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Just found this branch exists. I've my own .OBJ loader implementation (no materials support, just diffuse).
I think would be amazing to have this function implemented in Vanilla GRRLIB.
Do you have any plan to implement it?
Thanks!!!
The text was updated successfully, but these errors were encountered:
Just found this branch exists. I've my own .OBJ loader implementation (no materials support, just diffuse).
I think would be amazing to have this function implemented in Vanilla GRRLIB.
Do you have any plan to implement it?
Thanks!!!
The text was updated successfully, but these errors were encountered: