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ArchStairs.py
460 lines (412 loc) · 20.9 KB
/
ArchStairs.py
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#***************************************************************************
#* *
#* Copyright (c) 2013 *
#* Yorik van Havre <yorik@uncreated.net> *
#* *
#* This program is free software; you can redistribute it and/or modify *
#* it under the terms of the GNU Lesser General Public License (LGPL) *
#* as published by the Free Software Foundation; either version 2 of *
#* the License, or (at your option) any later version. *
#* for detail see the LICENCE text file. *
#* *
#* This program is distributed in the hope that it will be useful, *
#* but WITHOUT ANY WARRANTY; without even the implied warranty of *
#* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
#* GNU Library General Public License for more details. *
#* *
#* You should have received a copy of the GNU Library General Public *
#* License along with this program; if not, write to the Free Software *
#* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
#* USA *
#* *
#***************************************************************************
__title__="FreeCAD Arch Stairs"
__author__ = "Yorik van Havre"
__url__ = "http://www.freecadweb.org"
import FreeCAD,FreeCADGui,ArchComponent,ArchCommands,Draft,DraftVecUtils,math
from FreeCAD import Vector
from DraftTools import translate
from PySide import QtCore
def makeStairs(base=None,length=4.5,width=1,height=3,steps=17,name=translate("Arch","Stairs")):
"""makeStairs([base,length,width,height,steps]): creates a Stairs
objects with given attributes."""
obj = FreeCAD.ActiveDocument.addObject("Part::FeaturePython",name)
_Stairs(obj)
_ViewProviderStairs(obj.ViewObject)
if base:
obj.Base = base
obj.Length = length
obj.Width = width
obj.Height = height
obj.NumberOfSteps = steps
class _CommandStairs:
"the Arch Stairs command definition"
def GetResources(self):
return {'Pixmap' : 'Arch_Stairs',
'MenuText': QtCore.QT_TRANSLATE_NOOP("Arch_Stairs","Stairs"),
'Accel': "S, R",
'ToolTip': QtCore.QT_TRANSLATE_NOOP("Arch_Space","Creates a stairs objects")}
def Activated(self):
FreeCAD.ActiveDocument.openTransaction(translate("Arch","Create Stairs"))
FreeCADGui.doCommand("import Arch")
if len(FreeCADGui.Selection.getSelection()) == 1:
n = FreeCADGui.Selection.getSelection()[0].Name
FreeCADGui.doCommand("Arch.makeStairs(base=FreeCAD.ActiveDocument."+n+")")
else:
FreeCADGui.doCommand("Arch.makeStairs()")
FreeCAD.ActiveDocument.commitTransaction()
FreeCAD.ActiveDocument.recompute()
class _Stairs(ArchComponent.Component):
"A stairs object"
def __init__(self,obj):
ArchComponent.Component.__init__(self,obj)
# http://en.wikipedia.org/wiki/Stairs
# base properties
obj.addProperty("App::PropertyLength","Length","Arch",
translate("Arch","The length of these stairs, if no baseline is defined"))
obj.addProperty("App::PropertyLength","Width","Arch",
translate("Arch","The width of these stairs"))
obj.addProperty("App::PropertyLength","Height","Arch",
translate("Arch","The total height of these stairs"))
obj.addProperty("App::PropertyEnumeration","Align","Arch",
translate("Arch","The alignment of these stairs on their baseline, if applicable"))
# steps properties
obj.addProperty("App::PropertyInteger","NumberOfSteps","Steps",
translate("Arch","The number of risers in these stairs"))
obj.addProperty("App::PropertyLength","TreadDepth","Steps",
translate("Arch","The depth of the treads of these stairs"))
obj.addProperty("App::PropertyLength","RiserHeight","Steps",
translate("Arch","The height of the risers of these stairs"))
obj.addProperty("App::PropertyLength","Nosing","Steps",
translate("Arch","The size of the nosing"))
obj.addProperty("App::PropertyLength","TreadThickness","Steps",
translate("Arch","The thickness of the treads"))
# structural properties
obj.addProperty("App::PropertyEnumeration","Landings","Structure",
translate("Arch","The type of landings of these stairs"))
obj.addProperty("App::PropertyEnumeration","Winders","Structure",
translate("Arch","The type of winders in these stairs"))
obj.addProperty("App::PropertyEnumeration","Structure","Structure",
translate("Arch","The type of structure of these stairs"))
obj.addProperty("App::PropertyLength","StructureThickness","Structure",
translate("Arch","The thickness of the massive structure or of the stringers"))
obj.addProperty("App::PropertyLength","StringerWidth","Structure",
translate("Arch","The width of the stringers"))
obj.addProperty("App::PropertyLength","StructureOffset","Structure",
translate("Arch","The offset between the border of the stairs and the structure"))
obj.Align = ['Left','Right','Center']
obj.Landings = ["None","At center","At each corner"]
obj.Winders = ["None","All","Corners strict","Corners relaxed"]
obj.Structure = ["None","Massive","One stringer","Two stringers"]
obj.setEditorMode("TreadDepth",1)
obj.setEditorMode("RiserHeight",1)
self.Type = "Stairs"
def execute(self,obj):
"constructs the shape of the stairs"
import Part
self.steps = []
self.structures = []
pl = obj.Placement
# base tests
if not obj.Width:
return
if not obj.Height:
if not obj.Base:
return
if obj.NumberOfSteps < 2:
return
if obj.Base:
if not obj.Base.isDerivedFrom("Part::Feature"):
return
if obj.Base.Shape.Solids:
obj.Shape = obj.Base.Shape.copy()
obj.Placement = FreeCAD.Placement(obj.Base.Placement).multiply(pl)
obj.TreadDepth = 0.0
obj.RiserHeight = 0.0
return
if not obj.Base.Shape.Edges:
return
if obj.Base.Shape.Faces:
return
if (len(obj.Base.Shape.Edges) == 1):
edge = obj.Base.Shape.Edges[0]
if isinstance(edge.Curve,Part.Line):
if obj.Landings == "At center":
self.makeStraightStairsWithLanding(obj,edge)
else:
self.makeStraightStairs(obj,edge)
else:
if obj.Landings == "At center":
self.makeCurvedStairsWithLandings(obj,edge)
else:
self.makeCurvedStairs(obj,edge)
else:
if not obj.Length:
return
edge = Part.Line(Vector(0,0,0),Vector(obj.Length,0,0)).toShape()
if obj.Landings == "At center":
self.makeStraightStairsWithLanding(obj,edge)
else:
self.makeStraightStairs(obj,edge)
if self.structures or self.steps:
shape = Part.makeCompound(self.structures + self.steps)
shape = self.processSubShapes(obj,shape,pl)
obj.Shape = shape
obj.Placement = pl
# compute step data
if obj.NumberOfSteps > 1:
l = obj.Length
h = obj.Height
if obj.Base:
if obj.Base.isDerivedFrom("Part::Feature"):
l = obj.Base.Shape.Length
if obj.Base.Shape.BoundBox.ZLength:
h = obj.Base.Shape.BoundBox.ZLength
obj.TreadDepth = float(l)/(obj.NumberOfSteps-1)
obj.RiserHeight = float(h)/obj.NumberOfSteps
def align(self,basepoint,align,widthvec):
"moves a given basepoint according to the alignment"
if align == "Center":
basepoint = basepoint.add(DraftVecUtils.scale(widthvec,-0.5))
elif align == "Right":
basepoint = basepoint.add(DraftVecUtils.scale(widthvec,-1))
return basepoint
def makeStraightLanding(self,obj,edge,numberofsteps=None):
"builds a landing from a straight edge"
# general data
if not numberofsteps:
numberofsteps = obj.NumberOfSteps
import Part,DraftGeomUtils
v = DraftGeomUtils.vec(edge)
vLength = Vector(v.x,v.y,0)
vWidth = vWidth = DraftVecUtils.scaleTo(vLength.cross(Vector(0,0,1)),obj.Width)
vBase = edge.Vertexes[0].Point
vNose = DraftVecUtils.scaleTo(vLength,-abs(obj.Nosing))
h = obj.Height
l = obj.Length
if obj.Base:
if obj.Base.isDerivedFrom("Part::Feature"):
l = obj.Base.Shape.Length
if obj.Base.Shape.BoundBox.ZLength:
h = obj.Base.Shape.BoundBox.ZLength
fLength = float(l-obj.Width)/(numberofsteps-2)
fHeight = float(h)/numberofsteps
a = math.atan(fHeight/fLength)
print "landing data:",fLength,":",fHeight
# step
p1 = self.align(vBase,obj.Align,vWidth)
p1 = p1.add(vNose).add(Vector(0,0,-abs(obj.TreadThickness)))
p2 = p1.add(DraftVecUtils.neg(vNose)).add(vLength)
p3 = p2.add(vWidth)
p4 = p3.add(DraftVecUtils.neg(vLength)).add(vNose)
step = Part.Face(Part.makePolygon([p1,p2,p3,p4,p1]))
if obj.TreadThickness:
step = step.extrude(Vector(0,0,abs(obj.TreadThickness)))
self.steps.append(step)
# structure
lProfile = []
struct = None
p7 = None
p1 = p1.add(DraftVecUtils.neg(vNose))
p2 = p1.add(Vector(0,0,-fHeight)).add(Vector(0,0,-obj.StructureThickness/math.cos(a)))
resheight = p1.sub(p2).Length - obj.StructureThickness
reslength = resheight / math.tan(a)
p3 = p2.add(DraftVecUtils.scaleTo(vLength,reslength)).add(Vector(0,0,resheight))
p6 = p1.add(vLength)
if obj.TreadThickness:
p7 = p6.add(Vector(0,0,obj.TreadThickness))
reslength = fLength + (obj.StructureThickness/math.sin(a)-(fHeight-obj.TreadThickness)/math.tan(a))
if p7:
p5 = p7.add(DraftVecUtils.scaleTo(vLength,reslength))
else:
p5 = p6.add(DraftVecUtils.scaleTo(vLength,reslength))
resheight = obj.StructureThickness+obj.TreadThickness
reslength = resheight/math.tan(a)
p4 = p5.add(DraftVecUtils.scaleTo(vLength,-reslength)).add(Vector(0,0,-resheight))
if obj.Structure == "Massive":
if obj.StructureThickness:
if p7:
struct = Part.Face(Part.makePolygon([p1,p2,p3,p4,p5,p7,p6,p1]))
else:
struct = Part.Face(Part.makePolygon([p1,p2,p3,p4,p5,p6,p1]))
evec = vWidth
if obj.StructureOffset:
mvec = DraftVecUtils.scaleTo(vWidth,obj.StructureOffset)
struct.translate(mvec)
evec = DraftVecUtils.scaleTo(evec,evec.Length-(2*mvec.Length))
struct = struct.extrude(evec)
elif obj.Structure in ["One stringer","Two stringers"]:
if obj.StringerWidth and obj.StructureThickness:
p1b = p1.add(Vector(0,0,-fHeight))
reslength = fHeight/math.tan(a)
p1c = p1.add(DraftVecUtils.scaleTo(vLength,reslength))
p5b = None
p5c = None
if obj.TreadThickness:
reslength = obj.StructureThickness/math.sin(a)
p5b = p5.add(DraftVecUtils.scaleTo(vLength,-reslength))
reslength = obj.TreadThickness/math.tan(a)
p5c = p5b.add(DraftVecUtils.scaleTo(vLength,-reslength)).add(Vector(0,0,-obj.TreadThickness))
pol = Part.Face(Part.makePolygon([p1c,p1b,p2,p3,p4,p5,p5b,p5c,p1c]))
else:
pol = Part.Face(Part.makePolygon([p1c,p1b,p2,p3,p4,p5,p1c]))
evec = DraftVecUtils.scaleTo(vWidth,obj.StringerWidth)
if obj.Structure == "One stringer":
if obj.StructureOffset:
mvec = DraftVecUtils.scaleTo(vWidth,obj.StructureOffset)
else:
mvec = DraftVecUtils.scaleTo(vWidth,(vWidth.Length/2)-obj.StringerWidth/2)
pol.translate(mvec)
struct = pol.extrude(evec)
elif obj.Structure == "Two stringers":
pol2 = pol.copy()
if obj.StructureOffset:
mvec = DraftVecUtils.scaleTo(vWidth,obj.StructureOffset)
pol.translate(mvec)
mvec = vWidth.add(mvec.negative())
pol2.translate(mvec)
else:
pol2.translate(vWidth)
s1 = pol.extrude(evec)
s2 = pol2.extrude(evec.negative())
struct = Part.makeCompound([s1,s2])
if struct:
self.structures.append(struct)
def makeStraightStairs(self,obj,edge,numberofsteps=None):
"builds a simple, straight staircase from a straight edge"
# general data
import Part,DraftGeomUtils
if not numberofsteps:
numberofsteps = obj.NumberOfSteps
v = DraftGeomUtils.vec(edge)
vLength = DraftVecUtils.scaleTo(v,float(edge.Length)/(numberofsteps-1))
vLength = Vector(vLength.x,vLength.y,0)
if round(v.z,Draft.precision()) != 0:
h = v.z
else:
h = obj.Height
vHeight = Vector(0,0,float(h)/numberofsteps)
vWidth = DraftVecUtils.scaleTo(vLength.cross(Vector(0,0,1)),obj.Width)
vBase = edge.Vertexes[0].Point
vNose = DraftVecUtils.scaleTo(vLength,-abs(obj.Nosing))
a = math.atan(vHeight.Length/vLength.Length)
print "stair data:",vLength.Length,":",vHeight.Length
# steps
for i in range(numberofsteps-1):
p1 = vBase.add((Vector(vLength).multiply(i)).add(Vector(vHeight).multiply(i+1)))
p1 = self.align(p1,obj.Align,vWidth)
p1 = p1.add(vNose).add(Vector(0,0,-abs(obj.TreadThickness)))
p2 = p1.add(DraftVecUtils.neg(vNose)).add(vLength)
p3 = p2.add(vWidth)
p4 = p3.add(DraftVecUtils.neg(vLength)).add(vNose)
step = Part.Face(Part.makePolygon([p1,p2,p3,p4,p1]))
if obj.TreadThickness:
step = step.extrude(Vector(0,0,abs(obj.TreadThickness)))
self.steps.append(step)
# structure
lProfile = []
struct = None
if obj.Structure == "Massive":
if obj.StructureThickness:
for i in range(numberofsteps-1):
if not lProfile:
lProfile.append(vBase)
last = lProfile[-1]
if len(lProfile) == 1:
last = last.add(Vector(0,0,-abs(obj.TreadThickness)))
lProfile.append(last.add(vHeight))
lProfile.append(lProfile[-1].add(vLength))
resHeight1 = obj.StructureThickness/math.cos(a)
lProfile.append(lProfile[-1].add(Vector(0,0,-resHeight1)))
resHeight2 = ((numberofsteps-1)*vHeight.Length)-(resHeight1+obj.TreadThickness)
resLength = (vLength.Length/vHeight.Length)*resHeight2
h = DraftVecUtils.scaleTo(vLength,-resLength)
lProfile.append(lProfile[-1].add(Vector(h.x,h.y,-resHeight2)))
lProfile.append(vBase)
#print lProfile
pol = Part.makePolygon(lProfile)
struct = Part.Face(pol)
evec = vWidth
if obj.StructureOffset:
mvec = DraftVecUtils.scaleTo(vWidth,obj.StructureOffset)
struct.translate(mvec)
evec = DraftVecUtils.scaleTo(evec,evec.Length-(2*mvec.Length))
struct = struct.extrude(evec)
elif obj.Structure in ["One stringer","Two stringers"]:
if obj.StringerWidth and obj.StructureThickness:
hyp = math.sqrt(vHeight.Length**2 + vLength.Length**2)
l1 = Vector(vLength).multiply(numberofsteps-1)
h1 = Vector(vHeight).multiply(numberofsteps-1).add(Vector(0,0,-abs(obj.TreadThickness)))
p1 = vBase.add(l1).add(h1)
p1 = self.align(p1,obj.Align,vWidth)
lProfile.append(p1)
h2 = (obj.StructureThickness/vLength.Length)*hyp
lProfile.append(lProfile[-1].add(Vector(0,0,-abs(h2))))
h3 = lProfile[-1].z-vBase.z
l3 = (h3/vHeight.Length)*vLength.Length
v3 = DraftVecUtils.scaleTo(vLength,-l3)
lProfile.append(lProfile[-1].add(Vector(0,0,-abs(h3))).add(v3))
l4 = (obj.StructureThickness/vHeight.Length)*hyp
v4 = DraftVecUtils.scaleTo(vLength,-l4)
lProfile.append(lProfile[-1].add(v4))
lProfile.append(lProfile[0])
#print lProfile
pol = Part.makePolygon(lProfile)
pol = Part.Face(pol)
evec = DraftVecUtils.scaleTo(vWidth,obj.StringerWidth)
if obj.Structure == "One stringer":
if obj.StructureOffset:
mvec = DraftVecUtils.scaleTo(vWidth,obj.StructureOffset)
else:
mvec = DraftVecUtils.scaleTo(vWidth,(vWidth.Length/2)-obj.StringerWidth/2)
pol.translate(mvec)
struct = pol.extrude(evec)
elif obj.Structure == "Two stringers":
pol2 = pol.copy()
if obj.StructureOffset:
mvec = DraftVecUtils.scaleTo(vWidth,obj.StructureOffset)
pol.translate(mvec)
mvec = vWidth.add(mvec.negative())
pol2.translate(mvec)
else:
pol2.translate(vWidth)
s1 = pol.extrude(evec)
s2 = pol2.extrude(evec.negative())
struct = Part.makeCompound([s1,s2])
if struct:
self.structures.append(struct)
def makeStraightStairsWithLanding(self,obj,edge):
"builds a straight staircase with a landing in the middle"
if obj.NumberOfSteps < 3:
return
import Part,DraftGeomUtils
v = DraftGeomUtils.vec(edge)
reslength = edge.Length - obj.Width
vLength = DraftVecUtils.scaleTo(v,float(reslength)/(obj.NumberOfSteps-2))
vLength = Vector(vLength.x,vLength.y,0)
vWidth = DraftVecUtils.scaleTo(vLength.cross(Vector(0,0,1)),obj.Width)
p1 = edge.Vertexes[0].Point
if round(v.z,Draft.precision()) != 0:
h = v.z
else:
h = obj.Height
hstep = h/obj.NumberOfSteps
landing = obj.NumberOfSteps/2
p2 = p1.add(DraftVecUtils.scale(vLength,landing-1).add(Vector(0,0,landing*hstep)))
p3 = p2.add(DraftVecUtils.scaleTo(vLength,obj.Width))
p4 = p3.add(DraftVecUtils.scale(vLength,obj.NumberOfSteps-(landing+1)).add(Vector(0,0,(obj.NumberOfSteps-landing)*hstep)))
self.makeStraightStairs(obj,Part.Line(p1,p2).toShape(),landing)
self.makeStraightLanding(obj,Part.Line(p2,p3).toShape())
self.makeStraightStairs(obj,Part.Line(p3,p4).toShape(),obj.NumberOfSteps-landing)
def makeCurvedStairs(self,obj,edge):
print "Not yet implemented!"
def makeCurvedStairsWithLanding(self,obj,edge):
print "Not yet implemented!"
class _ViewProviderStairs(ArchComponent.ViewProviderComponent):
"A View Provider for Stairs"
def __init__(self,vobj):
ArchComponent.ViewProviderComponent.__init__(self,vobj)
def getIcon(self):
import Arch_rc
return ":/icons/Arch_Stairs_Tree.svg"
FreeCADGui.addCommand('Arch_Stairs',_CommandStairs())