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AppCompleteGui.cpp
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AppCompleteGui.cpp
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/***************************************************************************
* Copyright (c) 2008 Jürgen Riegel (juergen.riegel@web.de) *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Python.h>
#endif
#include <CXX/Extensions.hxx>
#include <CXX/Objects.hxx>
#include <Base/Console.h>
#include <Base/Interpreter.h>
#include <Gui/Application.h>
#include <Gui/WorkbenchManager.h>
#include <Gui/Language/Translator.h>
#include "Workbench.h"
#include <Mod/Complete/App/CompleteConfiguration.h>
QList<QString> mods;
// use a different name to CreateCommand()
void CreateCompleteCommands(void);
void loadCompleteResource()
{
// add resources and reloads the translators
Q_INIT_RESOURCE(Complete);
Gui::Translator::instance()->refresh();
}
namespace CompleteGui {
class Module : public Py::ExtensionModule<Module>
{
public:
Module() : Py::ExtensionModule<Module>("CompleteGui")
{
initialize("This module is the CompleteGui module."); // register with Python
}
virtual ~Module() {}
private:
};
PyObject* initModule()
{
return (new Module)->module().ptr();
}
} // namespace CompleteGui
/* Python entry */
PyMOD_INIT_FUNC(CompleteGui)
{
if (!Gui::Application::Instance) {
PyErr_SetString(PyExc_ImportError, "Cannot load Gui module in console application.");
PyMOD_Return(0);
}
// try to load dependent modules, currently not (AssemblyGui, CamGui)
char *modules[] = {"PartGui", "MeshGui", "MeshPartGui", "PointsGui", "DrawingGui", "RaytracingGui", "SketcherGui", "PartDesignGui", "ImageGui", "TestGui"};
size_t nModules = sizeof(modules) / sizeof(char*);
for (size_t i = 0; i < nModules; i++) {
try {
Base::Interpreter().loadModule(modules[i]);
}
catch (const Base::Exception& e) {
Base::Console().Error("%s\n", e.what());
// Prints message to console window if we are in interactive mode
PyErr_Print();
continue;
}
mods.append(QSTRING(modules[i]));
}
# ifdef COMPLETE_USE_DRAFTING
mods.append(QSTRING("DraftGui"));
try {
Py::Module module(PyImport_ImportModule("FreeCADGui"),true);
Py::Callable method(module.getAttr(std::string("getWorkbench")));
// Get the CompleteWorkbench handler
Py::Tuple args(1);
args.setItem(0,Py::String("DraftWorkbench"));
Py::Object handler(method.apply(args));
std::string type;
if (!handler.hasAttr(std::string("__Workbench__"))) {
// call its GetClassName method if possible
Py::Callable method(handler.getAttr(std::string("GetClassName")));
Py::Tuple args;
Py::String result(method.apply(args));
type = result.as_std_string("ascii");
if (type == "Gui::PythonWorkbench") {
Gui::Workbench* wb = Gui::WorkbenchManager::instance()->createWorkbench("DraftWorkbench", type);
handler.setAttr(std::string("__Workbench__"), Py::Object(wb->getPyObject(), true));
}
// import the matching module first
Py::Callable activate(handler.getAttr(std::string("Initialize")));
activate.apply(args);
}
// Get the CompleteWorkbench handler
args.setItem(0,Py::String("CompleteWorkbench"));
}
catch (const Base::Exception& e) {
Base::Console().Error("%s\n", e.what());
mods.removeAt(mods.size());
// Prints message to console window if we are in interactive mode
PyErr_Print();
}
# endif
PyObject* mod = CompleteGui::initModule();
Base::Console().Log("Loading GUI of Complete module... done\n");
// instantiating the commands
CreateCompleteCommands();
CompleteGui::Workbench::init();
// add resources and reloads the translators
loadCompleteResource();
PyMOD_Return(mod);
}