/
ViewProviderPrimitive.cpp
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/
ViewProviderPrimitive.cpp
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/***************************************************************************
* Copyright (c) 2015 Stefan Tröger <stefantroeger@gmx.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <QAction>
# include <QMenu>
# include <QMessageBox>
# include <Inventor/nodes/SoSeparator.h>
# include <Inventor/nodes/SoSwitch.h>
# include <Inventor/nodes/SoCoordinate3.h>
# include <Inventor/nodes/SoNormal.h>
# include <Inventor/nodes/SoMaterial.h>
# include <Inventor/nodes/SoPickStyle.h>
# include <Bnd_Box.hxx>
# include <BRepBndLib.hxx>
# include <BRepMesh_IncrementalMesh.hxx>
# include <TopExp_Explorer.hxx>
# include <TopoDS.hxx>
#endif
#include "ViewProviderPrimitive.h"
#include "TaskPrimitiveParameters.h"
#include "Mod/Part/Gui/SoBrepFaceSet.h"
#include <Mod/PartDesign/App/FeaturePrimitive.h>
#include <Gui/TaskView/TaskDialog.h>
#include <Gui/Control.h>
#include <Gui/Command.h>
#include <Gui/Application.h>
#include <Gui/BitmapFactory.h>
#include <Base/Console.h>
using namespace PartDesignGui;
PROPERTY_SOURCE(PartDesignGui::ViewProviderPrimitive,PartDesignGui::ViewProvider)
ViewProviderPrimitive::ViewProviderPrimitive()
{
}
ViewProviderPrimitive::~ViewProviderPrimitive()
{
}
void ViewProviderPrimitive::attach(App::DocumentObject* obj) {
ViewProviderAddSub::attach(obj);
}
void ViewProviderPrimitive::setupContextMenu(QMenu* menu, QObject* receiver, const char* member)
{
QAction* act;
act = menu->addAction(QObject::tr("Edit primitive"), receiver, member);
act->setData(QVariant((int)ViewProvider::Default));
PartDesignGui::ViewProvider::setupContextMenu(menu, receiver, member);
}
bool ViewProviderPrimitive::setEdit(int ModNum)
{
if (ModNum == ViewProvider::Default ) {
setPreviewDisplayMode(true);
// When double-clicking on the item for this fillet the
// object unsets and sets its edit mode without closing
// the task panel
Gui::TaskView::TaskDialog *dlg = Gui::Control().activeDialog();
TaskPrimitiveParameters *primitiveDlg = qobject_cast<TaskPrimitiveParameters *>(dlg);
if (dlg && !primitiveDlg) {
QMessageBox msgBox;
msgBox.setText(QObject::tr("A dialog is already open in the task panel"));
msgBox.setInformativeText(QObject::tr("Do you want to close this dialog?"));
msgBox.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
msgBox.setDefaultButton(QMessageBox::Yes);
int ret = msgBox.exec();
if (ret == QMessageBox::Yes)
Gui::Control().closeDialog();
else
return false;
}
// clear the selection (convenience)
Gui::Selection().clearSelection();
// always change to PartDesign WB, remember where we come from
oldWb = Gui::Command::assureWorkbench("PartDesignWorkbench");
// start the edit dialog
// another pad left open its task panel
if (primitiveDlg)
Gui::Control().showDialog(primitiveDlg);
else
Gui::Control().showDialog(new TaskPrimitiveParameters(this));
return true;
}
else {
return ViewProviderAddSub::setEdit(ModNum);
}
}
void ViewProviderPrimitive::unsetEdit(int ModNum)
{
setPreviewDisplayMode(false);
// Rely on parent class to:
// restitute old workbench (set setEdit above) and close the dialog if exiting editing
PartDesignGui::ViewProvider::unsetEdit(ModNum);
}
void ViewProviderPrimitive::updateData(const App::Property* p) {
PartDesignGui::ViewProviderAddSub::updateData(p);
}
QIcon ViewProviderPrimitive::getIcon(void) const {
QString str = QString::fromLatin1("PartDesign_");
auto* prim = static_cast<PartDesign::FeaturePrimitive*>(getObject());
if(prim->getAddSubType() == PartDesign::FeatureAddSub::Additive)
str += QString::fromLatin1("Additive_");
else
str += QString::fromLatin1("Subtractive_");
switch(prim->getPrimitiveType()) {
case PartDesign::FeaturePrimitive::Box:
str += QString::fromLatin1("Box");
break;
case PartDesign::FeaturePrimitive::Cylinder:
str += QString::fromLatin1("Cylinder");
break;
case PartDesign::FeaturePrimitive::Sphere:
str += QString::fromLatin1("Sphere");
break;
case PartDesign::FeaturePrimitive::Cone:
str += QString::fromLatin1("Cone");
break;
case PartDesign::FeaturePrimitive::Ellipsoid:
str += QString::fromLatin1("Ellipsoid");
break;
case PartDesign::FeaturePrimitive::Torus:
str += QString::fromLatin1("Torus");
break;
case PartDesign::FeaturePrimitive::Prism:
str += QString::fromLatin1("Prism");
break;
case PartDesign::FeaturePrimitive::Wedge:
str += QString::fromLatin1("Wedge");
break;
}
str += QString::fromLatin1(".svg");
return PartDesignGui::ViewProvider::mergeOverlayIcons(Gui::BitmapFactory().pixmap(str.toStdString().c_str()));
}