/
Assembly_cs.ts
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/
Assembly_cs.ts
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<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0" language="cs" sourcelanguage="en">
<context>
<name>AssemblyGui::TaskAssemblyConstraints</name>
<message>
<location filename="../../TaskAssemblyConstraints.cpp" line="+53"/>
<source>Constraints</source>
<translation type="unfinished">Constraints</translation>
</message>
</context>
<context>
<name>AssemblyGui::Workbench</name>
<message>
<location filename="../../Workbench.cpp" line="+94"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
</context>
<context>
<name>CmdAssemblyAddExistingComponent</name>
<message>
<location filename="../../Command.cpp" line="+154"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<location line="+1"/>
<source>Add existing Component...</source>
<translation>Přidat existující komponent...</translation>
</message>
<message>
<location line="+1"/>
<source>Add a existing Component into the active Assembly, STEP, IGES or BREP</source>
<translation>Přidat existující komponentu do aktivního sestavení, STEP, IGES nebo BREP</translation>
</message>
</context>
<context>
<name>CmdAssemblyAddNewComponent</name>
<message>
<location line="-48"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<location line="+1"/>
<source>Add new Assembly</source>
<translation>Přidat nové sestavení</translation>
</message>
<message>
<location line="+1"/>
<source>Add a new Subassembly into the active Assembly</source>
<translation>Přidat novou podsestavu do aktivního sestavení</translation>
</message>
</context>
<context>
<name>CmdAssemblyAddNewPart</name>
<message>
<location line="-58"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<location line="+1"/>
<source>Add new Part</source>
<translation>Přidat novou část</translation>
</message>
<message>
<location line="+1"/>
<source>Add a new Part into the active Assembly</source>
<translation>Přidat novou část do aktivního sestavení</translation>
</message>
</context>
<context>
<name>CmdAssemblyConstraint</name>
<message>
<location filename="../../CommandConstraints.cpp" line="+118"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<location line="+1"/>
<source>Constraint</source>
<translation>Omezení</translation>
</message>
<message>
<location line="+1"/>
<source>Add arbitrary constraints to the assembly</source>
<translation type="unfinished">Add arbitrary constraints to the assembly</translation>
</message>
</context>
<context>
<name>CmdAssemblyConstraintAlignment</name>
<message>
<location line="+419"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<location line="+1"/>
<source>Constraint alignment...</source>
<translation type="unfinished">Constraint alignment...</translation>
</message>
<message>
<source>Constraint allignment...</source>
<translation type="unfinished">Constraint allignment...</translation>
</message>
<message>
<location line="+1"/>
<source>Align the selected entities</source>
<translation type="unfinished">Align the selected entities</translation>
</message>
<message>
<source>Align the selected entitys</source>
<translation type="unfinished">Align the selected entitys</translation>
</message>
</context>
<context>
<name>CmdAssemblyConstraintAngle</name>
<message>
<location line="-207"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<location line="+1"/>
<source>Constraint Angle...</source>
<translation type="unfinished">Constraint Angle...</translation>
</message>
<message>
<location line="+1"/>
<source>Set the angle between two selected entities</source>
<translation type="unfinished">Set the angle between two selected entities</translation>
</message>
<message>
<source>Set the angle between two selected entitys</source>
<translation type="unfinished">Set the angle between two selected entitys</translation>
</message>
</context>
<context>
<name>CmdAssemblyConstraintAxle</name>
<message>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<source>Constraint Axle...</source>
<translation>Vazba osy...</translation>
</message>
<message>
<source>set a axle constraint between two objects</source>
<translation>Nastavit vazbu os mezi dvěma objekty</translation>
</message>
</context>
<context>
<name>CmdAssemblyConstraintCoincidence</name>
<message>
<location line="+135"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<location line="+1"/>
<source>Constraint coincidence...</source>
<translation type="unfinished">Constraint coincidence...</translation>
</message>
<message>
<location line="+1"/>
<source>Make the selected entities coincident</source>
<translation type="unfinished">Make the selected entities coincident</translation>
</message>
<message>
<source>Make the selected entitys coincident</source>
<translation type="unfinished">Make the selected entitys coincident</translation>
</message>
</context>
<context>
<name>CmdAssemblyConstraintDistance</name>
<message>
<location line="-271"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<location line="+1"/>
<source>Constraint Distance...</source>
<translation type="unfinished">Constraint Distance...</translation>
</message>
<message>
<location line="+1"/>
<source>Set the distance between two selected entities</source>
<translation type="unfinished">Set the distance between two selected entities</translation>
</message>
<message>
<source>Set the distance between two selected entitys</source>
<translation type="unfinished">Set the distance between two selected entitys</translation>
</message>
</context>
<context>
<name>CmdAssemblyConstraintFix</name>
<message>
<location line="+65"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<location line="+1"/>
<source>Constraint Fix...</source>
<translation type="unfinished">Constraint Fix...</translation>
</message>
<message>
<location line="+1"/>
<source>Fix a part in it's rotation and translation</source>
<translation type="unfinished">Fix a part in it's rotation and translation</translation>
</message>
</context>
<context>
<name>CmdAssemblyConstraintOrientation</name>
<message>
<location line="+132"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<location line="+1"/>
<source>Constraint Orientation...</source>
<translation type="unfinished">Constraint Orientation...</translation>
</message>
<message>
<location line="+1"/>
<source>Set the orientation of two selected entities in regard to each other</source>
<translation type="unfinished">Set the orientation of two selected entities in regard to each other</translation>
</message>
<message>
<source>Set the orientation of two selected entitys in regard to each other</source>
<translation type="unfinished">Set the orientation of two selected entitys in regard to each other</translation>
</message>
</context>
<context>
<name>CmdAssemblyImport</name>
<message>
<location filename="../../Command.cpp" line="+163"/>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
<message>
<location line="+1"/>
<source>Import assembly...</source>
<translation type="unfinished">Import assembly...</translation>
</message>
<message>
<location line="+1"/>
<source>Import one or more files and create a assembly structure.</source>
<translation type="unfinished">Import one or more files and create a assembly structure.</translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location line="-146"/>
<location line="+56"/>
<location line="+46"/>
<source>No active or selected assembly</source>
<translation type="unfinished">No active or selected assembly</translation>
</message>
<message>
<location line="-101"/>
<source>You need a active or selected assembly to insert a part in.</source>
<translation type="unfinished">You need a active or selected assembly to insert a part in.</translation>
</message>
<message>
<location line="+56"/>
<location line="+46"/>
<source>You need a active or selected assembly to insert a component in.</source>
<translation type="unfinished">You need a active or selected assembly to insert a component in.</translation>
</message>
<message>
<location filename="../../CommandConstraints.cpp" line="-335"/>
<source>No active Assembly</source>
<translation type="unfinished">No active Assembly</translation>
</message>
<message>
<location line="+1"/>
<source>You need a active (blue) Assembly to insert a Constraint. Please create a new one or make one active (double click).</source>
<translation type="unfinished">You need a active (blue) Assembly to insert a Constraint. Please create a new one or make one active (double click).</translation>
</message>
</context>
<context>
<name>TaskAssemblyConstraints</name>
<message>
<location filename="../../TaskAssemblyConstraints.ui" line="+14"/>
<source>Form</source>
<translation>Návrh</translation>
</message>
<message>
<location line="+8"/>
<source><html><head/><body><p>The first geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>The first geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html></translation>
</message>
<message>
<location line="+13"/>
<source><html><head/><body><p>Clear the first geometry</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Clear the first geometry</p></body></html></translation>
</message>
<message>
<location line="+3"/>
<location line="+34"/>
<location line="+367"/>
<location line="+38"/>
<location line="+35"/>
<source>...</source>
<translation>...</translation>
</message>
<message>
<location line="-456"/>
<source><html><head/><body><p>The second geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>The second geometry to which the constraint relates. Note that first and second geometry can be swapt. If you want to clear it, use the button to the right. If it is empty, just select any geometry in the 3D view and it will be added here.</p></body></html></translation>
</message>
<message>
<location line="+13"/>
<source><html><head/><body><p>Clear the second geometry</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Clear the second geometry</p></body></html></translation>
</message>
<message>
<location line="+44"/>
<source><html><head/><body><p>Set the angle between the geometries normals</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Set the angle between the geometries normals</p></body></html></translation>
</message>
<message>
<location line="+3"/>
<source>Angle</source>
<translation>Úhel</translation>
</message>
<message>
<source><html><head/><body><p>Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0. At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. </p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0. At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. </p></body></html></translation>
</message>
<message>
<location line="+41"/>
<source>Coincident</source>
<translation type="unfinished">Coincident</translation>
</message>
<message>
<source><html><head/><body><p>Fixes the first geometry in its rotation and translation. Note that fix only works its the direct parrent assembly. If you stack assemblys, the parent assembly will not be fixed inside the other ones.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Fixes the first geometry in its rotation and translation. Note that fix only works its the direct parrent assembly. If you stack assemblys, the parent assembly will not be fixed inside the other ones.</p></body></html></translation>
</message>
<message>
<location line="+38"/>
<source><html><head/><body><p>Fixes the first geometry in its rotation and translation. Note that fix only works its the direct parent assembly. If you stack assemblys, the parent assembly will not be fixed inside the other ones.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Fixes the first geometry in its rotation and translation. Note that fix only works its the direct parent assembly. If you stack assemblys, the parent assembly will not be fixed inside the other ones.</p></body></html></translation>
</message>
<message>
<location line="+3"/>
<source>Fix</source>
<translation>Opravit</translation>
</message>
<message>
<source><html><head/><body><p>Setthe distance between first and second geometrie. Note that in many cases the shortes distance is used (e.g. line - line)</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Setthe distance between first and second geometrie. Note that in many cases the shortes distance is used (e.g. line - line)</p></body></html></translation>
</message>
<message>
<location line="-44"/>
<source><html><head/><body><p>Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0. At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. </p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Special constraint which is in general used to let the geometries be on each other. Therefore it's often the same as align, with the difference that it is also defined for points, as a point can lie on a plane. Note that this constraint has a special behaviour for cylinders. For example, a cylindrical surface can't be on a plane, only touch it. Therefore this is not valid. Furthermore point and line coincident with cylinders don't work on the cylinder surface, but on its center line. The reason for that it is, that this centerline would not be accessible with other constraints, but the surface coincident can be also achieved with the align constraint and value 0. At last specialty the cylinder cylinder constraint shall be mentioned: It works also on the cylinder centerlines and therefore makes them concentric. </p></body></html></translation>
</message>
<message>
<location line="+82"/>
<source><html><head/><body><p>Set the distance between first and second geometry. Note that in many cases the shortest distance is used (e.g. line - line)</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Set the distance between first and second geometry. Note that in many cases the shortest distance is used (e.g. line - line)</p></body></html></translation>
</message>
<message>
<location line="+3"/>
<source>Distance</source>
<translation type="unfinished">Distance</translation>
</message>
<message>
<location line="+38"/>
<source><html><head/><body><p>Allows to set the orientation of the geometries normals in relation to each other. Possible values are parallel (means equal or opposite normals), equal normals, opposite normals or perpendicular ones. Note that for cylinders the base circles normal is used.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Allows to set the orientation of the geometries normals in relation to each other. Possible values are parallel (means equal or opposite normals), equal normals, opposite normals or perpendicular ones. Note that for cylinders the base circles normal is used.</p></body></html></translation>
</message>
<message>
<location line="+3"/>
<source>Orientation</source>
<translation>Orientace</translation>
</message>
<message>
<location line="+38"/>
<source><html><head/><body><p>Adds a orientation and a distance constraint. Therefore this constraint is only valid where both of the individual constraints are, e.g. you can't align a point and a plane as point-plane orientation is invalid. Furthermore it can happen that this constraint is only valid for a certain orientation, e.g. plane - line has only a defined distance, when the orientation is perpendicular. The reason behind this is, that a non-perpendicular line would always cut the plane and therefore the shortest distance would always be 0. </p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Adds a orientation and a distance constraint. Therefore this constraint is only valid where both of the individual constraints are, e.g. you can't align a point and a plane as point-plane orientation is invalid. Furthermore it can happen that this constraint is only valid for a certain orientation, e.g. plane - line has only a defined distance, when the orientation is perpendicular. The reason behind this is, that a non-perpendicular line would always cut the plane and therefore the shortest distance would always be 0. </p></body></html></translation>
</message>
<message>
<location line="+3"/>
<source>Align</source>
<translation>Zarovnat</translation>
</message>
<message>
<location line="+92"/>
<source>value</source>
<translation type="unfinished">value</translation>
</message>
<message>
<location line="+23"/>
<source><html><head/><body><p>Use the full solution space. The nearest solution will be found.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Use the full solution space. The nearest solution will be found.</p></body></html></translation>
</message>
<message>
<location line="+38"/>
<source><html><head/><body><p>Positive solution space. Reduces the valid solutions to the positive domain, e.g. point over the plane at specified distance, not under. Or point outside a cylinder at specified distance, not inside.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Positive solution space. Reduces the valid solutions to the positive domain, e.g. point over the plane at specified distance, not under. Or point outside a cylinder at specified distance, not inside.</p></body></html></translation>
</message>
<message>
<location line="+35"/>
<source><html><head/><body><p>Negative solution space. Reduces the valid solutions to the negative domain, e.g. point under the plane at specified distance, not over. Or point inside a cylinder at specified distance, not outside.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Negative solution space. Reduces the valid solutions to the negative domain, e.g. point under the plane at specified distance, not over. Or point inside a cylinder at specified distance, not outside.</p></body></html></translation>
</message>
<message>
<location line="+57"/>
<source><html><head/><body><p>Makes the geometries normals parallel, that means they can point in the same or opposite direction. Note that for cylinders the base circles normal is used.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Makes the geometries normals parallel, that means they can point in the same or opposite direction. Note that for cylinders the base circles normal is used.</p></body></html></translation>
</message>
<message>
<location line="+3"/>
<source>Parallel</source>
<translation>Rovnoběžně</translation>
</message>
<message>
<location line="+35"/>
<source><html><head/><body><p>Makes the geometries normals point in the same direction. Note that for cylinders the base circles normal is used.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Makes the geometries normals point in the same direction. Note that for cylinders the base circles normal is used.</p></body></html></translation>
</message>
<message>
<location line="+3"/>
<source>Equal</source>
<translation type="unfinished">Equal</translation>
</message>
<message>
<location line="+38"/>
<source><html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base circles normal is used.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base circles normal is used.</p></body></html></translation>
</message>
<message>
<source><html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base circles normal is used.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base circles normal is used.</p></body></html></translation>
</message>
<message>
<location line="+38"/>
<source><html><head/><body><p>Makes the geometries normals perpendicular. Note that for cylinders the base circles normal is used.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Makes the geometries normals perpendicular. Note that for cylinders the base circles normal is used.</p></body></html></translation>
</message>
<message>
<source><html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base cirles normal is used.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Makes the geometries normals point in the opposite direction. Note that for cylinders the base cirles normal is used.</p></body></html></translation>
</message>
<message>
<location line="-35"/>
<source>Opposite</source>
<translation type="unfinished">Opposite</translation>
</message>
<message>
<source><html><head/><body><p>Makes the geometries normals perpendicular. Note that for cylinders the base cirles normal is used.</p></body></html></source>
<translation type="unfinished"><html><head/><body><p>Makes the geometries normals perpendicular. Note that for cylinders the base cirles normal is used.</p></body></html></translation>
</message>
<message>
<location line="+41"/>
<source>Perpend.</source>
<translation type="unfinished">Perpend.</translation>
</message>
</context>
<context>
<name>Workbench</name>
<message>
<source>Assembly</source>
<translation>Sestava</translation>
</message>
</context>
</TS>