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GuiNativeEventWin32.h
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GuiNativeEventWin32.h
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/***************************************************************************
* Copyright (c) 2018 Torsten Sadowski <tsadowski[at]gmx.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUINATIVEEVENT_H
#define GUINATIVEEVENT_H
#include "GuiAbstractNativeEvent.h"
#include "3Dconnexion/MouseParameters.h"
#include <map>
//#define _WIN32_WINNT 0x0501 //target at least windows XP
#include <Windows.h>
#if QT_VERSION >= 0x050000
#include "GuiRawInputEventFilter.h"
#endif
class QMainWindow;
class GUIApplicationNativeEventAware;
namespace Gui
{
class GUIApplicationNativeEventAware;
class GuiNativeEvent : public GuiAbstractNativeEvent
{
Q_OBJECT
public:
GuiNativeEvent(GUIApplicationNativeEventAware *app);
~GuiNativeEvent() override;
void initSpaceball(QMainWindow *window) override final;
private:
GuiNativeEvent();
GuiNativeEvent(const GuiNativeEvent&);
GuiNativeEvent& operator=(const GuiNativeEvent&);
public:
static bool Is3dmouseAttached();
I3dMouseParam& MouseParams();
const I3dMouseParam& MouseParams() const;
virtual void Move3d(HANDLE device, std::vector<float>& motionData);
virtual void On3dmouseKeyDown(HANDLE device, int virtualKeyCode);
virtual void On3dmouseKeyUp(HANDLE device, int virtualKeyCode);
private:
bool InitializeRawInput(HWND hwndTarget);
static bool RawInputEventFilter(void* msg, long* result);
void OnRawInput(UINT nInputCode, HRAWINPUT hRawInput);
UINT GetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader);
bool TranslateRawInputData(UINT nInputCode, PRAWINPUT pRawInput);
bool ParseRawInput(UINT nInputCode, PRAWINPUT pRawInput);
void On3dmouseInput();
class TInputData
{
public:
TInputData() : fAxes(6) {}
bool IsZero() {
return (0.==fAxes[0] && 0.==fAxes[1] && 0.==fAxes[2] &&
0.==fAxes[3] && 0.==fAxes[4] && 0.==fAxes[5]);
}
int fTimeToLive; // For telling if the device was unplugged while sending data
bool fIsDirty;
std::vector<float> fAxes;
};
HWND fWindow;
// Data cache to handle multiple rawinput devices
std::map< HANDLE, TInputData> fDevice2Data;
std::map< HANDLE, unsigned long> fDevice2Keystate;
// 3dmouse parameters
MouseParameters f3dMouseParams; // Rotate, Pan Zoom etc.
// use to calculate distance traveled since last event
DWORD fLast3dmouseInputTime;
static Gui::GuiNativeEvent* gMouseInput;
};
}
#endif //GUINATIVEEVENT_H