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Strings.swift
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Strings.swift
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// Generated using SwiftGen, by O.Halligon — https://github.com/SwiftGen/SwiftGen
import Foundation
// swiftlint:disable all
public enum L10n {
/// Update bundle if you need to change app language
static var bundle: Bundle?
/// 1 Day
public static var _1Day: String { return L10n.tr("Mainstrings", "1_day") }
/// 1 Hour
public static var _1Hour: String { return L10n.tr("Mainstrings", "1_hour") }
/// 1 Hourglass
public static var _1Hourglass: String { return L10n.tr("Mainstrings", "1_hourglass") }
/// 1 Minute
public static var _1Minute: String { return L10n.tr("Mainstrings", "1_minute") }
/// Abort
public static var abort: String { return L10n.tr("Mainstrings", "abort") }
/// About
public static var aboutText: String { return L10n.tr("Mainstrings", "aboutText") }
/// Accept
public static var accept: String { return L10n.tr("Mainstrings", "accept") }
/// Active
public static var active: String { return L10n.tr("Mainstrings", "active") }
/// Active on %@
public static func activeOn(_ p1: String) -> String {
return L10n.tr("Mainstrings", "active_on", p1)
}
/// Add
public static var add: String { return L10n.tr("Mainstrings", "add") }
/// Complete these onboarding tasks and you’ll earn 5 Achievements and 100 Gold once you’re done!
public static var adventureGuideDescription: String { return L10n.tr("Mainstrings", "adventure_guide_description") }
/// I agree to follow the guidelines
public static var agreeGuidelinesPrompt: String { return L10n.tr("Mainstrings", "agree_guidelines_prompt") }
/// All
public static var all: String { return L10n.tr("Mainstrings", "all") }
/// Allocated
public static var allocated: String { return L10n.tr("Mainstrings", "allocated") }
/// Animal Ears
public static var animalEars: String { return L10n.tr("Mainstrings", "animal_ears") }
/// API Key
public static var apiKey: String { return L10n.tr("Mainstrings", "api_key") }
/// Back
public static var back: String { return L10n.tr("Mainstrings", "back") }
/// Backer Tier: %d
public static func backerTier(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "backer_tier", p1)
}
/// Background
public static var background: String { return L10n.tr("Mainstrings", "background") }
/// Ban User
public static var banUser: String { return L10n.tr("Mainstrings", "ban_user") }
/// Do you want to ban this user?
public static var banUserConfirm: String { return L10n.tr("Mainstrings", "ban_user_confirm") }
/// Bangs
public static var bangs: String { return L10n.tr("Mainstrings", "bangs") }
/// You have earned the “Beast Master” Achievement for collecting all the pets!
public static var beastMasterDescription: String { return L10n.tr("Mainstrings", "beastMasterDescription") }
/// Beast Master
public static var beastMasterTitle: String { return L10n.tr("Mainstrings", "beastMasterTitle") }
/// Beginner Objectives
public static var beginnerObjectives: String { return L10n.tr("Mainstrings", "beginner_objectives") }
/// Celebrate Habitica’s 10th birthday with gifts and exclusive items below!
public static var birthdayHeaderDescription: String { return L10n.tr("Mainstrings", "birthday_header_description") }
/// This is a limited time event that starts on %s and will end %s. The Limited Edition Jubilant Gryphatrice and ten Magic Hatching Potions will be available to buy during this time. The other Gifts listed in the Four for Free section will be automatically delivered to all accounts that were active in the 30 days prior to day the gift is sent. Accounts created after the gifts are sent will not be able to claim them.
public static func birthdayLimitationsDescription(_ p1: UnsafePointer<CChar>, _ p2: UnsafePointer<CChar>) -> String {
return L10n.tr("Mainstrings", "birthday_limitations_description", p1, p2)
}
/// Birthday Set
public static var birthdaySet: String { return L10n.tr("Mainstrings", "birthday_set") }
/// Block
public static var block: String { return L10n.tr("Mainstrings", "block") }
/// A blocked player cannot send you private messages but you will still see their posts.
public static var blockDescription: String { return L10n.tr("Mainstrings", "block_description") }
/// Block
public static var blockUser: String { return L10n.tr("Mainstrings", "block_user") }
/// Block %@?
public static func blockUsername(_ p1: String) -> String {
return L10n.tr("Mainstrings", "block_username", p1)
}
/// Body Size
public static var bodySize: String { return L10n.tr("Mainstrings", "body_size") }
/// Broad
public static var broad: String { return L10n.tr("Mainstrings", "broad") }
/// Broken Challenge
public static var brokenChallenge: String { return L10n.tr("Mainstrings", "broken_challenge") }
/// This is one of %d tasks that are part of a Challenge that no longer exists. What would you like to do with these left over tasks?
public static func brokenChallengeDescription(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "broken_challenge_description", p1)
}
/// Buffs
public static var buffs: String { return L10n.tr("Mainstrings", "buffs") }
/// buy
public static var buy: String { return L10n.tr("Mainstrings", "buy") }
/// Buy All
public static var buyAll: String { return L10n.tr("Mainstrings", "buy_all") }
/// Buy for
public static var buyFor: String { return L10n.tr("Mainstrings", "buy_for") }
/// Buy for %@
public static func buyForX(_ p1: String) -> String {
return L10n.tr("Mainstrings", "buy_for_x", p1)
}
/// You bought '%@' for %@ gold
public static func buyReward(_ p1: String, _ p2: String) -> String {
return L10n.tr("Mainstrings", "buy_reward", p1, p2)
}
/// Combine your %@ Egg and %@ Potion to hatch this pet!
public static func canHatchPet(_ p1: String, _ p2: String) -> String {
return L10n.tr("Mainstrings", "can_hatch_pet", p1, p2)
}
/// Cancel
public static var cancel: String { return L10n.tr("Mainstrings", "cancel") }
/// Cancel Subscription
public static var cancelSubscription: String { return L10n.tr("Mainstrings", "cancel_subscription") }
/// You have a free subscription because you are a member a Party or Guild that has a Group Plan. This will end if you leave or the Group Plan is cancelled by the owner. Any months of extra subscription credit you have will be applied at the end of the Group Plan.
public static var cancelSubscriptionGroupPlan: String { return L10n.tr("Mainstrings", "cancel_subscription_group_plan") }
/// Cancelled
public static var cancelled: String { return L10n.tr("Mainstrings", "cancelled") }
/// Challenge
public static var challenge: String { return L10n.tr("Mainstrings", "challenge") }
/// You put themselves to the test by joining a Challenge!
public static var challengeJoinedDescription: String { return L10n.tr("Mainstrings", "challengeJoinedDescription") }
/// Joined a Challenge
public static var challengeJoinedTitle: String { return L10n.tr("Mainstrings", "challengeJoinedTitle") }
/// Change
public static var change: String { return L10n.tr("Mainstrings", "change") }
/// Character Level
public static var characterLevel: String { return L10n.tr("Mainstrings", "character_level") }
/// Chat
public static var chat: String { return L10n.tr("Mainstrings", "chat") }
/// You earned a %@ as a reward for your devotion to improving your life.
public static func checkinPrizeEarned(_ p1: String) -> String {
return L10n.tr("Mainstrings", "checkin_prize_earned", p1)
}
/// Check off any Dailies you did yesterday:
public static var checkinYesterdaysDalies: String { return L10n.tr("Mainstrings", "checkin_yesterdays_dalies") }
/// Choose Task
public static var chooseTask: String { return L10n.tr("Mainstrings", "choose_task") }
/// Class System disabled.
public static var classSystemDisabled: String { return L10n.tr("Mainstrings", "class_system_disabled") }
/// You can enable the class system from the apps settings.
public static var classSystemEnableInstructions: String { return L10n.tr("Mainstrings", "class_system_enable_instructions") }
/// Clear
public static var clear: String { return L10n.tr("Mainstrings", "clear") }
/// To do this, open Menu > Settings then scroll to the bottom to find the buttons
public static var clearCacheDescription: String { return L10n.tr("Mainstrings", "clear_cache_description") }
/// Clear Cache & Reload Content
public static var clearCacheTitle: String { return L10n.tr("Mainstrings", "clear_cache_title") }
/// Close
public static var close: String { return L10n.tr("Mainstrings", "close") }
/// Collect
public static var collect: String { return L10n.tr("Mainstrings", "collect") }
/// Color
public static var color: String { return L10n.tr("Mainstrings", "color") }
/// Common Fixes
public static var commonFixes: String { return L10n.tr("Mainstrings", "common_fixes") }
/// Common Questions
public static var commonQuestions: String { return L10n.tr("Mainstrings", "common_questions") }
/// Complete
public static var complete: String { return L10n.tr("Mainstrings", "complete") }
/// You need to complete more tasks before you can afford this item!
public static var completeMoreTasks: String { return L10n.tr("Mainstrings", "complete_more_tasks") }
/// Check off any of your tasks to earn rewards
public static var completeTaskDescription: String { return L10n.tr("Mainstrings", "complete_task_description") }
/// Complete a Task
public static var completeTaskTitle: String { return L10n.tr("Mainstrings", "complete_task_title") }
/// Complete to earn 100 Gold!
public static var completeToEarnGold: String { return L10n.tr("Mainstrings", "complete_to_earn_gold") }
/// Completed
public static var completed: String { return L10n.tr("Mainstrings", "completed") }
/// A task can be a Habit, Daily, or To Do. Continue completing them to receive all sorts of rewards!
public static var completedTaskDescription: String { return L10n.tr("Mainstrings", "completedTaskDescription") }
/// Completed a task
public static var completedTaskTitle: String { return L10n.tr("Mainstrings", "completedTaskTitle") }
/// Confirm
public static var confirm: String { return L10n.tr("Mainstrings", "confirm") }
/// Confirm Username
public static var confirmUsername: String { return L10n.tr("Mainstrings", "confirm_username") }
/// Continue
public static var `continue`: String { return L10n.tr("Mainstrings", "continue") }
/// Controls
public static var controls: String { return L10n.tr("Mainstrings", "controls") }
/// Copied Message
public static var copiedMessage: String { return L10n.tr("Mainstrings", "copied_message") }
/// Copied to Clipboard
public static var copiedToClipboard: String { return L10n.tr("Mainstrings", "copied_to_clipboard") }
/// Copied %@ to Clipboard
public static func copiedXToClipboard(_ p1: String) -> String {
return L10n.tr("Mainstrings", "copied_x_to_clipboard", p1)
}
/// Could not gift gems. Please try again later.
public static var couldNotGiftGems: String { return L10n.tr("Mainstrings", "could_not_gift_gems") }
/// Create
public static var create: String { return L10n.tr("Mainstrings", "create") }
/// Create Challenge
public static var createChallenge: String { return L10n.tr("Mainstrings", "create_challenge") }
/// To create a Challenge, log in to the Habitica website then tap the “Create” button on the “My Challenges” screen.
public static var createChallengeDescription: String { return L10n.tr("Mainstrings", "create_challenge_description") }
/// Create Guild
public static var createGuild: String { return L10n.tr("Mainstrings", "create_guild") }
/// To create a Guild, log in to the Habitica website then tap the “Create” button on the “My Guilds” screen.
public static var createGuildDescription: String { return L10n.tr("Mainstrings", "create_guild_description") }
/// Create Tag
public static var createTag: String { return L10n.tr("Mainstrings", "create_tag") }
/// Add a task for something you would like to accomplish this week
public static var createTaskDescription: String { return L10n.tr("Mainstrings", "create_task_description") }
/// Create a Task
public static var createTaskTitle: String { return L10n.tr("Mainstrings", "create_task_title") }
/// Created At
public static var createdAt: String { return L10n.tr("Mainstrings", "created_at") }
/// Keep it up! If you need help planning tasks, try thinking about what you’d like to do during a specific time of day
public static var createdTaskDescription: String { return L10n.tr("Mainstrings", "createdTaskDescription") }
/// Created your first task
public static var createdTaskTitle: String { return L10n.tr("Mainstrings", "createdTaskTitle") }
/// Currency
public static var currency: String { return L10n.tr("Mainstrings", "currency") }
/// Daily
public static var daily: String { return L10n.tr("Mainstrings", "daily") }
/// Want to try something new? Join a Challenge to expand your task list and win some Gems!
public static var dailyTip0: String { return L10n.tr("Mainstrings", "daily_tip_0") }
/// Add checklists to your To Do's to multiply your rewards!
public static var dailyTip1: String { return L10n.tr("Mainstrings", "daily_tip_1") }
/// You can change how often each Daily repeats. Even infrequent tasks can be scheduled.
public static var dailyTip2: String { return L10n.tr("Mainstrings", "daily_tip_2") }
/// You can schedule specific reminders for Dailies too.
public static var dailyTip3: String { return L10n.tr("Mainstrings", "daily_tip_3") }
/// Occasionally re-evaluating your tasks can help keep you on the right path.
public static var dailyTip4: String { return L10n.tr("Mainstrings", "daily_tip_4") }
/// Take a few deep breaths to help you focus. You can do this!
public static var dailyTip5: String { return L10n.tr("Mainstrings", "daily_tip_5") }
/// Try setting a timer for ten minutes and seeing how much you can get done!
public static var dailyTip6: String { return L10n.tr("Mainstrings", "daily_tip_6") }
/// Try pinning items from the Market to your Rewards to help motivate you to earn them!
public static var dailyTip7: String { return L10n.tr("Mainstrings", "daily_tip_7") }
/// You can change your task's difficulty to reward yourself more for hard tasks!
public static var dailyTip8: String { return L10n.tr("Mainstrings", "daily_tip_8") }
/// If you're having a tough time, try breaking your tasks down into smaller parts.
public static var dailyTip9: String { return L10n.tr("Mainstrings", "daily_tip_9") }
/// Damage Paused
public static var damagePaused: String { return L10n.tr("Mainstrings", "damage_paused") }
/// Dated
public static var dated: String { return L10n.tr("Mainstrings", "dated") }
/// day
public static var day: String { return L10n.tr("Mainstrings", "day") }
/// 21-Day Streaks
public static var dayStreaks: String { return L10n.tr("Mainstrings", "day_streaks") }
/// Day %d
public static func dayX(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "day_x", p1)
}
/// days
public static var days: String { return L10n.tr("Mainstrings", "days") }
/// Decline
public static var decline: String { return L10n.tr("Mainstrings", "decline") }
/// Defeat
public static var defeat: String { return L10n.tr("Mainstrings", "defeat") }
/// Delete
public static var delete: String { return L10n.tr("Mainstrings", "delete") }
/// Delete Challenge Task?
public static var deleteChallengeTask: String { return L10n.tr("Mainstrings", "delete_challenge_task") }
/// This is one of %d tasks that are part of the “%@” Challenge. You must leave the Challenge to delete this task.
public static func deleteChallengeTaskDescription(_ p1: Int, _ p2: String) -> String {
return L10n.tr("Mainstrings", "delete_challenge_task_description", p1, p2)
}
/// Delete Tasks
public static var deleteTasks: String { return L10n.tr("Mainstrings", "delete_tasks") }
/// Delete %d Tasks
public static func deleteXTasks(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "delete_x_tasks", p1)
}
/// Description
public static var description: String { return L10n.tr("Mainstrings", "description") }
/// Details
public static var details: String { return L10n.tr("Mainstrings", "details") }
/// Difficulty
public static var difficulty: String { return L10n.tr("Mainstrings", "difficulty") }
/// Discover
public static var discover: String { return L10n.tr("Mainstrings", "discover") }
/// Display name
public static var displayName: String { return L10n.tr("Mainstrings", "display_name") }
/// Done
public static var done: String { return L10n.tr("Mainstrings", "done") }
/// Due
public static var due: String { return L10n.tr("Mainstrings", "due") }
/// 12 months
public static var duration12month: String { return L10n.tr("Mainstrings", "duration_12month") }
/// 3 months
public static var duration3month: String { return L10n.tr("Mainstrings", "duration_3month") }
/// 6 months
public static var duration6month: String { return L10n.tr("Mainstrings", "duration_6month") }
/// month
public static var durationMonth: String { return L10n.tr("Mainstrings", "duration_month") }
/// I earned a new achievement in Habitica!
public static var earnedAchievementShare: String { return L10n.tr("Mainstrings", "earned_achievement_share") }
/// Edit
public static var edit: String { return L10n.tr("Mainstrings", "edit") }
/// Challenge tasks only offer limited editing.
public static var editChallengeTasks: String { return L10n.tr("Mainstrings", "edit_challenge_tasks") }
/// Edit Tag
public static var editTag: String { return L10n.tr("Mainstrings", "edit_tag") }
/// Egg
public static var egg: String { return L10n.tr("Mainstrings", "egg") }
/// Eggs
public static var eggs: String { return L10n.tr("Mainstrings", "eggs") }
/// Email
public static var email: String { return L10n.tr("Mainstrings", "email") }
/// End Challenge
public static var endChallenge: String { return L10n.tr("Mainstrings", "end_challenge") }
/// To end a Challenge, log in to the Habitica website then tap the “End Challenge” button on the right of the Challenge screen.
public static var endChallengeDescription: String { return L10n.tr("Mainstrings", "end_challenge_description") }
/// Ending on %@
public static func endingOn(_ p1: String) -> String {
return L10n.tr("Mainstrings", "ending_on", p1)
}
/// ends in %s
public static func endsInX(_ p1: UnsafePointer<CChar>) -> String {
return L10n.tr("Mainstrings", "ends_in_x", p1)
}
/// Equip
public static var equip: String { return L10n.tr("Mainstrings", "equip") }
/// You Equipped %s
public static func equippedX(_ p1: UnsafePointer<CChar>) -> String {
return L10n.tr("Mainstrings", "equipped_x", p1)
}
/// Event Backgrounds
public static var eventBackgrounds: String { return L10n.tr("Mainstrings", "event_backgrounds") }
/// Excess Items
public static var excessItems: String { return L10n.tr("Mainstrings", "excess_items") }
/// You already have everything you need for all %@ pets. Are you sure you want to purchase %d %@s?
public static func excessNoItemsLeft(_ p1: String, _ p2: Int, _ p3: String) -> String {
return L10n.tr("Mainstrings", "excess_no_items_left", p1, p2, p3)
}
/// You only need %d %@s to hatch all possible pets. Are you sure you want to purchase %d?
public static func excessXItemsLeft(_ p1: Int, _ p2: String, _ p3: Int) -> String {
return L10n.tr("Mainstrings", "excess_x_items_left", p1, p2, p3)
}
/// Exclusive items and gifts await
public static var exclusiveItemsAwait: String { return L10n.tr("Mainstrings", "exclusive_items_await") }
/// Experience
public static var experience: String { return L10n.tr("Mainstrings", "experience") }
/// Experience points represent your progress and allow you to level up. You’ll mainly **gain EXP** from completing tasks or quests, but there are also some class skills that give EXP.\n\nTasks of higher difficulty, or red-colored tasks will give you **more EXP**. The **Intelligence stat** also raises your rate of EXP gain.
public static var experienceDescription: String { return L10n.tr("Mainstrings", "experience_description") }
/// Experience Points
public static var experiencePoints: String { return L10n.tr("Mainstrings", "experience_points") }
/// Failed
public static var failed: String { return L10n.tr("Mainstrings", "failed") }
/// Every Pet has a specific food they enjoy! Experiment to find out which will grow your Pet the fastest
public static var fedPetDescription: String { return L10n.tr("Mainstrings", "fedPetDescription") }
/// Fed a Pet
public static var fedPetTitle: String { return L10n.tr("Mainstrings", "fedPetTitle") }
/// Complete tasks to get food! You can feed it to your pet from Pets & Mounts
public static var feedPetDescription: String { return L10n.tr("Mainstrings", "feedPet_description") }
/// Feed a Pet
public static var feedPetTitle: String { return L10n.tr("Mainstrings", "feedPet_title") }
/// Filter
public static var filter: String { return L10n.tr("Mainstrings", "filter") }
/// Filter by Tags
public static var filterByTags: String { return L10n.tr("Mainstrings", "filter_by_tags") }
/// Finish
public static var finish: String { return L10n.tr("Mainstrings", "finish") }
/// Completing tasks gives you a chance to find eggs, hatching potions, and pet food.
public static var firstDropExplanation1: String { return L10n.tr("Mainstrings", "first_drop_explanation1") }
/// Head to your Items and try combining your new Egg and Hatching Potion!
public static var firstDropExplanation2: String { return L10n.tr("Mainstrings", "first_drop_explanation2") }
/// You found new items!
public static var firstDropTitle: String { return L10n.tr("Mainstrings", "first_drop_title") }
/// 5 Achievements
public static var fiveAchievements: String { return L10n.tr("Mainstrings", "five_achievements") }
/// Flower
public static var flower: String { return L10n.tr("Mainstrings", "flower") }
/// Food
public static var food: String { return L10n.tr("Mainstrings", "food") }
/// Food
public static var foodSingular: String { return L10n.tr("Mainstrings", "food_singular") }
/// Force Start
public static var forceStart: String { return L10n.tr("Mainstrings", "force_start") }
/// Four for Free
public static var fourForFree: String { return L10n.tr("Mainstrings", "four_for_free") }
/// To keep the party going, we’ll be giving away Party Robes, 20 Gems, and a limited edition Cape set and Background!
public static var fourForFreeDescription: String { return L10n.tr("Mainstrings", "four_for_free_description") }
/// Friday
public static var friday: String { return L10n.tr("Mainstrings", "friday") }
/// Game Mechanics
public static var gameMechanics: String { return L10n.tr("Mainstrings", "game_mechanics") }
/// Gems allow you to buy fun extras for your account, including:
public static var gemBenefitsTitle: String { return L10n.tr("Mainstrings", "gem_benefits_title") }
/// %d Gem cap
public static func gemCap(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "gem_cap", p1)
}
/// Gems
public static var gems: String { return L10n.tr("Mainstrings", "gems") }
/// Gems are a currency purchased with real money that allow you to buy extra content within Habitica and are one of the main sources of financial support for the Habitica team alongside subscriptions.\n\nAll content purchased through Gems is purely cosmetic or can be obtained for free with time.\n\nYou can also receive Gems through gifts from other players, Challenge prizes, contributing to Habitica, or subscribing.
public static var gemsDescription: String { return L10n.tr("Mainstrings", "gems_description") }
/// Purchasing Gems supports our small team and helps keep Habitica running
public static var gemsSupportDevelopers: String { return L10n.tr("Mainstrings", "gems_support_developers") }
/// Get more out of Habitica
public static var getMoreHabitica: String { return L10n.tr("Mainstrings", "get_more_habitica") }
/// Get Started
public static var getStarted: String { return L10n.tr("Mainstrings", "get_started") }
/// You sent %@ a %@-month Habitica subscription.
public static func giftConfirmationBody(_ p1: String, _ p2: String) -> String {
return L10n.tr("Mainstrings", "gift_confirmation_body", p1, p2)
}
/// You sent %@ a %@-month Habitica subscription and the same subscription was applied to your account for our Gift One Get One promotion!
public static func giftConfirmationBodyG1G1(_ p1: String, _ p2: String) -> String {
return L10n.tr("Mainstrings", "gift_confirmation_body_g1_g1", p1, p2)
}
/// You sent %@ a %@-month Habitica subscription and the same subscription was applied to your account for our Gift One Get One promotion!
public static func giftConfirmationBodyG1g1(_ p1: String, _ p2: String) -> String {
return L10n.tr("Mainstrings", "gift_confirmation_body_g1g1", p1, p2)
}
/// Your gift was sent!
public static var giftConfirmationTitle: String { return L10n.tr("Mainstrings", "gift_confirmation_title") }
/// Gift Gems
public static var giftGems: String { return L10n.tr("Mainstrings", "gift_gems") }
/// Enter recipient's @username
public static var giftGemsAlertPrompt: String { return L10n.tr("Mainstrings", "gift_gems_alert_prompt") }
/// Who would you like to send your gift to?
public static var giftGemsAlertTitle: String { return L10n.tr("Mainstrings", "gift_gems_alert_title") }
/// Habitica will never require you to gift gems to other players. Begging people for gems is a violation of the Community Guidelines and should be reported to admin@habitica.com.
public static var giftGemsDisclaimer: String { return L10n.tr("Mainstrings", "gift_gems_disclaimer") }
/// Enter how many of your Gems you’d like to gift or switch tabs to purchase Gems to gift
public static var giftGemsExplanationBalance: String { return L10n.tr("Mainstrings", "gift_gems_explanation_balance") }
/// Choose how many Gems to gift below or switch tabs to gift Gems from your current balance
public static var giftGemsExplanationPurchase: String { return L10n.tr("Mainstrings", "gift_gems_explanation_purchase") }
/// Want to bestow a shiny haul of Gems to someone else?
public static var giftGemsPrompt: String { return L10n.tr("Mainstrings", "gift_gems_prompt") }
/// Gift a sub and get a sub free event going on now!
public static var giftOneGetOne: String { return L10n.tr("Mainstrings", "gift_one_get_one") }
/// Gift a subscription now and you’ll get the same sub for yourself free!
public static var giftOneGetOneDescription: String { return L10n.tr("Mainstrings", "gift_one_get_one_description") }
/// Gift One, Get One Event
public static var giftOneGetOneEvent: String { return L10n.tr("Mainstrings", "gift_one_get_one_event") }
/// Gift One, Get One
public static var giftOneGetOneTitle: String { return L10n.tr("Mainstrings", "gift_one_get_one_title") }
/// Enter recipient's @ username
public static var giftRecipientSubtitle: String { return L10n.tr("Mainstrings", "gift_recipient_subtitle") }
/// Send gift
public static var giftRecipientTitle: String { return L10n.tr("Mainstrings", "gift_recipient_title") }
/// Your gift was sent!
public static var giftSentConfirmation: String { return L10n.tr("Mainstrings", "gift_sent_confirmation") }
/// You sent %@:
public static func giftSentTo(_ p1: String) -> String {
return L10n.tr("Mainstrings", "gift_sent_to", p1)
}
/// Gift a Subscription
public static var giftSubscription: String { return L10n.tr("Mainstrings", "gift_subscription") }
/// Choose the subscription you’d like to gift below! This purchase won’t automatically renew.
public static var giftSubscriptionPrompt: String { return L10n.tr("Mainstrings", "gift_subscription_prompt") }
/// Glasses
public static var glasses: String { return L10n.tr("Mainstrings", "glasses") }
/// Go Shopping
public static var goShopping: String { return L10n.tr("Mainstrings", "go_shopping") }
/// Go to Items
public static var goToItems: String { return L10n.tr("Mainstrings", "go_to_items") }
/// Gold
public static var gold: String { return L10n.tr("Mainstrings", "gold") }
/// Gold is the **main form of currency** within Habitica and allows you to buy certain gear, quests, items, or even custom rewards you make for yourself.\n\n**Earn Gold** through completing tasks or quests, or through some Class skills. Higher **Perception stats** raise the amount of Gold you earn.\n\nIf you subscribe to Habitica, you can even use Gold to purchase a number of Gems determined by the length of time you’ve been subscribed.
public static var goldDescription: String { return L10n.tr("Mainstrings", "gold_description") }
/// Great
public static var great: String { return L10n.tr("Mainstrings", "great") }
/// Group By
public static var groupBy: String { return L10n.tr("Mainstrings", "group_by") }
/// Group Plan
public static var groupPlan: String { return L10n.tr("Mainstrings", "group_plan") }
/// The rare Jubilant Gryphatrice joins the birthday bash! Don’t miss your chance to own this exclusive animated Pet.
public static var gryphatriceDescription: String { return L10n.tr("Mainstrings", "gryphatrice_description") }
/// Ventured into the social side of Habitica by joining a Guild!
public static var guildJoinedDescription: String { return L10n.tr("Mainstrings", "guildJoinedDescription") }
/// Joined a Guild
public static var guildJoinedTitle: String { return L10n.tr("Mainstrings", "guildJoinedTitle") }
/// Hatch
public static var hatch: String { return L10n.tr("Mainstrings", "hatch") }
/// Use on Egg
public static var hatchEgg: String { return L10n.tr("Mainstrings", "hatch_egg") }
/// Hatch Pet
public static var hatchPet: String { return L10n.tr("Mainstrings", "hatch_pet") }
/// Hatch Pet again
public static var hatchPetAgain: String { return L10n.tr("Mainstrings", "hatch_pet_again") }
/// Complete tasks to get a Hatching Potion and Egg then hatch your Pet!
public static var hatchPetDescription: String { return L10n.tr("Mainstrings", "hatch_pet_description") }
/// Hatch a Pet
public static var hatchPetTitle: String { return L10n.tr("Mainstrings", "hatch_pet_title") }
/// Hatch with potion
public static var hatchPotion: String { return L10n.tr("Mainstrings", "hatch_potion") }
/// There are so many Pets to collect, you’re bound to have a favorite. If you feed them, they may just grow…
public static var hatchedPetDescription: String { return L10n.tr("Mainstrings", "hatchedPetDescription") }
/// Hatched a Pet
public static var hatchedPetTitle: String { return L10n.tr("Mainstrings", "hatchedPetTitle") }
/// Hatching Potion
public static var hatchingPotion: String { return L10n.tr("Mainstrings", "hatching_potion") }
/// Hatching Potions
public static var hatchingPotions: String { return L10n.tr("Mainstrings", "hatching_potions") }
/// Headband
public static var headband: String { return L10n.tr("Mainstrings", "headband") }
/// Health
public static var health: String { return L10n.tr("Mainstrings", "health") }
/// This represents your avatar’s life. Missing a Daily or doing a negative Habit **reduces your HP**.\n\n**Regain HP** by leveling up, using a Health Potion, or a class skill with healing ability.\n\nIf your **HP reaches 0** you will lose a level, all Gold, and one piece of equipment. Lost equipment can be re-purchased.
public static var healthDescription: String { return L10n.tr("Mainstrings", "health_description") }
/// Health Points
public static var healthPoints: String { return L10n.tr("Mainstrings", "health_points") }
/// +%d Mystic Hourglass
public static func hourglassCount(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "hourglass_count", p1)
}
/// Hourglass in %d months
public static func hourglassInXMonths(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "hourglass_in_x_months", p1)
}
/// Mystic Hourglasses are an extremely rare form of currency you can only receive for subscribing to Habitica for three consecutive months or more. They are used in the Time Traveler’s shop to buy past gear sets, pets, mounts, animated backgrounds, or even special quests.\n\nYou can receive up to four Mystic Hourglasses a year. The time they are rewarded is based on your subscription renewal schedule. They are sent out on the first day of a new month after your last subscription payment that qualified you for an hourglass. See the [Subscription] page for more details.
public static var hourglassesDescription: String { return L10n.tr("Mainstrings", "hourglasses_description") }
/// 100 Gold
public static var hundredGold: String { return L10n.tr("Mainstrings", "hundred_gold") }
/// Inactive
public static var inactive: String { return L10n.tr("Mainstrings", "inactive") }
/// You’ll need more Mystic Hourglasses to buy this item! Hourglasses are rewarded for being subscribed for consecutive months.
public static var insufficientHourglassesMessage: String { return L10n.tr("Mainstrings", "insufficient_hourglasses_message") }
/// You’ll need more Mystic Hourglasses to buy this item! Stay Subscribed to keep receiving your Hourglasses.
public static var insufficientHourglassesMessageSubscriber: String { return L10n.tr("Mainstrings", "insufficient_hourglasses_message_subscriber") }
/// You have to specify a valid Habitica Username as recipient.
public static var invalidRecipientMessage: String { return L10n.tr("Mainstrings", "invalid_recipient_message") }
/// Invalid Habitica Username
public static var invalidRecipientTitle: String { return L10n.tr("Mainstrings", "invalid_recipient_title") }
/// Invitations
public static var invitations: String { return L10n.tr("Mainstrings", "invitations") }
/// Invite Party
public static var inviteParty: String { return L10n.tr("Mainstrings", "invite_party") }
/// You invited a friend (or friends) who joined you on your adventure!
public static var invitedFriendDescription: String { return L10n.tr("Mainstrings", "invitedFriendDescription") }
/// Invited a Friend
public static var invitedFriendTitle: String { return L10n.tr("Mainstrings", "invitedFriendTitle") }
/// Open
public static var isOpen: String { return L10n.tr("Mainstrings", "is_open") }
/// Join
public static var join: String { return L10n.tr("Mainstrings", "join") }
/// Join Challenge
public static var joinChallenge: String { return L10n.tr("Mainstrings", "join_challenge") }
/// Joined Challenge
public static var joinedChallenge: String { return L10n.tr("Mainstrings", "joined_challenge") }
/// Jubilant Gryphatrice
public static var jubilantGryphatrice: String { return L10n.tr("Mainstrings", "jubilant_gryphatrice") }
/// Keep Tasks
public static var keepTasks: String { return L10n.tr("Mainstrings", "keep_tasks") }
/// Keep %d Tasks
public static func keepXTasks(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "keep_x_tasks", p1)
}
/// Known Issues
public static var knownIssues: String { return L10n.tr("Mainstrings", "known_issues") }
/// Last Activity %@
public static func lastActivity(_ p1: String) -> String {
return L10n.tr("Mainstrings", "last_activity", p1)
}
/// Leader
public static var leader: String { return L10n.tr("Mainstrings", "leader") }
/// Learn More
public static var learnMore: String { return L10n.tr("Mainstrings", "learn_more") }
/// Leave
public static var leave: String { return L10n.tr("Mainstrings", "leave") }
/// Leave & Delete Task
public static var leaveAndDeleteTask: String { return L10n.tr("Mainstrings", "leave_and_delete_task") }
/// Leave & Delete Tasks
public static var leaveAndDeleteTasks: String { return L10n.tr("Mainstrings", "leave_and_delete_tasks") }
/// Leave & Delete %d Tasks
public static func leaveAndDeleteXTasks(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "leave_and_delete_x_tasks", p1)
}
/// Leave & Keep Tasks
public static var leaveAndKeepTasks: String { return L10n.tr("Mainstrings", "leave_and_keep_tasks") }
/// Leave Challenge
public static var leaveChallenge: String { return L10n.tr("Mainstrings", "leave_challenge") }
/// Do you want to leave the Challenge and keep or delete the tasks?
public static var leaveChallengePrompt: String { return L10n.tr("Mainstrings", "leave_challenge_prompt") }
/// Leave Challenge?
public static var leaveChallengeTitle: String { return L10n.tr("Mainstrings", "leave_challenge_title") }
/// Left Challenge
public static var leftChallenge: String { return L10n.tr("Mainstrings", "left_challenge") }
/// Level
public static var level: String { return L10n.tr("Mainstrings", "level") }
/// Level %d
public static func levelNumber(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "level_number", p1)
}
/// By accomplishing your real life goals, you leveled up and are now fully healed!
public static var levelupDescription: String { return L10n.tr("Mainstrings", "levelup_description") }
/// I got to level %ld in Habitica by improving my real-life habits!
public static func levelupShare(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "levelup_share", p1)
}
/// You Reached Level %ld!
public static func levelupTitle(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "levelup_title", p1)
}
/// Limitations
public static var limitations: String { return L10n.tr("Mainstrings", "limitations") }
/// Limited Edition
public static var limitedEdition: String { return L10n.tr("Mainstrings", "limited_edition") }
/// Limited Event
public static var limitedEvent: String { return L10n.tr("Mainstrings", "limited_event") }
/// Magic Potion
public static var magicPotion: String { return L10n.tr("Mainstrings", "magic_potion") }
/// Magic Potions
public static var magicPotions: String { return L10n.tr("Mainstrings", "magic_potions") }
/// Mana
public static var mana: String { return L10n.tr("Mainstrings", "mana") }
/// Mana points are unlocked with the class system at level 10 and allow you to **use Skills** once you begin learning them at level 11.\n\nSome **MP is restored** at day reset every day, but you can regain more by completing tasks or using a Mage class skill.
public static var manaDescription: String { return L10n.tr("Mainstrings", "mana_description") }
/// Mana Points
public static var manaPoints: String { return L10n.tr("Mainstrings", "mana_points") }
/// Sometimes the app won’t automatically sync content or gets stuck with some odd behavior. Pull to refresh or force close the app and reopen it to see if it helps
public static var manualSyncDescription: String { return L10n.tr("Mainstrings", "manual_sync_description") }
/// Manual Sync & Force Restart
public static var manualSyncTitle: String { return L10n.tr("Mainstrings", "manual_sync_title") }
/// Member of a Group Plan
public static var memberGroupPlan: String { return L10n.tr("Mainstrings", "member_group_plan") }
/// Menu
public static var menu: String { return L10n.tr("Mainstrings", "menu") }
/// Message
public static var message: String { return L10n.tr("Mainstrings", "message") }
/// Moderator
public static var moderator: String { return L10n.tr("Mainstrings", "moderator") }
/// Monday
public static var monday: String { return L10n.tr("Mainstrings", "monday") }
/// month
public static var month: String { return L10n.tr("Mainstrings", "month") }
/// Monthly
public static var monthly: String { return L10n.tr("Mainstrings", "monthly") }
/// Monthly Gem Cap Reached
public static var monthlyGemCapReached: String { return L10n.tr("Mainstrings", "monthly_gem_cap_reached") }
/// months
public static var months: String { return L10n.tr("Mainstrings", "months") }
/// You’ll need more Gems to buy this item!
public static var moreGemsMessage: String { return L10n.tr("Mainstrings", "more_gems_message") }
/// Report a Bug
public static var moreHelpButton: String { return L10n.tr("Mainstrings", "more_help_button") }
/// Send a report to us and we’ll get back to you!
public static var moreHelpDescription: String { return L10n.tr("Mainstrings", "more_help_description") }
/// Need more help?
public static var moreHelpTitle: String { return L10n.tr("Mainstrings", "more_help_title") }
/// More Options
public static var moreOptions: String { return L10n.tr("Mainstrings", "more_options") }
/// You can [contact us](mailto:admin@habitica.com?subject=%%5BiOS%%5D%%20Question) and a member of our team will do their best to help!
public static var moreQuestionsText: String { return L10n.tr("Mainstrings", "more_questions_text") }
/// Still have a question?
public static var moreQuestionsTitle: String { return L10n.tr("Mainstrings", "more_questions_title") }
/// You have earned the “Mount Master” achievement for taming all the mounts!
public static var mountMasterDescription: String { return L10n.tr("Mainstrings", "mountMasterDescription") }
/// Mount Master
public static var mountMasterTitle: String { return L10n.tr("Mainstrings", "mountMasterTitle") }
/// Mounts
public static var mounts: String { return L10n.tr("Mainstrings", "mounts") }
/// Mute User
public static var muteUser: String { return L10n.tr("Mainstrings", "mute_user") }
/// Do you want to mute this user?
public static var muteUserConfirm: String { return L10n.tr("Mainstrings", "mute_user_confirm") }
/// My Challenges
public static var myChallenges: String { return L10n.tr("Mainstrings", "my_challenges") }
/// My Guilds
public static var myGuilds: String { return L10n.tr("Mainstrings", "my_guilds") }
/// Mystery Sets
public static var mysterySets: String { return L10n.tr("Mainstrings", "mystery_sets") }
/// Mystic Hourglasses
public static var mysticHourglasses: String { return L10n.tr("Mainstrings", "mystic_hourglasses") }
/// Name
public static var name: String { return L10n.tr("Mainstrings", "name") }
/// Never
public static var never: String { return L10n.tr("Mainstrings", "never") }
/// never
public static var neverLowerCase: String { return L10n.tr("Mainstrings", "never_lower_case") }
/// New
public static var new: String { return L10n.tr("Mainstrings", "new") }
/// New Message
public static var newMessage: String { return L10n.tr("Mainstrings", "new_message") }
/// Next
public static var next: String { return L10n.tr("Mainstrings", "next") }
/// Your next prize unlocks in 1 Check-In
public static var nextCheckinPrize1Day: String { return L10n.tr("Mainstrings", "next_checkin_prize_1_day") }
/// Your next prize unlocks in %d Check-Ins
public static func nextCheckinPrizeInXDays(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "next_checkin_prize_in_x_days", p1)
}
/// Your next prize unlocks at %d Check-Ins
public static func nextCheckinPrizeXDays(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "next_checkin_prize_x_days", p1)
}
/// Next prize at %d Check-Ins
public static func nextPrizeAtXCheckins(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "next_prize_at_x_checkins", p1)
}
/// Next prize in %d Check-Ins
public static func nextPrizeInXCheckins(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "next_prize_in_x_checkins", p1)
}
/// No Benefit
public static var noBenefit: String { return L10n.tr("Mainstrings", "no_benefit") }
/// No Camera available
public static var noCamera: String { return L10n.tr("Mainstrings", "no_camera") }
/// no days
public static var noDays: String { return L10n.tr("Mainstrings", "no_days") }
/// No %@
public static func noX(_ p1: String) -> String {
return L10n.tr("Mainstrings", "no_x", p1)
}
/// Not Due
public static var notDue: String { return L10n.tr("Mainstrings", "not_due") }
/// Not enough Gems
public static var notEnoughGems: String { return L10n.tr("Mainstrings", "not_enough_gems") }
/// Not enough Gold
public static var notEnoughGold: String { return L10n.tr("Mainstrings", "not_enough_gold") }
/// Not enough Hourglasses
public static var notEnoughHourglasses: String { return L10n.tr("Mainstrings", "not_enough_hourglasses") }
/// Not getting the right drops? Check out the Market to buy just the things you need!
public static var notGettingDrops: String { return L10n.tr("Mainstrings", "not_getting_drops") }
/// Not Recurring
public static var notRecurring: String { return L10n.tr("Mainstrings", "not_recurring") }
/// Notes
public static var notes: String { return L10n.tr("Mainstrings", "notes") }
/// OK
public static var ok: String { return L10n.tr("Mainstrings", "ok") }
/// Onboarding Tasks
public static var onboardingTasks: String { return L10n.tr("Mainstrings", "onboarding_tasks") }
/// You completed your OnboardingTasks!
public static var onboardingCompleteAchievementTitle: String { return L10n.tr("Mainstrings", "onboardingComplete_achievement_title") }
/// If you want even more, check out Achievements and start collecting!
public static var onboardingCompleteDescription: String { return L10n.tr("Mainstrings", "onboardingCompleteDescription") }
/// You earned 5 Achievements and 100 Gold for your efforts.
public static var onboardingCompleteTitle: String { return L10n.tr("Mainstrings", "onboardingCompleteTitle") }
/// 1 Filter
public static var oneFilter: String { return L10n.tr("Mainstrings", "one_filter") }
/// 1 Item pending
public static var oneItemFound: String { return L10n.tr("Mainstrings", "one_item_found") }
/// 1 Month
public static var oneMonth: String { return L10n.tr("Mainstrings", "one_month") }
/// Onwards
public static var onwards: String { return L10n.tr("Mainstrings", "onwards") }
/// Open
public static var `open`: String { return L10n.tr("Mainstrings", "open") }
/// Open App Store Page
public static var openAppStore: String { return L10n.tr("Mainstrings", "open_app_store") }
/// Open for %@
public static func openFor(_ p1: String) -> String {
return L10n.tr("Mainstrings", "open_for", p1)
}
/// Open Google Play Store
public static var openGooglePlay: String { return L10n.tr("Mainstrings", "open_google_play") }
/// Open Apple ID Subscriptions
public static var openItunes: String { return L10n.tr("Mainstrings", "open_itunes") }
/// You open the Mystery Box and find...
public static var openMysteryItem: String { return L10n.tr("Mainstrings", "open_mystery_item") }
/// Open Profile
public static var openProfile: String { return L10n.tr("Mainstrings", "open_profile") }
/// Open Website
public static var openWebsite: String { return L10n.tr("Mainstrings", "open_website") }
/// Organize By
public static var organizeBy: String { return L10n.tr("Mainstrings", "organize_by") }
/// Own it today for %s or %d Gems
public static func ownTodayFor(_ p1: UnsafePointer<CChar>, _ p2: Int) -> String {
return L10n.tr("Mainstrings", "own_today_for", p1, p2)
}
/// A Party Robe
public static var partyRobe: String { return L10n.tr("Mainstrings", "party_robe") }
/// Your party grew to 4 members!
public static var partyOnDescription: String { return L10n.tr("Mainstrings", "partyOnDescription") }
/// Party On
public static var partyOnTitle: String { return L10n.tr("Mainstrings", "partyOnTitle") }
/// You teamed up with a party member!
public static var partyUpDescription: String { return L10n.tr("Mainstrings", "partyUpDescription") }
/// Party Up
public static var partyUpTitle: String { return L10n.tr("Mainstrings", "partyUpTitle") }
/// Password
public static var password: String { return L10n.tr("Mainstrings", "password") }
/// Pause Damage
public static var pauseDamage: String { return L10n.tr("Mainstrings", "pause_damage") }
/// Pending damage
public static var pendingDamage: String { return L10n.tr("Mainstrings", "pending_damage") }
/// Pending items
public static var pendingItems: String { return L10n.tr("Mainstrings", "pending_items") }
/// %d%% Complete
public static func percentComplete(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "percent_complete", p1)
}
/// %@, Mount Owned
public static func petAccessibilityLabelMountOwned(_ p1: String) -> String {
return L10n.tr("Mainstrings", "pet_accessibility_label_mount_owned", p1)
}
/// %@, Raised %d%%
public static func petAccessibilityLabelRaised(_ p1: String, _ p2: Int) -> String {
return L10n.tr("Mainstrings", "pet_accessibility_label_raised", p1, p2)
}
/// Pets
public static var pets: String { return L10n.tr("Mainstrings", "pets") }
/// Photo URL
public static var photoUrl: String { return L10n.tr("Mainstrings", "photo_url") }
/// Pin
public static var pin: String { return L10n.tr("Mainstrings", "pin") }
/// Plain Backgrounds
public static var plainBackgrounds: String { return L10n.tr("Mainstrings", "plain_backgrounds") }
/// Player
public static var player: String { return L10n.tr("Mainstrings", "player") }
/// Plenty of Potions
public static var plentyOfPotions: String { return L10n.tr("Mainstrings", "plenty_of_potions") }
/// We’re bringing back 10 of the community’s favorite Magic Hatching Potions. Head over to the Market to fill out your collection!
public static var plentyOfPotionsDescription: String { return L10n.tr("Mainstrings", "plenty_of_potions_description") }
/// Ponytail
public static var ponytail: String { return L10n.tr("Mainstrings", "ponytail") }
/// Premium Currency
public static var premiumCurrency: String { return L10n.tr("Mainstrings", "premium_currency") }
/// How it works
public static var promoInfoInstructionsTitle: String { return L10n.tr("Mainstrings", "promo_info_instructions_title") }
/// Limitations
public static var promoInfoLimitationsTitle: String { return L10n.tr("Mainstrings", "promo_info_limitations_title") }
/// Publish Challenge
public static var publishChallenge: String { return L10n.tr("Mainstrings", "publish_challenge") }
/// Purchase Customization
public static var purchaseCustomization: String { return L10n.tr("Mainstrings", "purchase_customization") }
/// Equipment is a way to customize your avatar and improve your stats
public static var purchaseEquipmentDescription: String { return L10n.tr("Mainstrings", "purchase_equipment_description") }
/// Purchase Equipment
public static var purchaseEquipmentTitle: String { return L10n.tr("Mainstrings", "purchase_equipment_title") }
/// Purchase for %d Gems
public static func purchaseForGems(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "purchase_for_gems", p1)
}
/// Purchase for %d
public static func purchaseForWithoutCurrency(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "purchase_for_without_currency", p1)
}
/// You can purchase this customization from the Time Travelers shop
public static var purchaseFromTimeTravelersShop: String { return L10n.tr("Mainstrings", "purchase_from_time_travelers_shop") }
/// Purchase Gems
public static var purchaseGems: String { return L10n.tr("Mainstrings", "purchase_gems") }
/// Purchase the Jubilant Gryphatrice for %d Gems?
public static func purchaseGryphatriceConfirmation(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "purchase_gryphatrice_confirmation", p1)
}
/// Purchase %d
public static func purchaseX(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "purchase_x", p1)
}
/// You purchased %@
public static func purchased(_ p1: String) -> String {
return L10n.tr("Mainstrings", "purchased", p1)
}
/// Equipment can be practical or just fashionable. Raise your stats to get all sorts of benefits to your avatar
public static var purchasedEquipmentDescription: String { return L10n.tr("Mainstrings", "purchasedEquipmentDescription") }
/// Purchased Equipment
public static var purchasedEquipmentTitle: String { return L10n.tr("Mainstrings", "purchasedEquipmentTitle") }
/// Quest
public static var quest: String { return L10n.tr("Mainstrings", "quest") }
/// Quest Completed!
public static var questCompletedTitle: String { return L10n.tr("Mainstrings", "quest_completed_title") }
/// Quest Mechanics
public static var questMechanics: String { return L10n.tr("Mainstrings", "quest_mechanics") }
/// Complete any type of task or use skills to rack up pending damage! Damage will be applied on your next day reset. Strength affects how much damage you do.
public static var questMechanicsBossDescription: String { return L10n.tr("Mainstrings", "quest_mechanics_boss_description") }
/// Damaging a Boss
public static var questMechanicsBossTitle: String { return L10n.tr("Mainstrings", "quest_mechanics_boss_title") }
/// When on a Collection Quest, complete your tasks for a random chance to find a Quest item. Pending items will be applied on your next day reset. Perception boosts item rates.
public static var questMechanicsCollectingDescription: String { return L10n.tr("Mainstrings", "quest_mechanics_collecting_description") }
/// Collecting Quest items
public static var questMechanicsCollectingTitle: String { return L10n.tr("Mainstrings", "quest_mechanics_collecting_title") }
/// Boss damage is calculated each time a Party member checks in throughout the day. This damage is applied the next time you perform an action that syncs with the server. Boss damage is recorded in your Party’s chat.
public static var questMechanicsDamageDescription: String { return L10n.tr("Mainstrings", "quest_mechanics_damage_description") }
/// Bosses lash out for missed Dailies
public static var questMechanicsDamageTitle: String { return L10n.tr("Mainstrings", "quest_mechanics_damage_title") }
/// If you’re struggling to complete your Dailies, you can pause damage from Settings for a break. This will prevent the Boss from hurting you or others, but also pause your own damage. Other members missed Dailies will still cause damage, so be careful out there!
public static var questMechanicsPausingDescription: String { return L10n.tr("Mainstrings", "quest_mechanics_pausing_description") }
/// Pausing damage
public static var questMechanicsPausingTitle: String { return L10n.tr("Mainstrings", "quest_mechanics_pausing_title") }
/// Some difficult bosses have an orange Rage meter under their HP. This meter fills up when participants miss Dailies. When it fills completely, the boss will let out a fearsome attack that does extra damage!
public static var questMechanicsRageDescription: String { return L10n.tr("Mainstrings", "quest_mechanics_rage_description") }
/// Rage meters
public static var questMechanicsRageTitle: String { return L10n.tr("Mainstrings", "quest_mechanics_rage_title") }
/// Quests
public static var quests: String { return L10n.tr("Mainstrings", "quests") }
/// Rage Meter
public static var rageMeter: String { return L10n.tr("Mainstrings", "rage_meter") }
/// Randomize
public static var randomize: String { return L10n.tr("Mainstrings", "randomize") }
/// Reason for report
public static var reasonForReport: String { return L10n.tr("Mainstrings", "reason_for_report") }
/// Recipient
public static var recipient: String { return L10n.tr("Mainstrings", "recipient") }
/// Refresh for new Items
public static var refreshForItems: String { return L10n.tr("Mainstrings", "refresh_for_items") }
/// Reject
public static var reject: String { return L10n.tr("Mainstrings", "reject") }
/// Remember to check off your Dailies!
public static var rememberCheckOffDailies: String { return L10n.tr("Mainstrings", "remember_check_off_dailies") }
/// Reminder
public static var reminder: String { return L10n.tr("Mainstrings", "reminder") }
/// Remove
public static var remove: String { return L10n.tr("Mainstrings", "remove") }
/// Renew Subscription
public static var renewSubscription: String { return L10n.tr("Mainstrings", "renew_subscription") }
/// Want to continue your benefits? You can start a new subscription before this one runs out to keep your benefits active.
public static var renewSubscriptionDescription: String { return L10n.tr("Mainstrings", "renew_subscription_description") }
/// Want to continue your benefits? You can start a new subscription before your gifted one runs out to keep your benefits active.
public static var renewSubscriptionGiftedDescription: String { return L10n.tr("Mainstrings", "renew_subscription_gifted_description") }
/// Repeat Password
public static var repeatPassword: String { return L10n.tr("Mainstrings", "repeat_password") }
/// Reply
public static var reply: String { return L10n.tr("Mainstrings", "reply") }
/// Report
public static var report: String { return L10n.tr("Mainstrings", "report") }
/// Report %@
public static func reportX(_ p1: String) -> String {
return L10n.tr("Mainstrings", "report_x", p1)
}
/// Why are you reporting this %@?
public static func reportXQuestion(_ p1: String) -> String {
return L10n.tr("Mainstrings", "report_x_question", p1)
}
/// Report @%@ for violation?
public static func reportXViolation(_ p1: String) -> String {
return L10n.tr("Mainstrings", "report_x_violation", p1)
}
/// You should only report a %@ that violates the Community Guidelines and/or Terms of Service. Submitting a false report is a violation of Habitica’s Community Guidelines.
public static func reportingDisclaimer(_ p1: String) -> String {
return L10n.tr("Mainstrings", "reporting_disclaimer", p1)
}
/// Reset Tutorials
public static var resetTips: String { return L10n.tr("Mainstrings", "reset_tips") }
/// Reset Streak
public static var resetStreak: String { return L10n.tr("Mainstrings", "resetStreak") }
/// Resubscribe
public static var resubscribe: String { return L10n.tr("Mainstrings", "resubscribe") }
/// Resume Damage
public static var resumeDamage: String { return L10n.tr("Mainstrings", "resume_damage") }
/// Resync
public static var resync: String { return L10n.tr("Mainstrings", "resync") }
/// Resync all
public static var resyncAll: String { return L10n.tr("Mainstrings", "resync_all") }
/// Resync this task
public static var resyncTask: String { return L10n.tr("Mainstrings", "resync_task") }
/// Sale
public static var sale: String { return L10n.tr("Mainstrings", "sale") }
/// Sale ends in %@
public static func saleEndsIn(_ p1: String) -> String {
return L10n.tr("Mainstrings", "sale_ends_in", p1)
}
/// Saturday
public static var saturday: String { return L10n.tr("Mainstrings", "saturday") }
/// Save
public static var save: String { return L10n.tr("Mainstrings", "save") }
/// Scheduled
public static var scheduled: String { return L10n.tr("Mainstrings", "scheduled") }
/// Search
public static var search: String { return L10n.tr("Mainstrings", "search") }
/// Seasonal items available
public static var seasonalPotionsAvailable: String { return L10n.tr("Mainstrings", "seasonal_potions_available") }
/// See you tomorrow
public static var seeYouTomorrow: String { return L10n.tr("Mainstrings", "see_you_tomorrow") }
/// Sell for %d Gold
public static func sell(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "sell", p1)
}
/// Sell for %d
public static func sellNoCurrency(_ p1: Int) -> String {
return L10n.tr("Mainstrings", "sell_no_currency", p1)
}
/// Send
public static var send: String { return L10n.tr("Mainstrings", "send") }
/// Send Gift
public static var sendGift: String { return L10n.tr("Mainstrings", "send_gift") }
/// Shadow Mute User
public static var shadowMuteUser: String { return L10n.tr("Mainstrings", "shadow_mute_user") }
/// Do you want to shadow mute this user?
public static var shadowMuteUserConfirm: String { return L10n.tr("Mainstrings", "shadow_mute_user_confirm") }
/// Share
public static var share: String { return L10n.tr("Mainstrings", "share") }
/// Share Avatar
public static var shareAvatar: String { return L10n.tr("Mainstrings", "share_avatar") }
/// Shirt
public static var shirt: String { return L10n.tr("Mainstrings", "shirt") }
/// Show Details
public static var showDetails: String { return L10n.tr("Mainstrings", "show_details") }
/// Size
public static var size: String { return L10n.tr("Mainstrings", "size") }
/// Skip
public static var skip: String { return L10n.tr("Mainstrings", "skip") }
/// Slim
public static var slim: String { return L10n.tr("Mainstrings", "slim") }
/// Special Items
public static var specialItems: String { return L10n.tr("Mainstrings", "specialItems") }
/// Staff
public static var staff: String { return L10n.tr("Mainstrings", "staff") }
/// Start my day
public static var startMyDay: String { return L10n.tr("Mainstrings", "start_my_day") }
/// Stat Allocation
public static var statAllocation: String { return L10n.tr("Mainstrings", "stat_allocation") }
/// All Habitica characters have four stats that affect the gameplay aspects of Habitica.\n\n**Strength (STR)** affects critical hits and raises damage done to a Quest Boss. Warriors and Rogues gain STR from their class equipment.\n\n**Constitution (CON)** raises your HP and makes you take less damage. Healers and Warriors gain CON from their class equipment.\n\n**Intelligence (INT)** raises the amount of EXP you earn and gives you more Mana. Mages and Healers gain INT from their class equipment.\n\n**Perception (PER)** increases the gold you earn and the rate of finding dropped items. Rogues and Mages gain PER from their class equipment.\n\nAfter level 10, you earn 1 Stat Point every level you gain that you can put into any stat you’d like. You can also equip gear that has different combinations of stat boosts.
public static var statDescription: String { return L10n.tr("Mainstrings", "stat_description") }
/// Streak
public static var streak: String { return L10n.tr("Mainstrings", "streak") }
/// You've completed your Daily for 21 days in a row! Amazing job. Don't break the streak!
public static var streakAchievementDescription: String { return L10n.tr("Mainstrings", "streak_achievement_description") }