/
A0C00Y08.txt
201 lines (164 loc) · 5.98 KB
/
A0C00Y08.txt
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-- Quest: C:\QUESTS\WORKING\A0C00Y08.Qbn.
-- StartsBy: NPC
-- Questee: anyone
-- Questor: peasant
-- Repute: 0
-- QuestId: 8
-- Edited for Daggerfall Unity by Jay_H
Messages: 34
Quest: A0C00Y08
DisplayName: The Assassin
-- Message panels
QRC:
QuestorOffer: [1000]
<ce> My name is unimportant. All you need to know
<ce> is that I need someone who isn't afraid to
<ce> spill a little blood for, say, _gold_ gold. Tell
<ce> me now if you're not interested. Are you willing
<ce> to take this job?
<--->
<ce> Shhh! Keep your voice down. Before I say
<ce> anything else, are you the kind of %ra that
<ce> will kill for gold? How about _gold_ gold?
<--->
<ce> I am looking for someone that won't faint at
<ce> the sight of blood. Human blood. For _gold_ gold,
<ce> would you kill a man?
RefuseQuest: [1001]
<ce> You never saw me.
<--->
<ce> Scram. I don't want anyone to see us talking together.
<--->
<ce> Fine. Be that way.
AcceptQuest: [1002]
<ce> I want _darkb_ killed. The problem is that
<ce> the Dark Brotherhood won't take the job. Something
<ce> about a favor they owe. I need an independent. Do
<ce> the job and get back to me within a week and I'll
<ce> pay you the _gold_ gold. Just ask for _questgiver_.
<ce> I'll be waiting right here for you.
QuestComplete: [1004]
<ce> Revenge is mine! By the way, you had better get
<ce> out of town. I hear the Brotherhood caught wind
<ce> of this. Here's your money, %pcf.
RumorsDuringQuest: [1005]
<ce> I hear _questgiver_ hates _darkb_.
<--->
<ce> _darkb_ is connected to the Dark Brotherhood.
RumorsPostsuccess: [1007]
<ce> Someone slew _darkb_, and in public, no less!
<--->
<ce> Did you hear about the murder? _darkb_
<ce> was slain by an assassin.
<--->
<ce> I never did like _darkb_. I'm glad someone
<ce> finally offed %g2. I hear it was the
<ce> Dark Brotherhood.
QuestorPostsuccess: [1008]
<ce> Keep your voice down. You killed _darkb_
<ce> for me, and I acknowledge the debt, but I don't
<ce> want people thinking I had anything to do with it.
QuestorPostfailure: [1009]
<ce> I hired you to do a job, but you couldn't.
<ce> All you had to do was kill _darkb_.
<ce> Now it's too late, and the Dark Brotherhood
<ce> is after me. Just leave me alone.
QuestLogEntry: [1010]
%qdt:
I accepted a contract to kill _darkb_.
I have a week to get back to _questgiver_
of ___questgiver_ with the deed done.
Message: 1015
<ce> _darkb_ isn't dead! What kind of a fool
<ce> do you take me for, %pcf?
Message: 1021
<ce> Help! Murderer! Help!
Message: 1022
<ce> Cur! What kind of assassin are you? To arms! To arms!
Message: 1023
<ce> I'm hit! %oth.
Message: 1024
<ce> Coward! You attack me without cause or provocation.
Message: 1030
<ce> _questgiver_? I don't know much about %g2.
<ce> Keeps to %g2self.
Message: 1031
<ce> I hear _questgiver_ has some pretty shady friends.
<ce> But you didn't hear it from me.
Message: 1032
<ce> A fine upstanding citizen. Ask anyone.
Message: 1033
<ce> _darkb_ is usually at _place_, but
<ce> I wouldn't get mixed up in %g3 affairs.
<ce> Just a friendly word of advice.
-- Symbols used in the QRC file:
--
-- %g2 occurs 4 times.
-- %g2self occurs 2 times.
-- %g3 occurs 1 time.
-- %oth occurs 2 times.
-- %pcf occurs 4 times.
-- %qdt occurs 1 time.
-- %ra occurs 1 time.
-- ___questgiver_ occurs 2 times.
-- _darkb_ occurs 15 times.
-- _gold_ occurs 9 times.
-- _place_ occurs 1 time.
-- _questgiver_ occurs 8 times.
QBN:
Item _gold_ gold
Person _questgiver_ group Questor anyInfo 1030 rumors 1031
Person _darkb_ face 1 faction The_Dark_Brotherhood remote anyInfo 1032 rumors 1033
Place _place_ local random
Clock _S.00_ 7.00:00 0 flag 1 range 0 1
Foe _bard_ is Bard
Foe _rogue_ is Rogue
Foe _archer_ is Archer
Foe _spellsword_ is Spellsword
-- Quest start-up:
start timer _S.00_
log 1010 step 0
pc at _place_ set _S.11_
place npc _darkb_ at _place_
_S.00_ task:
end quest
_S.01_ task:
restrain foe _archer_
place foe _archer_ at _place_
_S.02_ task:
restrain foe _bard_
place foe _bard_ at _place_
_S.03_ task:
restrain foe _rogue_
place foe _rogue_ at _place_
_S.04_ task:
restrain foe _spellsword_
place foe _spellsword_ at _place_
variable _S.05_
_S.06_ task:
injured _rogue_ saying 1023
injured _archer_ saying 1021
injured _bard_ saying 1022
injured _spellsword_ saying 1024
_S.07_ task:
killed 1 _archer_
killed 1 _bard_
killed 1 _rogue_
killed 1 _spellsword_
change repute with _darkb_ by -20
legal repute -20
--nerfed legal repute, not fair for normal gameplay
_S.08_ task:
clicked npc _questgiver_
_clearclick_ task:
when _S.08_ and not _S.07_
say 1015
clear _S.08_ _clearclick_
--added an additional clear clearclick here. Otherwise this clearing function would stop working after the first click.
_S.10_ task:
when _S.08_ and _S.07_
give pc _gold_
end quest
_S.11_ task:
pick one of _S.01_ _S.02_ _S.03_ _S.04_
hide npc _darkb_