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Product.cpp
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Product.cpp
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/***************************************************************************
* Copyright (c) 2012 Juergen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <BRep_Builder.hxx>
# include <TopoDS_Compound.hxx>
#include <boost/exception/get_error_info.hpp>
#endif
#include <Base/Placement.h>
#include <Base/Console.h>
#include <Base/Exception.h>
#include "Product.h"
#include "ConstraintGroup.h"
using namespace Assembly;
namespace Assembly {
PROPERTY_SOURCE(Assembly::Product, Assembly::Item)
Product::Product() {
ADD_PROPERTY(Items,(0));
ADD_PROPERTY_TYPE(Material,(),0,App::Prop_None,"Map with material properties");
// create the uuid for the document
Base::Uuid id;
ADD_PROPERTY_TYPE(Id,(""),0,App::Prop_None,"ID (Part-Number) of the Item");
ADD_PROPERTY_TYPE(Uid,(id),0,App::Prop_None,"UUID of the Item");
// license stuff
ADD_PROPERTY_TYPE(License,("CC BY 3.0"),0,App::Prop_None,"License string of the Item");
ADD_PROPERTY_TYPE(LicenseURL,("http://creativecommons.org/licenses/by/3.0/"),0,App::Prop_None,"URL to the license text/contract");
// color and appearance
ADD_PROPERTY(Color,(1.0,1.0,1.0,1.0)); // set transparent -> not used
ADD_PROPERTY(Visibility,(true));
}
short Product::mustExecute() const {
return 0;
}
App::DocumentObjectExecReturn* Product::execute(void) {
Base::Console().Message("Execute\n");
return App::DocumentObject::StdReturn;
}
//PyObject* Product::getPyObject(void) {
// if(PythonObject.is(Py::_None())) {
// // ref counter is set to 1
// PythonObject = Py::Object(new ProductPy(this),true);
// }
//
// return Py::new_reference_to(PythonObject);
//}
} //assembly