/
PropertyConstraintList.h
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/
PropertyConstraintList.h
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/***************************************************************************
* Copyright (c) Jürgen Riegel (juergen.riegel@web.de) 2010 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef APP_PropertyConstraintList_H
#define APP_PropertyConstraintList_H
// Std. configurations
#include <vector>
#include <string>
#include <App/Property.h>
#include <Mod/Part/App/Geometry.h>
#include "Constraint.h"
namespace Base {
class Writer;
}
namespace Sketcher
{
class Constraint;
class SketcherExport PropertyConstraintList : public App::PropertyLists
{
TYPESYSTEM_HEADER();
public:
/**
* A constructor.
* A more elaborate description of the constructor.
*/
PropertyConstraintList();
/**
* A destructor.
* A more elaborate description of the destructor.
*/
virtual ~PropertyConstraintList();
virtual void setSize(int newSize);
virtual int getSize(void) const;
const char* getEditorName(void) const {
return "SketcherGui::PropertyConstraintListItem";
}
/** Sets the property
*/
void set1Value(const int idx, const Constraint*);
void setValue(const Constraint*);
void setValues(const std::vector<Constraint*>&);
/// index operator
const Constraint *operator[] (const int idx) const {
return invalidGeometry ? 0 : _lValueList[idx];
}
const std::vector<Constraint*> &getValues(void) const {
return invalidGeometry ? _emptyValueList : _lValueList;
}
const std::vector<Constraint*> &getValuesForce(void) const {//to suppress check for invalid geometry, to be used for sketch repairing.
return _lValueList;
}
virtual PyObject *getPyObject(void);
virtual void setPyObject(PyObject *);
virtual void Save(Base::Writer &writer) const;
virtual void Restore(Base::XMLReader &reader);
virtual Property *Copy(void) const;
virtual void Paste(const App::Property &from);
virtual unsigned int getMemSize(void) const;
void acceptGeometry(const std::vector<Part::Geometry *> &GeoList);
void checkGeometry(const std::vector<Part::Geometry *> &GeoList);
bool scanGeometry(const std::vector<Part::Geometry *> &GeoList) const;
bool isGeometryInvalid(){return invalidGeometry;}
private:
std::vector<Constraint *> _lValueList;
std::vector<unsigned int> validGeometryKeys;
bool invalidGeometry;
void applyValues(const std::vector<Constraint*>&);
void applyValidGeometryKeys(const std::vector<unsigned int> &keys);
static std::vector<Constraint *> _emptyValueList;
};
} // namespace Sketcher
#endif // APP_PropertyConstraintList_H