/
PathAdaptive.py
550 lines (431 loc) · 23.2 KB
/
PathAdaptive.py
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# -*- coding: utf-8 -*-
# ***************************************************************************
# * Copyright (c) 2018 Kresimir Tusek <kresimir.tusek@gmail.com> *
# * *
# * This file is part of the FreeCAD CAx development system. *
# * *
# * This library is free software; you can redistribute it and/or *
# * modify it under the terms of the GNU Library General Public *
# * License as published by the Free Software Foundation; either *
# * version 2 of the License, or (at your option) any later version. *
# * *
# * This library is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this library; see the file COPYING.LIB. If not, *
# * write to the Free Software Foundation, Inc., 59 Temple Place, *
# * Suite 330, Boston, MA 02111-1307, USA *
# * *
# ***************************************************************************
# * *
# * Additional modifications and contributions beginning 2019 *
# * by Schildkroet. (https://github.com/Schildkroet) *
# * *
# ***************************************************************************
import PathScripts.PathOp as PathOp
import PathScripts.PathUtils as PathUtils
import Path
import FreeCAD
import FreeCADGui
from FreeCAD import Console
import time
import json
import math
import area
from pivy import coin
__doc__ = "Class and implementation of the Adaptive path operation."
def convertTo2d(pathArray):
output = []
for path in pathArray:
pth2 = []
for edge in path:
for pt in edge:
pth2.append([pt[0],pt[1]])
output.append(pth2)
return output
sceneGraph = None
scenePathNodes = [] #for scene cleanup aftewards
topZ = 10
def sceneDrawPath(path, color=(0, 0, 1)):
coPoint = coin.SoCoordinate3()
pts = []
for pt in path:
pts.append([pt[0], pt[1], topZ])
coPoint.point.setValues(0, len(pts), pts)
ma = coin.SoBaseColor()
ma.rgb = color
li = coin.SoLineSet()
li.numVertices.setValue(len(pts))
pathNode = coin.SoSeparator()
pathNode.addChild(coPoint)
pathNode.addChild(ma)
pathNode.addChild(li)
sceneGraph.addChild(pathNode)
scenePathNodes.append(pathNode) #for scene cleanup afterwards
def sceneClean():
for n in scenePathNodes:
sceneGraph.removeChild(n)
del scenePathNodes[:]
def discretize(edge, flipDirection = False):
pts = edge.discretize(Deflection = 0.0001)
if flipDirection:
pts.reverse()
return pts
def GenerateGCode(op,obj,adaptiveResults, helixDiameter):
# pylint: disable=unused-argument
if len(adaptiveResults) == 0 or len(adaptiveResults[0]["AdaptivePaths"]) == 0:
return
# minLiftDistance = op.tool.Diameter
helixRadius = 0
for region in adaptiveResults:
p1 = region["HelixCenterPoint"]
p2 = region["StartPoint"]
r =math.sqrt((p1[0]-p2[0]) * (p1[0]-p2[0]) + (p1[1]-p2[1]) * (p1[1]-p2[1]))
if r > helixRadius:
helixRadius = r
stepDown = obj.StepDown.Value
passStartDepth=obj.StartDepth.Value
if stepDown < 0.1 :
stepDown = 0.1
length = 2*math.pi * helixRadius
if float(obj.HelixAngle) < 1:
obj.HelixAngle = 1
helixAngleRad = math.pi * float(obj.HelixAngle) / 180.0
depthPerOneCircle = length * math.tan(helixAngleRad)
#print("Helix circle depth: {}".format(depthPerOneCircle))
stepUp = obj.LiftDistance.Value
if stepUp < 0:
stepUp = 0
finish_step = obj.FinishDepth.Value if hasattr(obj, "FinishDepth") else 0.0
if finish_step > stepDown:
finish_step = stepDown
depth_params = PathUtils.depth_params(
clearance_height=obj.ClearanceHeight.Value,
safe_height=obj.SafeHeight.Value,
start_depth=obj.StartDepth.Value,
step_down=stepDown,
z_finish_step=finish_step,
final_depth=obj.FinalDepth.Value,
user_depths=None)
# ml: this is dangerous because it'll hide all unused variables hence forward
# however, I don't know what lx and ly signify so I'll leave them for now
# pylint: disable=unused-variable
lx = adaptiveResults[0]["HelixCenterPoint"][0]
ly = adaptiveResults[0]["HelixCenterPoint"][1]
lz = passStartDepth
step = 0
for passEndDepth in depth_params.data:
step = step + 1
for region in adaptiveResults:
startAngle = math.atan2(region["StartPoint"][1] - region["HelixCenterPoint"][1], region["StartPoint"][0] - region["HelixCenterPoint"][0])
lx = region["HelixCenterPoint"][0]
ly = region["HelixCenterPoint"][1]
passDepth = (passStartDepth - passEndDepth)
p1 = region["HelixCenterPoint"]
p2 = region["StartPoint"]
helixRadius = math.sqrt((p1[0]-p2[0]) * (p1[0]-p2[0]) + (p1[1]-p2[1]) * (p1[1]-p2[1]))
# helix ramp
if helixRadius > 0.001:
r = helixRadius - 0.01
maxfi = passDepth / depthPerOneCircle * 2 * math.pi
fi = 0
offsetFi = -maxfi + startAngle-math.pi/16
helixStart = [region["HelixCenterPoint"][0] + r * math.cos(offsetFi), region["HelixCenterPoint"][1] + r * math.sin(offsetFi)]
op.commandlist.append(Path.Command("(Helix to depth: %f)"%passEndDepth))
if obj.UseHelixArcs == False:
# rapid move to start point
op.commandlist.append(Path.Command("G0", {"Z": obj.ClearanceHeight.Value}))
op.commandlist.append(Path.Command("G0", {"X": helixStart[0], "Y": helixStart[1], "Z": obj.ClearanceHeight.Value}))
# rapid move to safe height
op.commandlist.append(Path.Command("G0", {"X": helixStart[0], "Y": helixStart[1], "Z": obj.SafeHeight.Value}))
# move to start depth
op.commandlist.append(Path.Command("G1", {"X": helixStart[0], "Y": helixStart[1], "Z": passStartDepth, "F": op.vertFeed}))
while fi < maxfi:
x = region["HelixCenterPoint"][0] + r * math.cos(fi+offsetFi)
y = region["HelixCenterPoint"][1] + r * math.sin(fi+offsetFi)
z = passStartDepth - fi / maxfi * (passStartDepth - passEndDepth)
op.commandlist.append(Path.Command("G1", { "X": x, "Y":y, "Z":z, "F": op.vertFeed}))
lx = x
ly = y
fi=fi+math.pi/16
# one more circle at target depth to make sure center is cleared
maxfi = maxfi + 2*math.pi
while fi < maxfi:
x = region["HelixCenterPoint"][0] + r * math.cos(fi+offsetFi)
y = region["HelixCenterPoint"][1] + r * math.sin(fi+offsetFi)
z = passEndDepth
op.commandlist.append(Path.Command("G1", { "X": x, "Y":y, "Z":z, "F": op.horizFeed}))
lx = x
ly = y
fi = fi + math.pi/16
else:
helixStart = [region["HelixCenterPoint"][0] + r, region["HelixCenterPoint"][1]]
# rapid move to start point
op.commandlist.append(Path.Command("G0", {"Z": obj.ClearanceHeight.Value}))
op.commandlist.append(Path.Command("G0", {"X": helixStart[0], "Y": helixStart[1], "Z": obj.ClearanceHeight.Value}))
# rapid move to safe height
op.commandlist.append(Path.Command("G0", {"X": helixStart[0], "Y": helixStart[1], "Z": obj.SafeHeight.Value}))
# move to start depth
op.commandlist.append(Path.Command("G1", {"X": helixStart[0], "Y": helixStart[1], "Z": passStartDepth, "F": op.vertFeed}))
x = region["HelixCenterPoint"][0] + r
y = region["HelixCenterPoint"][1]
curDep = passStartDepth
while curDep > (passEndDepth + depthPerOneCircle):
op.commandlist.append(Path.Command("G2", { "X": x - (2*r), "Y": y, "Z": curDep - (depthPerOneCircle/2), "I": -r, "F": op.horizFeed}))
op.commandlist.append(Path.Command("G2", { "X": x, "Y": y, "Z": curDep - depthPerOneCircle, "I": r, "F": op.horizFeed}))
curDep = curDep - depthPerOneCircle
lastStep = curDep - passEndDepth
if lastStep > (depthPerOneCircle/2):
op.commandlist.append(Path.Command("G2", { "X": x - (2*r), "Y": y, "Z": curDep - (lastStep/2), "I": -r, "F": op.horizFeed}))
op.commandlist.append(Path.Command("G2", { "X": x, "Y": y, "Z": passEndDepth, "I": r, "F": op.horizFeed}))
else:
op.commandlist.append(Path.Command("G2", { "X": x - (2*r), "Y": y, "Z": passEndDepth, "I": -r, "F": op.horizFeed}))
op.commandlist.append(Path.Command("G1", {"X": x, "Y": y, "Z": passEndDepth, "F": op.vertFeed}))
# one more circle at target depth to make sure center is cleared
op.commandlist.append(Path.Command("G2", { "X": x - (2*r), "Y": y, "Z": passEndDepth, "I": -r, "F": op.horizFeed}))
op.commandlist.append(Path.Command("G2", { "X": x, "Y": y, "Z": passEndDepth, "I": r, "F": op.horizFeed}))
lx = x
ly = y
else: # no helix entry
# rapid move to clearance height
op.commandlist.append(Path.Command("G0", {"Z": obj.ClearanceHeight.Value}))
op.commandlist.append(Path.Command("G0", {"X": region["StartPoint"][0], "Y": region["StartPoint"][1], "Z": obj.ClearanceHeight.Value}))
# straight plunge to target depth
op.commandlist.append(Path.Command("G1", {"X":region["StartPoint"][0], "Y": region["StartPoint"][1], "Z": passEndDepth,"F": op.vertFeed}))
lz = passEndDepth
z = obj.ClearanceHeight.Value
op.commandlist.append(Path.Command("(Adaptive - depth: %f)"%passEndDepth))
# add adaptive paths
for pth in region["AdaptivePaths"]:
motionType = pth[0] #[0] contains motion type
for pt in pth[1]: #[1] contains list of points
x = pt[0]
y = pt[1]
# dist = math.sqrt((x-lx)*(x-lx) + (y-ly)*(y-ly))
if motionType == area.AdaptiveMotionType.Cutting:
z = passEndDepth
if z != lz:
op.commandlist.append(Path.Command("G1", { "Z":z,"F": op.vertFeed}))
op.commandlist.append(Path.Command("G1", { "X": x, "Y":y, "F": op.horizFeed}))
elif motionType == area.AdaptiveMotionType.LinkClear:
z = passEndDepth + stepUp
if z != lz:
op.commandlist.append(Path.Command("G0", { "Z":z}))
op.commandlist.append(Path.Command("G0", { "X": x, "Y":y}))
elif motionType == area.AdaptiveMotionType.LinkNotClear:
z = obj.ClearanceHeight.Value
if z != lz:
op.commandlist.append(Path.Command("G0", { "Z":z}))
op.commandlist.append(Path.Command("G0", { "X": x, "Y":y}))
# elif motionType == area.AdaptiveMotionType.LinkClearAtPrevPass:
# if lx!=x or ly!=y:
# op.commandlist.append(Path.Command("G0", { "X": lx, "Y":ly, "Z":passStartDepth+stepUp}))
# op.commandlist.append(Path.Command("G0", { "X": x, "Y":y, "Z":passStartDepth+stepUp}))
lx = x
ly = y
lz = z
# return to safe height in this Z pass
z = obj.ClearanceHeight.Value
if z != lz:
op.commandlist.append(Path.Command("G0", { "Z":z}))
lz = z
passStartDepth = passEndDepth
# return to safe height in this Z pass
z = obj.ClearanceHeight.Value
if z != lz:
op.commandlist.append(Path.Command("G0", { "Z":z}))
lz = z
z = obj.ClearanceHeight.Value
if z != lz:
op.commandlist.append(Path.Command("G0", { "Z":z}))
lz = z
def Execute(op,obj):
# pylint: disable=global-statement
global sceneGraph
global topZ
sceneGraph = FreeCADGui.ActiveDocument.ActiveView.getSceneGraph()
Console.PrintMessage("*** Adaptive toolpath processing started...\n")
#hide old toolpaths during recalculation
obj.Path = Path.Path("(Calculating...)")
#store old visibility state
job = op.getJob(obj)
oldObjVisibility = obj.ViewObject.Visibility
oldJobVisibility = job.ViewObject.Visibility
obj.ViewObject.Visibility = False
job.ViewObject.Visibility = False
FreeCADGui.updateGui()
try:
helixDiameter = obj.HelixDiameterLimit.Value
topZ = op.stock.Shape.BoundBox.ZMax
obj.Stopped = False
obj.StopProcessing = False
if obj.Tolerance < 0.001:
obj.Tolerance = 0.001
pathArray = []
for base, subs in obj.Base:
for sub in subs:
shape = base.Shape.getElement(sub)
for edge in shape.Edges:
pathArray.append([discretize(edge)])
#pathArray=connectEdges(edges)
path2d = convertTo2d(pathArray)
stockPaths = []
if op.stock.StockType == "CreateCylinder":
stockPaths.append([discretize(op.stock.Shape.Edges[0])])
else:
stockBB = op.stock.Shape.BoundBox
v=[]
v.append(FreeCAD.Vector(stockBB.XMin,stockBB.YMin,0))
v.append(FreeCAD.Vector(stockBB.XMax,stockBB.YMin,0))
v.append(FreeCAD.Vector(stockBB.XMax,stockBB.YMax,0))
v.append(FreeCAD.Vector(stockBB.XMin,stockBB.YMax,0))
v.append(FreeCAD.Vector(stockBB.XMin,stockBB.YMin,0))
stockPaths.append([v])
stockPath2d = convertTo2d(stockPaths)
opType = area.AdaptiveOperationType.ClearingInside
if obj.OperationType == "Clearing":
if obj.Side == "Outside":
opType = area.AdaptiveOperationType.ClearingOutside
else:
opType = area.AdaptiveOperationType.ClearingInside
else: # profiling
if obj.Side == "Outside":
opType = area.AdaptiveOperationType.ProfilingOutside
else:
opType = area.AdaptiveOperationType.ProfilingInside
keepToolDownRatio = 3.0
if hasattr(obj, 'KeepToolDownRatio'):
keepToolDownRatio = float(obj.KeepToolDownRatio)
# put here all properties that influence calculation of adaptive base paths,
inputStateObject = {
"tool": float(op.tool.Diameter),
"tolerance": float(obj.Tolerance),
"geometry" : path2d,
"stockGeometry": stockPath2d,
"stepover" : float(obj.StepOver),
"effectiveHelixDiameter": float(helixDiameter),
"operationType": obj.OperationType,
"side": obj.Side,
"forceInsideOut" : obj.ForceInsideOut,
"finishingProfile" : obj.FinishingProfile,
"keepToolDownRatio": keepToolDownRatio,
"stockToLeave": float(obj.StockToLeave)
}
inputStateChanged = False
adaptiveResults = None
if obj.AdaptiveOutputState != None and obj.AdaptiveOutputState != "":
adaptiveResults = obj.AdaptiveOutputState
if json.dumps(obj.AdaptiveInputState) != json.dumps(inputStateObject):
inputStateChanged = True
adaptiveResults = None
# progress callback fn, if return true it will stop processing
def progressFn(tpaths):
for path in tpaths: #path[0] contains the MotionType, #path[1] contains list of points
if path[0] == area.AdaptiveMotionType.Cutting:
sceneDrawPath(path[1],(0,0,1))
else:
sceneDrawPath(path[1],(1,0,1))
FreeCADGui.updateGui()
return obj.StopProcessing
start = time.time()
if inputStateChanged or adaptiveResults is None:
a2d = area.Adaptive2d()
a2d.stepOverFactor = 0.01*obj.StepOver
a2d.toolDiameter = float(op.tool.Diameter)
a2d.helixRampDiameter = helixDiameter
a2d.keepToolDownDistRatio = keepToolDownRatio
a2d.stockToLeave =float(obj.StockToLeave)
a2d.tolerance = float(obj.Tolerance)
a2d.forceInsideOut = obj.ForceInsideOut
a2d.finishingProfile = obj.FinishingProfile
a2d.opType = opType
# EXECUTE
results = a2d.Execute(stockPath2d,path2d,progressFn)
# need to convert results to python object to be JSON serializable
adaptiveResults = []
for result in results:
adaptiveResults.append({
"HelixCenterPoint": result.HelixCenterPoint,
"StartPoint": result.StartPoint,
"AdaptivePaths": result.AdaptivePaths,
"ReturnMotionType": result.ReturnMotionType })
# GENERATE
GenerateGCode(op,obj,adaptiveResults,helixDiameter)
if not obj.StopProcessing:
Console.PrintMessage("*** Done. Elapsed time: %f sec\n\n" %(time.time()-start))
obj.AdaptiveOutputState = adaptiveResults
obj.AdaptiveInputState=inputStateObject
else:
Console.PrintMessage("*** Processing cancelled (after: %f sec).\n\n" %(time.time()-start))
finally:
obj.ViewObject.Visibility = oldObjVisibility
job.ViewObject.Visibility = oldJobVisibility
sceneClean()
class PathAdaptive(PathOp.ObjectOp):
def opFeatures(self, obj):
'''opFeatures(obj) ... returns the OR'ed list of features used and supported by the operation.
The default implementation returns "FeatureTool | FeatureDepths | FeatureHeights | FeatureStartPoint"
Should be overwritten by subclasses.'''
return PathOp.FeatureTool | PathOp.FeatureBaseEdges | PathOp.FeatureDepths | PathOp.FeatureFinishDepth | PathOp.FeatureStepDown | PathOp.FeatureHeights | PathOp.FeatureBaseGeometry | PathOp.FeatureCoolant
def initOperation(self, obj):
'''initOperation(obj) ... implement to create additional properties.
Should be overwritten by subclasses.'''
obj.addProperty("App::PropertyEnumeration", "Side", "Adaptive", "Side of selected faces that tool should cut")
obj.Side = ['Outside', 'Inside'] # side of profile that cutter is on in relation to direction of profile
obj.addProperty("App::PropertyEnumeration", "OperationType", "Adaptive", "Type of adaptive operation")
obj.OperationType = ['Clearing', 'Profiling'] # side of profile that cutter is on in relation to direction of profile
obj.addProperty("App::PropertyFloat", "Tolerance", "Adaptive", "Influences accuracy and performance")
obj.addProperty("App::PropertyPercent", "StepOver", "Adaptive", "Percent of cutter diameter to step over on each pass")
obj.addProperty("App::PropertyDistance", "LiftDistance", "Adaptive", "Lift distance for rapid moves")
obj.addProperty("App::PropertyDistance", "KeepToolDownRatio", "Adaptive", "Max length of keep tool down path compared to direct distance between points")
obj.addProperty("App::PropertyDistance", "StockToLeave", "Adaptive", "How much stock to leave (i.e. for finishing operation)")
# obj.addProperty("App::PropertyBool", "ProcessHoles", "Adaptive","Process holes as well as the face outline")
obj.addProperty("App::PropertyBool", "ForceInsideOut", "Adaptive","Force plunging into material inside and clearing towards the edges")
obj.addProperty("App::PropertyBool", "FinishingProfile", "Adaptive","To take a finishing profile path at the end")
obj.addProperty("App::PropertyBool", "Stopped",
"Adaptive", "Stop processing")
obj.setEditorMode('Stopped', 2) #hide this property
obj.addProperty("App::PropertyBool", "StopProcessing",
"Adaptive", "Stop processing")
obj.setEditorMode('StopProcessing', 2) # hide this property
obj.addProperty("App::PropertyBool", "UseHelixArcs", "Adaptive","Use Arcs (G2) for helix ramp")
obj.addProperty("App::PropertyPythonObject", "AdaptiveInputState",
"Adaptive", "Internal input state")
obj.addProperty("App::PropertyPythonObject", "AdaptiveOutputState",
"Adaptive", "Internal output state")
obj.setEditorMode('AdaptiveInputState', 2) #hide this property
obj.setEditorMode('AdaptiveOutputState', 2) #hide this property
obj.addProperty("App::PropertyAngle", "HelixAngle", "Adaptive", "Helix ramp entry angle (degrees)")
obj.addProperty("App::PropertyLength", "HelixDiameterLimit", "Adaptive", "Limit helix entry diameter, if limit larger than tool diameter or 0, tool diameter is used")
def opSetDefaultValues(self, obj, job):
obj.Side="Inside"
obj.OperationType = "Clearing"
obj.Tolerance = 0.1
obj.StepOver = 20
obj.LiftDistance=0
# obj.ProcessHoles = True
obj.ForceInsideOut = False
obj.FinishingProfile = True
obj.Stopped = False
obj.StopProcessing = False
obj.HelixAngle = 5
obj.HelixDiameterLimit = 0.0
obj.AdaptiveInputState =""
obj.AdaptiveOutputState = ""
obj.StockToLeave = 0
obj.KeepToolDownRatio = 3.0
obj.UseHelixArcs = False
def opExecute(self, obj):
'''opExecute(obj) ... called whenever the receiver needs to be recalculated.
See documentation of execute() for a list of base functionality provided.
Should be overwritten by subclasses.'''
Execute(self,obj)
def Create(name, obj = None):
'''Create(name) ... Creates and returns a Adaptive operation.'''
if obj is None:
obj = FreeCAD.ActiveDocument.addObject("Path::FeaturePython", name)
obj.Proxy = PathAdaptive(obj,name)
return obj