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+ fix cutting or selecting mesh in perspective projection mode
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wwmayer committed Oct 11, 2018
1 parent ff05101 commit 04faa8f
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Showing 6 changed files with 148 additions and 53 deletions.
1 change: 1 addition & 0 deletions src/Base/CMakeLists.txt
Expand Up @@ -274,6 +274,7 @@ SET(FreeCADBase_CPP_SRCS
Uuid.cpp
Vector3D.cpp
VectorPyImp.cpp
ViewProj.cpp
Writer.cpp
XMLTools.cpp
)
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126 changes: 126 additions & 0 deletions src/Base/ViewProj.cpp
@@ -0,0 +1,126 @@
/***************************************************************************
* Copyright (c) 2005 Imetric 3D GmbH *

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@plaes

plaes Oct 12, 2018

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2005?

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@wwmayer

wwmayer Oct 12, 2018

Author Contributor

Most of the code was copied from the header file.

* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/


#include "PreCompiled.h"
#include "ViewProj.h"

using namespace Base;

ViewProjMatrix::ViewProjMatrix (const Matrix4D &rclMtx)
: _clMtx(rclMtx)
{
double m30 = _clMtx[3][0];
double m31 = _clMtx[3][1];
double m32 = _clMtx[3][2];
double m33 = _clMtx[3][3];
isOrthographic = (m30 == 0 && m31 == 0 && m32 == 0 && m33 == 1);

// Only for orthographic projection mode we can compute a single
// matrix performing all steps.
// For perspective projection the scaling and translation must
// be done afterwards because it depends on the input point.
if (isOrthographic) {
// Scale from [-1,1] to [0,1]
// As done in OpenInventor sources (see SbDPViewVolume::projectToScreen)
_clMtx.scale(0.5, 0.5, 0.5);
_clMtx.move(0.5, 0.5, 0.5);
}

_clMtxInv = _clMtx;
_clMtxInv.inverseGauss();
}

ViewProjMatrix::~ViewProjMatrix()
{
}

template<typename Vec>
void perspectiveTransform(const Base::Matrix4D& mat, Vec& pnt)
{
double m30 = mat[3][0];
double m31 = mat[3][1];
double m32 = mat[3][2];
double m33 = mat[3][3];
double w = (pnt.x * m30 + pnt.y * m31 + pnt.z * m32 + m33);

mat.multVec(pnt, pnt);
pnt /= w;
}

Vector3f ViewProjMatrix::operator()(const Vector3f& src) const
{
Vector3f dst;
if (!isOrthographic) {
dst = src;
perspectiveTransform<Vector3f>(_clMtx, dst);
dst.Set(0.5*dst.x+0.5, 0.5*dst.y+0.5, 0.5*dst.z+0.5);
}
else {
_clMtx.multVec(src, dst);
}

return dst;
}

Vector3d ViewProjMatrix::operator()(const Vector3d& src) const
{
Vector3d dst;
if (!isOrthographic) {
dst = src;
perspectiveTransform<Vector3d>(_clMtx, dst);
dst.Set(0.5*dst.x+0.5, 0.5*dst.y+0.5, 0.5*dst.z+0.5);
}
else {
_clMtx.multVec(src, dst);
}

return dst;
}

Vector3f ViewProjMatrix::inverse (const Vector3f& src) const
{
Vector3f dst;
if (!isOrthographic) {
dst.Set(2.0*src.x-1.0, 2.0*src.y-1.0, 2.0*src.z-1.0);
perspectiveTransform<Vector3f>(_clMtxInv, dst);
}
else {
_clMtxInv.multVec(src, dst);
}

return dst;
}

Vector3d ViewProjMatrix::inverse (const Vector3d& src) const
{
Vector3d dst;
if (!isOrthographic) {
dst.Set(2.0*src.x-1.0, 2.0*src.y-1.0, 2.0*src.z-1.0);
perspectiveTransform<Vector3d>(_clMtxInv, dst);
}
else {
_clMtxInv.multVec(src, dst);
}

return dst;
}
33 changes: 7 additions & 26 deletions src/Base/ViewProj.h
Expand Up @@ -60,40 +60,21 @@ class BaseExport ViewProjMethod
class BaseExport ViewProjMatrix : public ViewProjMethod
{
public:
ViewProjMatrix (const Matrix4D &rclMtx) : _clMtx(rclMtx) { _clMtxInv = _clMtx; _clMtxInv.inverse(); }
virtual ~ViewProjMatrix(){}
ViewProjMatrix (const Matrix4D &rclMtx);
virtual ~ViewProjMatrix();

inline Vector3f operator()(const Vector3f &rclPt) const;
inline Vector3d operator()(const Vector3d &rclPt) const;
inline Vector3f inverse (const Vector3f &rclPt) const;
inline Vector3d inverse (const Vector3d &rclPt) const;
Vector3f operator()(const Vector3f &rclPt) const;
Vector3d operator()(const Vector3d &rclPt) const;
Vector3f inverse (const Vector3f &rclPt) const;
Vector3d inverse (const Vector3d &rclPt) const;

Matrix4D getProjectionMatrix (void) const { return _clMtx; }

protected:
bool isOrthographic;
Matrix4D _clMtx, _clMtxInv;
};

inline Vector3f ViewProjMatrix::operator()(const Vector3f &rclPt) const
{
return Vector3f(_clMtx * rclPt);
}

inline Vector3d ViewProjMatrix::operator()(const Vector3d &rclPt) const
{
return Vector3d(_clMtx * rclPt);
}

inline Vector3f ViewProjMatrix::inverse (const Vector3f &rclPt) const
{
return Vector3f(_clMtxInv * rclPt);
}

inline Vector3d ViewProjMatrix::inverse (const Vector3d &rclPt) const
{
return Vector3d(_clMtxInv * rclPt);
}

} // namespace Base

#endif // BASE_VIEWPROJ_H
32 changes: 8 additions & 24 deletions src/Gui/Utilities.cpp
Expand Up @@ -41,6 +41,8 @@ ViewVolumeProjection::ViewVolumeProjection (const SbViewVolume &vv)
: viewVolume(vv)
, hasTransform(false)
{
matrix = viewVolume.getMatrix();
invert = matrix.inverse();
}

Base::Vector3f ViewVolumeProjection::operator()(const Base::Vector3f &pt) const
Expand All @@ -51,9 +53,10 @@ Base::Vector3f ViewVolumeProjection::operator()(const Base::Vector3f &pt) const
pt3d.setValue(ptt.x, ptt.y, ptt.z);
}

// Calling this function is expensive as the complete projection matrix is recomputed on each step
viewVolume.projectToScreen(pt3d,pt3d);
return Base::Vector3f(pt3d[0],pt3d[1],pt3d[2]);
// See SbViewVolume::projectToScreen
matrix.multVecMatrix(pt3d, pt3d);

return Base::Vector3f(0.5*pt3d[0]+0.5, 0.5*pt3d[1]+0.5, 0.5*pt3d[2]+0.5);
}

Base::Vector3d ViewVolumeProjection::operator()(const Base::Vector3d &pt) const
Expand All @@ -65,17 +68,8 @@ Base::Vector3d ViewVolumeProjection::operator()(const Base::Vector3d &pt) const

Base::Vector3f ViewVolumeProjection::inverse (const Base::Vector3f &pt) const
{
#if 1
SbVec3f pt3d(2.0f*pt.x-1.0f, 2.0f*pt.y-1.0f, 2.0f*pt.z-1.0f);
viewVolume.getMatrix().inverse().multVecMatrix(pt3d, pt3d);
#elif 1
SbLine line; SbVec3f pt3d;
SbPlane distPlane = viewVolume.getPlane(viewVolume.getNearDist());
viewVolume.projectPointToLine(SbVec2f(pt.x,pt.x), line);
distPlane.intersect(line, pt3d);
#else
SbVec3f pt3d = viewVolume.getPlanePoint(viewVolume.getNearDist(), SbVec2f(pt.x,pt.y));
#endif
invert.multVecMatrix(pt3d, pt3d);
return Base::Vector3f(pt3d[0],pt3d[1],pt3d[2]);
}

Expand All @@ -101,27 +95,17 @@ Base::Matrix4D ViewVolumeProjection::getProjectionMatrix () const
{
// Inventor stores the transposed matrix
Base::Matrix4D mat;
SbMatrix affine, proj;

// The Inventor projection matrix is obtained by multiplying both matrices together (cf source)
viewVolume.getMatrices(affine, proj);
SbMatrix pmatrix = affine.multRight(proj);

for (int i=0; i<4; i++) {
for (int j=0; j<4; j++)
mat[i][j] = pmatrix[j][i];
mat[i][j] = matrix[j][i];
}

// Compose the object transform, if defined
if (hasTransform) {
mat = mat * transform;
}

// Scale from [-1,1] to [0,1]
// As done in OpenInventor sources (see SbDPViewVolume::projectToScreen)
mat.scale(0.5, 0.5, 0.5);
mat.move(0.5, 0.5, 0.5);

return mat;
}

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3 changes: 3 additions & 0 deletions src/Gui/Utilities.h
Expand Up @@ -29,6 +29,7 @@
#include <Inventor/SbColor.h>
#include <Inventor/SbVec2f.h>
#include <Inventor/SbViewVolume.h>
#include <Inventor/SbMatrix.h>

class SbViewVolume;
class QAbstractItemView;
Expand Down Expand Up @@ -108,6 +109,8 @@ class GuiExport ViewVolumeProjection : public Base::ViewProjMethod

protected:
SbViewVolume viewVolume;
SbMatrix matrix;
SbMatrix invert;
bool hasTransform;
Base::Matrix4D transform;
};
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6 changes: 3 additions & 3 deletions src/Mod/Mesh/App/Core/Algorithm.cpp
Expand Up @@ -1175,13 +1175,13 @@ void MeshAlgorithm::CheckFacets(const Base::ViewProjMethod* pclProj, const Base:
Base::Vector3f pt2d;
// Use a bounding box to reduce number of call to Polygon::Contains
Base::BoundBox2d bb = rclPoly.CalcBoundBox();
// Precompute the screen projection matrix as COIN's projection function is expensive
Base::Matrix4D pmat = pclProj->getProjectionMatrix();
// Precompute the screen projection matrix as COIN's projection function is expensive
Base::ViewProjMatrix fixedProj(pclProj->getProjectionMatrix());

unsigned long index=0;
for (MeshFacetArray::_TConstIterator it = f.begin(); it != f.end(); ++it,++index) {
for (int i = 0; i < 3; i++) {
pt2d = pmat * p[it->_aulPoints[i]];
pt2d = fixedProj(p[it->_aulPoints[i]]);

// First check whether the point is in the bounding box of the polygon
if ((bb.Contains(Base::Vector2d(pt2d.x, pt2d.y)) &&
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