Skip to content

Releases: GrimoireGL/GrimoireJS

Minor bug fix

13 Dec 13:02
Compare
Choose a tag to compare

This release have no detailed change log. But, we would add detail on every releases from next.

Grimoire.js alpha v0.8.0

04 Oct 22:42
Compare
Choose a tag to compare
Pre-release
Merge pull request #387 from GrimoireGL/next/base

Add some of missing features to make plugins

Grimoire.js v0.2.0-alpha

22 Jun 07:05
Compare
Choose a tag to compare
Pre-release
  • Refactor most of renderer classes.
  • New XML file format to specify how renderer will perform.
  • Add new error handling API around shader compiling.

version 0.1.1 alpha

07 Apr 16:07
Compare
Choose a tag to compare
version 0.1.1 alpha Pre-release
Pre-release

Minified js will work properly.

version 0.1 alpha

03 Apr 14:32
Compare
Choose a tag to compare
version 0.1 alpha Pre-release
Pre-release

The initial release for jThree

This release is the first release of jThree after reconsidering meanings jThree should achieve.
There should be a lot of unknown bugs, and we would change many APIs for improving usability.

Do not use this version for any product, please use just for hobby to feel how Web3D library would be improved

Known issues

  • Inversed kinematics feature for PMX model data would not work properly.
  • When you use a point light or a spot light enclosing camera frustum, the light effect would be dismissed. This is not feature, just a bug.
  • Not optimized well.
  • Under specific situation of scenes, some of gl texture error would appear in console.
  • There are a lot of console log yet.
  • Most of error handling are not working yet.