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PathSegmentWalker.h
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PathSegmentWalker.h
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/*
***************************************************************************
* *
* Copyright (c) 2019 sliptonic <shopinthewoods@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License (LGPL) *
* as published by the Free Software Foundation; either version 2 of *
* the License, or (at your option) any later version. *
* for detail see the LICENCE text file. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
* USA *
* *
***************************************************************************
*/
#include "PreCompiled.h"
#include <Mod/Path/App/Path.h>
#include <deque>
namespace Path
{
/**
* PathSegmentVisitor is the companion class to PathSegmentWalker. Its members are called
* with the segmented points of each command.
*/
class PathSegmentVisitor
{
public:
virtual ~PathSegmentVisitor();
virtual void setup(const Base::Vector3d &last);
virtual void g0(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts);
virtual void g1(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts);
virtual void g23(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts, const Base::Vector3d ¢er);
virtual void g8x(int id, const Base::Vector3d &last, const Base::Vector3d &next, const std::deque<Base::Vector3d> &pts,
const std::deque<Base::Vector3d> &p, const std::deque<Base::Vector3d> &q);
virtual void g38(int id, const Base::Vector3d &last, const Base::Vector3d &next);
};
/**
* PathSegmentWalker processes a path a splits all movement commands into straight segments and calls the
* appropriate member of the provided PathSegmentVisitor.
* All non-movement commands are processed accordingly if they affect the movement commands.
*/
class PathSegmentWalker
{
public:
PathSegmentWalker(const Toolpath &tp_);
void walk(PathSegmentVisitor &cb, const Base::Vector3d &startPosition);
private:
const Toolpath &tp;
};
}