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MeshSelection.h
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MeshSelection.h
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/***************************************************************************
* Copyright (c) 2013 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESHGUI_MESHSELECTION_H
#define MESHGUI_MESHSELECTION_H
#include <vector>
#include <QWidget>
#include <Inventor/nodes/SoEventCallback.h>
#include <Gui/SelectionObject.h>
#include <Gui/TaskView/TaskDialog.h>
#include <Gui/TaskView/TaskView.h>
namespace Gui {
class View3DInventorViewer;
}
namespace MeshGui {
class ViewProviderMesh;
class MeshGuiExport MeshSelection
{
public:
MeshSelection();
~MeshSelection();
void startSelection();
void startDeselection();
void stopSelection();
bool deleteSelection();
bool deleteSelectionBorder();
void fullSelection();
void clearSelection();
void invertSelection();
void selectComponent(int);
void deselectComponent(int);
void selectTriangle();
void deselectTriangle();
void setCheckOnlyPointToUserTriangles(bool);
bool isCheckedOnlyPointToUserTriangles() const;
void setCheckOnlyVisibleTriangles(bool);
bool isCheckedOnlyVisibleTriangles() const;
void setAddComponentOnClick(bool);
void setRemoveComponentOnClick(bool);
void setObjects(const std::vector<Gui::SelectionObject>&);
std::vector<App::DocumentObject*> getObjects() const;
protected:
void setCallback(SoEventCallbackCB *cb);
std::list<ViewProviderMesh*> getViewProviders() const;
Gui::View3DInventorViewer* getViewer() const;
void prepareBrushSelection(bool,SoEventCallbackCB *cb);
void startInteractiveCallback(Gui::View3DInventorViewer* viewer,SoEventCallbackCB *cb);
void stopInteractiveCallback(Gui::View3DInventorViewer* viewer);
private:
static void selectGLCallback(void * ud, SoEventCallback * n);
static void pickFaceCallback(void * ud, SoEventCallback * n);
private:
bool onlyPointToUserTriangles, onlyVisibleTriangles;
bool addToSelection, addComponent, removeComponent;
SoEventCallbackCB *activeCB;
SoEventCallbackCB *selectionCB;
mutable std::vector<Gui::SelectionObject> meshObjects;
static unsigned char cross_bitmap[];
static unsigned char cross_mask_bitmap[];
};
}
#endif // MESHGUI_MESHSELECTION_H