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Cannot tell if player has AUTH #35

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seanbarr1988 opened this issue Jun 8, 2014 · 1 comment
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Cannot tell if player has AUTH #35

seanbarr1988 opened this issue Jun 8, 2014 · 1 comment
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@seanbarr1988
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It would be nice if the client (on connection with a server) sent some kind of indicator that it is a player using AUTH. I explained an Idea to barbatos about this already.

Barbatos added a commit to FrozenSand/ioq3-for-UrbanTerror-4 that referenced this issue Jun 13, 2014
@Barbatos
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Done, I added a client info cvar authl which contains player's auth if he is authed. Do not trust this information too much, the client can be altered. Always double check with server's authentication which happens when the client finishes loading the map.

Example of server log:

0:00 ClientConnect: 0
0:00 ClientUserinfo: 0 \ip\localhost\challenge\0\qport\577\protocol\68\name\FS|Barbatos\rate\16000\g_gametype\0\sex\male\handicap\100\color2\5\color1\4\snaps\20\authc\15050\authl\barbatos\cl_guid\B9AC5310021140A99D415857CD944FD5

@Barbatos Barbatos added this to the 4.2.019 milestone Jun 13, 2014
@Barbatos Barbatos self-assigned this Jun 13, 2014
anthonynguyen pushed a commit to anthonynguyen/ioq3-for-UrbanTerror-4 that referenced this issue Jun 20, 2014
…n clientinfo

Conflicts:
	code/client/cl_main.c
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