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It would be nice if the client (on connection with a server) sent some kind of indicator that it is a player using AUTH. I explained an Idea to barbatos about this already.
The text was updated successfully, but these errors were encountered:
Barbatos
added a commit
to FrozenSand/ioq3-for-UrbanTerror-4
that referenced
this issue
Jun 13, 2014
Done, I added a client info cvar authl which contains player's auth if he is authed. Do not trust this information too much, the client can be altered. Always double check with server's authentication which happens when the client finishes loading the map.
It would be nice if the client (on connection with a server) sent some kind of indicator that it is a player using AUTH. I explained an Idea to barbatos about this already.
The text was updated successfully, but these errors were encountered: