />
<!-- #18 --> <sample sym="plasma-rifle-shot">
<alias sym="plasma-pistol-shot" />
<alias sym="plasma-heavy-shot" />
<alias sym="plasma-HWP-shot" />
</sample>
<!-- #19 --> <sample sym="plasma-hit" />
<!-- #20 --> <sample sym="alien-ext-door" />
<!-- #21 --> <sample sym="alien-int-door" />
<!-- #22 --> <sample sym="cv-bullet-bounce">
<alias sym="cv-bullet-hit" />
<alias sym="cv-cannon-AP-hit" />
</sample>
<!-- #23 --> <sample sym="HWP-death" />
<!-- #24 --> <sample sym="step-human-metal">
<alias sym="step-sectoid-metal" />
<alias sym="step-muton-metal" />
</sample>
<!-- #25 --> <sample sym="unknown" />
<!-- #26 --> <sample sym="step-human">
<alias sym="step-sectoid" />
<alias sym="step-muton" />
</sample>
<!-- #27 --> <sample sym="unknown" />
<!-- #28 --> <sample sym="unknown" />
<!-- #29 --> <sample sym="unknown" />
<!-- #30 --> <sample sym="unknown" />
<!-- #31 --> <sample sym="unknown" />
<!-- #32 --> <sample sym="unknown" />
<!-- #33 --> <sample sym="unknown" />
<!-- #34 --> <sample sym="unknown" />
<!-- #35 --> <sample sym="unknown" />
<!-- #36 --> <sample sym="unknown" />
<!-- #37 --> <sample sym="unknown" />
<!-- #38 --> <sample sym="item-put">
<alias sym="grenade-fall" />
</sample>
<!-- #39 --> <sample sym="unknown" />
<!-- #40 --> <sample sym="unknown" />
<!-- #41 --> <sample sym="male-death" />
<!-- #42 --> <sample sym="unknown" />
<!-- #43 --> <sample sym="unknown" />
<!-- #44 --> <sample sym="female-death" />
<!-- #45 --> <sample sym="unknown" />
<!-- #46 --> <sample sym="unknown" />
<!-- #47 --> <sample sym="unknown" />
<!-- #48 --> <sample sym="unknown" />
<!-- #49 --> <sample sym="unknown" />
<!-- #50 --> <sample sym="unknown" />
<!-- #51 --> <sample sym="unknown" />
<!-- #52 --> <sample sym="rl-launch" >
<alias sym="HWP-launch" />
</sample>
<!-- #53 --> <sample sym="alien-blaster-launch" >
<alias sym="HWP-blaster-launch" />
<alias sym="alien-small-launch" />
</sample>
<!-- #54 --> <sample sym="stunrod-hit" />
</file>
<file name="$(xcom)/sound/sample3.cat" > <!-- Collector's Edition file, 32 samples -->
<!-- #00 --> <sample sym="unused" />
<!-- #01 --> <sample sym="unused" />
<!-- #02 --> <sample sym="unknown" />
<!-- #03 --> <sample sym="unknown" />
<!-- #04 --> <sample sym="unknown" />
<!-- #05 --> <sample sym="unknown" />
<!-- #06 --> <sample sym="unknown" />
<!-- #07 --> <sample sym="unknown" />
<!-- #08 --> <sample sym="unknown" />
<!-- #09 --> <sample sym="unknown" />
<!-- #10 --> <sample sym="unused" />
<!-- #11 --> <sample sym="unknown" />
<!-- #12 --> <sample sym="unknown" />
<!-- #13 --> <sample sym="unknown" />
<!-- #14 --> <sample sym="unknown" />
<!-- #15 --> <sample sym="unknown" />
<!-- #16 --> <sample sym="unused" />
<!-- #17 --> <sample sym="unused" />
<!-- #18 --> <sample sym="unknown" />
<!-- #19 --> <sample sym="unknown" />
<!-- #20 --> <sample sym="unknown" />
<!-- #21 --> <sample sym="unknown" />
<!-- #22 --> <sample sym="unused" />
<!-- #23 --> <sample sym="unknown" />
<!-- #24 --> <sample sym="unknown" />
<!-- #25 --> <sample sym="unused" />
<!-- #26 --> <sample sym="unknown" />
<!-- #27 --> <sample sym="unknown" />
<!-- #28 --> <sample sym="unknown" />
<!-- #29 --> <sample sym="unused" />
<!-- #30 --> <sample sym="unknown" />
<!-- #31 --> <sample sym="unused" />
</file>
</soundmap>