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org.khronos.webgl.kt
1177 lines (1126 loc) · 45.6 KB
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org.khronos.webgl.kt
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/*
* Copyright 2010-2018 JetBrains s.r.o. Use of this source code is governed by the Apache 2.0 license
* that can be found in the license/LICENSE.txt file.
*/
// NOTE: THIS FILE IS AUTO-GENERATED, DO NOT EDIT!
// See libraries/tools/idl2k for details
@file:Suppress("NESTED_CLASS_IN_EXTERNAL_INTERFACE")
package org.khronos.webgl
import kotlin.js.*
import org.w3c.dom.*
import org.w3c.dom.css.*
import org.w3c.dom.events.*
import org.w3c.dom.parsing.*
import org.w3c.dom.svg.*
import org.w3c.dom.url.*
import org.w3c.fetch.*
import org.w3c.files.*
import org.w3c.notifications.*
import org.w3c.performance.*
import org.w3c.workers.*
import org.w3c.xhr.*
public external interface WebGLContextAttributes {
var alpha: Boolean? /* = true */
get() = definedExternally
set(value) = definedExternally
var depth: Boolean? /* = true */
get() = definedExternally
set(value) = definedExternally
var stencil: Boolean? /* = false */
get() = definedExternally
set(value) = definedExternally
var antialias: Boolean? /* = true */
get() = definedExternally
set(value) = definedExternally
var premultipliedAlpha: Boolean? /* = true */
get() = definedExternally
set(value) = definedExternally
var preserveDrawingBuffer: Boolean? /* = false */
get() = definedExternally
set(value) = definedExternally
var preferLowPowerToHighPerformance: Boolean? /* = false */
get() = definedExternally
set(value) = definedExternally
var failIfMajorPerformanceCaveat: Boolean? /* = false */
get() = definedExternally
set(value) = definedExternally
}
@kotlin.internal.InlineOnly
public inline fun WebGLContextAttributes(alpha: Boolean? = true, depth: Boolean? = true, stencil: Boolean? = false, antialias: Boolean? = true, premultipliedAlpha: Boolean? = true, preserveDrawingBuffer: Boolean? = false, preferLowPowerToHighPerformance: Boolean? = false, failIfMajorPerformanceCaveat: Boolean? = false): WebGLContextAttributes {
val o = js("({})")
o["alpha"] = alpha
o["depth"] = depth
o["stencil"] = stencil
o["antialias"] = antialias
o["premultipliedAlpha"] = premultipliedAlpha
o["preserveDrawingBuffer"] = preserveDrawingBuffer
o["preferLowPowerToHighPerformance"] = preferLowPowerToHighPerformance
o["failIfMajorPerformanceCaveat"] = failIfMajorPerformanceCaveat
return o
}
public external abstract class WebGLObject {
}
/**
* Exposes the JavaScript [WebGLBuffer](https://developer.mozilla.org/en/docs/Web/API/WebGLBuffer) to Kotlin
*/
public external abstract class WebGLBuffer : WebGLObject {
}
/**
* Exposes the JavaScript [WebGLFramebuffer](https://developer.mozilla.org/en/docs/Web/API/WebGLFramebuffer) to Kotlin
*/
public external abstract class WebGLFramebuffer : WebGLObject {
}
/**
* Exposes the JavaScript [WebGLProgram](https://developer.mozilla.org/en/docs/Web/API/WebGLProgram) to Kotlin
*/
public external abstract class WebGLProgram : WebGLObject {
}
/**
* Exposes the JavaScript [WebGLRenderbuffer](https://developer.mozilla.org/en/docs/Web/API/WebGLRenderbuffer) to Kotlin
*/
public external abstract class WebGLRenderbuffer : WebGLObject {
}
/**
* Exposes the JavaScript [WebGLShader](https://developer.mozilla.org/en/docs/Web/API/WebGLShader) to Kotlin
*/
public external abstract class WebGLShader : WebGLObject {
}
/**
* Exposes the JavaScript [WebGLTexture](https://developer.mozilla.org/en/docs/Web/API/WebGLTexture) to Kotlin
*/
public external abstract class WebGLTexture : WebGLObject {
}
/**
* Exposes the JavaScript [WebGLUniformLocation](https://developer.mozilla.org/en/docs/Web/API/WebGLUniformLocation) to Kotlin
*/
public external abstract class WebGLUniformLocation {
}
/**
* Exposes the JavaScript [WebGLActiveInfo](https://developer.mozilla.org/en/docs/Web/API/WebGLActiveInfo) to Kotlin
*/
public external abstract class WebGLActiveInfo {
open val size: Int
open val type: Int
open val name: String
}
/**
* Exposes the JavaScript [WebGLShaderPrecisionFormat](https://developer.mozilla.org/en/docs/Web/API/WebGLShaderPrecisionFormat) to Kotlin
*/
public external abstract class WebGLShaderPrecisionFormat {
open val rangeMin: Int
open val rangeMax: Int
open val precision: Int
}
public external interface WebGLRenderingContextBase {
val canvas: HTMLCanvasElement
val drawingBufferWidth: Int
val drawingBufferHeight: Int
fun getContextAttributes(): WebGLContextAttributes?
fun isContextLost(): Boolean
fun getSupportedExtensions(): Array<String>?
fun getExtension(name: String): dynamic
fun activeTexture(texture: Int): Unit
fun attachShader(program: WebGLProgram?, shader: WebGLShader?): Unit
fun bindAttribLocation(program: WebGLProgram?, index: Int, name: String): Unit
fun bindBuffer(target: Int, buffer: WebGLBuffer?): Unit
fun bindFramebuffer(target: Int, framebuffer: WebGLFramebuffer?): Unit
fun bindRenderbuffer(target: Int, renderbuffer: WebGLRenderbuffer?): Unit
fun bindTexture(target: Int, texture: WebGLTexture?): Unit
fun blendColor(red: Float, green: Float, blue: Float, alpha: Float): Unit
fun blendEquation(mode: Int): Unit
fun blendEquationSeparate(modeRGB: Int, modeAlpha: Int): Unit
fun blendFunc(sfactor: Int, dfactor: Int): Unit
fun blendFuncSeparate(srcRGB: Int, dstRGB: Int, srcAlpha: Int, dstAlpha: Int): Unit
fun bufferData(target: Int, size: Int, usage: Int): Unit
fun bufferData(target: Int, data: BufferDataSource?, usage: Int): Unit
fun bufferSubData(target: Int, offset: Int, data: BufferDataSource?): Unit
fun checkFramebufferStatus(target: Int): Int
fun clear(mask: Int): Unit
fun clearColor(red: Float, green: Float, blue: Float, alpha: Float): Unit
fun clearDepth(depth: Float): Unit
fun clearStencil(s: Int): Unit
fun colorMask(red: Boolean, green: Boolean, blue: Boolean, alpha: Boolean): Unit
fun compileShader(shader: WebGLShader?): Unit
fun compressedTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, data: ArrayBufferView): Unit
fun compressedTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, data: ArrayBufferView): Unit
fun copyTexImage2D(target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int): Unit
fun copyTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Unit
fun createBuffer(): WebGLBuffer?
fun createFramebuffer(): WebGLFramebuffer?
fun createProgram(): WebGLProgram?
fun createRenderbuffer(): WebGLRenderbuffer?
fun createShader(type: Int): WebGLShader?
fun createTexture(): WebGLTexture?
fun cullFace(mode: Int): Unit
fun deleteBuffer(buffer: WebGLBuffer?): Unit
fun deleteFramebuffer(framebuffer: WebGLFramebuffer?): Unit
fun deleteProgram(program: WebGLProgram?): Unit
fun deleteRenderbuffer(renderbuffer: WebGLRenderbuffer?): Unit
fun deleteShader(shader: WebGLShader?): Unit
fun deleteTexture(texture: WebGLTexture?): Unit
fun depthFunc(func: Int): Unit
fun depthMask(flag: Boolean): Unit
fun depthRange(zNear: Float, zFar: Float): Unit
fun detachShader(program: WebGLProgram?, shader: WebGLShader?): Unit
fun disable(cap: Int): Unit
fun disableVertexAttribArray(index: Int): Unit
fun drawArrays(mode: Int, first: Int, count: Int): Unit
fun drawElements(mode: Int, count: Int, type: Int, offset: Int): Unit
fun enable(cap: Int): Unit
fun enableVertexAttribArray(index: Int): Unit
fun finish(): Unit
fun flush(): Unit
fun framebufferRenderbuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: WebGLRenderbuffer?): Unit
fun framebufferTexture2D(target: Int, attachment: Int, textarget: Int, texture: WebGLTexture?, level: Int): Unit
fun frontFace(mode: Int): Unit
fun generateMipmap(target: Int): Unit
fun getActiveAttrib(program: WebGLProgram?, index: Int): WebGLActiveInfo?
fun getActiveUniform(program: WebGLProgram?, index: Int): WebGLActiveInfo?
fun getAttachedShaders(program: WebGLProgram?): Array<WebGLShader>?
fun getAttribLocation(program: WebGLProgram?, name: String): Int
fun getBufferParameter(target: Int, pname: Int): Any?
fun getParameter(pname: Int): Any?
fun getError(): Int
fun getFramebufferAttachmentParameter(target: Int, attachment: Int, pname: Int): Any?
fun getProgramParameter(program: WebGLProgram?, pname: Int): Any?
fun getProgramInfoLog(program: WebGLProgram?): String?
fun getRenderbufferParameter(target: Int, pname: Int): Any?
fun getShaderParameter(shader: WebGLShader?, pname: Int): Any?
fun getShaderPrecisionFormat(shadertype: Int, precisiontype: Int): WebGLShaderPrecisionFormat?
fun getShaderInfoLog(shader: WebGLShader?): String?
fun getShaderSource(shader: WebGLShader?): String?
fun getTexParameter(target: Int, pname: Int): Any?
fun getUniform(program: WebGLProgram?, location: WebGLUniformLocation?): Any?
fun getUniformLocation(program: WebGLProgram?, name: String): WebGLUniformLocation?
fun getVertexAttrib(index: Int, pname: Int): Any?
fun getVertexAttribOffset(index: Int, pname: Int): Int
fun hint(target: Int, mode: Int): Unit
fun isBuffer(buffer: WebGLBuffer?): Boolean
fun isEnabled(cap: Int): Boolean
fun isFramebuffer(framebuffer: WebGLFramebuffer?): Boolean
fun isProgram(program: WebGLProgram?): Boolean
fun isRenderbuffer(renderbuffer: WebGLRenderbuffer?): Boolean
fun isShader(shader: WebGLShader?): Boolean
fun isTexture(texture: WebGLTexture?): Boolean
fun lineWidth(width: Float): Unit
fun linkProgram(program: WebGLProgram?): Unit
fun pixelStorei(pname: Int, param: Int): Unit
fun polygonOffset(factor: Float, units: Float): Unit
fun readPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: ArrayBufferView?): Unit
fun renderbufferStorage(target: Int, internalformat: Int, width: Int, height: Int): Unit
fun sampleCoverage(value: Float, invert: Boolean): Unit
fun scissor(x: Int, y: Int, width: Int, height: Int): Unit
fun shaderSource(shader: WebGLShader?, source: String): Unit
fun stencilFunc(func: Int, ref: Int, mask: Int): Unit
fun stencilFuncSeparate(face: Int, func: Int, ref: Int, mask: Int): Unit
fun stencilMask(mask: Int): Unit
fun stencilMaskSeparate(face: Int, mask: Int): Unit
fun stencilOp(fail: Int, zfail: Int, zpass: Int): Unit
fun stencilOpSeparate(face: Int, fail: Int, zfail: Int, zpass: Int): Unit
fun texImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: ArrayBufferView?): Unit
fun texImage2D(target: Int, level: Int, internalformat: Int, format: Int, type: Int, source: TexImageSource?): Unit
fun texParameterf(target: Int, pname: Int, param: Float): Unit
fun texParameteri(target: Int, pname: Int, param: Int): Unit
fun texSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: ArrayBufferView?): Unit
fun texSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, format: Int, type: Int, source: TexImageSource?): Unit
fun uniform1f(location: WebGLUniformLocation?, x: Float): Unit
fun uniform1fv(location: WebGLUniformLocation?, v: Float32Array): Unit
fun uniform1fv(location: WebGLUniformLocation?, v: Array<Float>): Unit
fun uniform1i(location: WebGLUniformLocation?, x: Int): Unit
fun uniform1iv(location: WebGLUniformLocation?, v: Int32Array): Unit
fun uniform1iv(location: WebGLUniformLocation?, v: Array<Int>): Unit
fun uniform2f(location: WebGLUniformLocation?, x: Float, y: Float): Unit
fun uniform2fv(location: WebGLUniformLocation?, v: Float32Array): Unit
fun uniform2fv(location: WebGLUniformLocation?, v: Array<Float>): Unit
fun uniform2i(location: WebGLUniformLocation?, x: Int, y: Int): Unit
fun uniform2iv(location: WebGLUniformLocation?, v: Int32Array): Unit
fun uniform2iv(location: WebGLUniformLocation?, v: Array<Int>): Unit
fun uniform3f(location: WebGLUniformLocation?, x: Float, y: Float, z: Float): Unit
fun uniform3fv(location: WebGLUniformLocation?, v: Float32Array): Unit
fun uniform3fv(location: WebGLUniformLocation?, v: Array<Float>): Unit
fun uniform3i(location: WebGLUniformLocation?, x: Int, y: Int, z: Int): Unit
fun uniform3iv(location: WebGLUniformLocation?, v: Int32Array): Unit
fun uniform3iv(location: WebGLUniformLocation?, v: Array<Int>): Unit
fun uniform4f(location: WebGLUniformLocation?, x: Float, y: Float, z: Float, w: Float): Unit
fun uniform4fv(location: WebGLUniformLocation?, v: Float32Array): Unit
fun uniform4fv(location: WebGLUniformLocation?, v: Array<Float>): Unit
fun uniform4i(location: WebGLUniformLocation?, x: Int, y: Int, z: Int, w: Int): Unit
fun uniform4iv(location: WebGLUniformLocation?, v: Int32Array): Unit
fun uniform4iv(location: WebGLUniformLocation?, v: Array<Int>): Unit
fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit
fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: Boolean, value: Array<Float>): Unit
fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit
fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: Boolean, value: Array<Float>): Unit
fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: Boolean, value: Float32Array): Unit
fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: Boolean, value: Array<Float>): Unit
fun useProgram(program: WebGLProgram?): Unit
fun validateProgram(program: WebGLProgram?): Unit
fun vertexAttrib1f(index: Int, x: Float): Unit
fun vertexAttrib1fv(index: Int, values: dynamic): Unit
fun vertexAttrib2f(index: Int, x: Float, y: Float): Unit
fun vertexAttrib2fv(index: Int, values: dynamic): Unit
fun vertexAttrib3f(index: Int, x: Float, y: Float, z: Float): Unit
fun vertexAttrib3fv(index: Int, values: dynamic): Unit
fun vertexAttrib4f(index: Int, x: Float, y: Float, z: Float, w: Float): Unit
fun vertexAttrib4fv(index: Int, values: dynamic): Unit
fun vertexAttribPointer(index: Int, size: Int, type: Int, normalized: Boolean, stride: Int, offset: Int): Unit
fun viewport(x: Int, y: Int, width: Int, height: Int): Unit
companion object {
val DEPTH_BUFFER_BIT: Int
val STENCIL_BUFFER_BIT: Int
val COLOR_BUFFER_BIT: Int
val POINTS: Int
val LINES: Int
val LINE_LOOP: Int
val LINE_STRIP: Int
val TRIANGLES: Int
val TRIANGLE_STRIP: Int
val TRIANGLE_FAN: Int
val ZERO: Int
val ONE: Int
val SRC_COLOR: Int
val ONE_MINUS_SRC_COLOR: Int
val SRC_ALPHA: Int
val ONE_MINUS_SRC_ALPHA: Int
val DST_ALPHA: Int
val ONE_MINUS_DST_ALPHA: Int
val DST_COLOR: Int
val ONE_MINUS_DST_COLOR: Int
val SRC_ALPHA_SATURATE: Int
val FUNC_ADD: Int
val BLEND_EQUATION: Int
val BLEND_EQUATION_RGB: Int
val BLEND_EQUATION_ALPHA: Int
val FUNC_SUBTRACT: Int
val FUNC_REVERSE_SUBTRACT: Int
val BLEND_DST_RGB: Int
val BLEND_SRC_RGB: Int
val BLEND_DST_ALPHA: Int
val BLEND_SRC_ALPHA: Int
val CONSTANT_COLOR: Int
val ONE_MINUS_CONSTANT_COLOR: Int
val CONSTANT_ALPHA: Int
val ONE_MINUS_CONSTANT_ALPHA: Int
val BLEND_COLOR: Int
val ARRAY_BUFFER: Int
val ELEMENT_ARRAY_BUFFER: Int
val ARRAY_BUFFER_BINDING: Int
val ELEMENT_ARRAY_BUFFER_BINDING: Int
val STREAM_DRAW: Int
val STATIC_DRAW: Int
val DYNAMIC_DRAW: Int
val BUFFER_SIZE: Int
val BUFFER_USAGE: Int
val CURRENT_VERTEX_ATTRIB: Int
val FRONT: Int
val BACK: Int
val FRONT_AND_BACK: Int
val CULL_FACE: Int
val BLEND: Int
val DITHER: Int
val STENCIL_TEST: Int
val DEPTH_TEST: Int
val SCISSOR_TEST: Int
val POLYGON_OFFSET_FILL: Int
val SAMPLE_ALPHA_TO_COVERAGE: Int
val SAMPLE_COVERAGE: Int
val NO_ERROR: Int
val INVALID_ENUM: Int
val INVALID_VALUE: Int
val INVALID_OPERATION: Int
val OUT_OF_MEMORY: Int
val CW: Int
val CCW: Int
val LINE_WIDTH: Int
val ALIASED_POINT_SIZE_RANGE: Int
val ALIASED_LINE_WIDTH_RANGE: Int
val CULL_FACE_MODE: Int
val FRONT_FACE: Int
val DEPTH_RANGE: Int
val DEPTH_WRITEMASK: Int
val DEPTH_CLEAR_VALUE: Int
val DEPTH_FUNC: Int
val STENCIL_CLEAR_VALUE: Int
val STENCIL_FUNC: Int
val STENCIL_FAIL: Int
val STENCIL_PASS_DEPTH_FAIL: Int
val STENCIL_PASS_DEPTH_PASS: Int
val STENCIL_REF: Int
val STENCIL_VALUE_MASK: Int
val STENCIL_WRITEMASK: Int
val STENCIL_BACK_FUNC: Int
val STENCIL_BACK_FAIL: Int
val STENCIL_BACK_PASS_DEPTH_FAIL: Int
val STENCIL_BACK_PASS_DEPTH_PASS: Int
val STENCIL_BACK_REF: Int
val STENCIL_BACK_VALUE_MASK: Int
val STENCIL_BACK_WRITEMASK: Int
val VIEWPORT: Int
val SCISSOR_BOX: Int
val COLOR_CLEAR_VALUE: Int
val COLOR_WRITEMASK: Int
val UNPACK_ALIGNMENT: Int
val PACK_ALIGNMENT: Int
val MAX_TEXTURE_SIZE: Int
val MAX_VIEWPORT_DIMS: Int
val SUBPIXEL_BITS: Int
val RED_BITS: Int
val GREEN_BITS: Int
val BLUE_BITS: Int
val ALPHA_BITS: Int
val DEPTH_BITS: Int
val STENCIL_BITS: Int
val POLYGON_OFFSET_UNITS: Int
val POLYGON_OFFSET_FACTOR: Int
val TEXTURE_BINDING_2D: Int
val SAMPLE_BUFFERS: Int
val SAMPLES: Int
val SAMPLE_COVERAGE_VALUE: Int
val SAMPLE_COVERAGE_INVERT: Int
val COMPRESSED_TEXTURE_FORMATS: Int
val DONT_CARE: Int
val FASTEST: Int
val NICEST: Int
val GENERATE_MIPMAP_HINT: Int
val BYTE: Int
val UNSIGNED_BYTE: Int
val SHORT: Int
val UNSIGNED_SHORT: Int
val INT: Int
val UNSIGNED_INT: Int
val FLOAT: Int
val DEPTH_COMPONENT: Int
val ALPHA: Int
val RGB: Int
val RGBA: Int
val LUMINANCE: Int
val LUMINANCE_ALPHA: Int
val UNSIGNED_SHORT_4_4_4_4: Int
val UNSIGNED_SHORT_5_5_5_1: Int
val UNSIGNED_SHORT_5_6_5: Int
val FRAGMENT_SHADER: Int
val VERTEX_SHADER: Int
val MAX_VERTEX_ATTRIBS: Int
val MAX_VERTEX_UNIFORM_VECTORS: Int
val MAX_VARYING_VECTORS: Int
val MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int
val MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int
val MAX_TEXTURE_IMAGE_UNITS: Int
val MAX_FRAGMENT_UNIFORM_VECTORS: Int
val SHADER_TYPE: Int
val DELETE_STATUS: Int
val LINK_STATUS: Int
val VALIDATE_STATUS: Int
val ATTACHED_SHADERS: Int
val ACTIVE_UNIFORMS: Int
val ACTIVE_ATTRIBUTES: Int
val SHADING_LANGUAGE_VERSION: Int
val CURRENT_PROGRAM: Int
val NEVER: Int
val LESS: Int
val EQUAL: Int
val LEQUAL: Int
val GREATER: Int
val NOTEQUAL: Int
val GEQUAL: Int
val ALWAYS: Int
val KEEP: Int
val REPLACE: Int
val INCR: Int
val DECR: Int
val INVERT: Int
val INCR_WRAP: Int
val DECR_WRAP: Int
val VENDOR: Int
val RENDERER: Int
val VERSION: Int
val NEAREST: Int
val LINEAR: Int
val NEAREST_MIPMAP_NEAREST: Int
val LINEAR_MIPMAP_NEAREST: Int
val NEAREST_MIPMAP_LINEAR: Int
val LINEAR_MIPMAP_LINEAR: Int
val TEXTURE_MAG_FILTER: Int
val TEXTURE_MIN_FILTER: Int
val TEXTURE_WRAP_S: Int
val TEXTURE_WRAP_T: Int
val TEXTURE_2D: Int
val TEXTURE: Int
val TEXTURE_CUBE_MAP: Int
val TEXTURE_BINDING_CUBE_MAP: Int
val TEXTURE_CUBE_MAP_POSITIVE_X: Int
val TEXTURE_CUBE_MAP_NEGATIVE_X: Int
val TEXTURE_CUBE_MAP_POSITIVE_Y: Int
val TEXTURE_CUBE_MAP_NEGATIVE_Y: Int
val TEXTURE_CUBE_MAP_POSITIVE_Z: Int
val TEXTURE_CUBE_MAP_NEGATIVE_Z: Int
val MAX_CUBE_MAP_TEXTURE_SIZE: Int
val TEXTURE0: Int
val TEXTURE1: Int
val TEXTURE2: Int
val TEXTURE3: Int
val TEXTURE4: Int
val TEXTURE5: Int
val TEXTURE6: Int
val TEXTURE7: Int
val TEXTURE8: Int
val TEXTURE9: Int
val TEXTURE10: Int
val TEXTURE11: Int
val TEXTURE12: Int
val TEXTURE13: Int
val TEXTURE14: Int
val TEXTURE15: Int
val TEXTURE16: Int
val TEXTURE17: Int
val TEXTURE18: Int
val TEXTURE19: Int
val TEXTURE20: Int
val TEXTURE21: Int
val TEXTURE22: Int
val TEXTURE23: Int
val TEXTURE24: Int
val TEXTURE25: Int
val TEXTURE26: Int
val TEXTURE27: Int
val TEXTURE28: Int
val TEXTURE29: Int
val TEXTURE30: Int
val TEXTURE31: Int
val ACTIVE_TEXTURE: Int
val REPEAT: Int
val CLAMP_TO_EDGE: Int
val MIRRORED_REPEAT: Int
val FLOAT_VEC2: Int
val FLOAT_VEC3: Int
val FLOAT_VEC4: Int
val INT_VEC2: Int
val INT_VEC3: Int
val INT_VEC4: Int
val BOOL: Int
val BOOL_VEC2: Int
val BOOL_VEC3: Int
val BOOL_VEC4: Int
val FLOAT_MAT2: Int
val FLOAT_MAT3: Int
val FLOAT_MAT4: Int
val SAMPLER_2D: Int
val SAMPLER_CUBE: Int
val VERTEX_ATTRIB_ARRAY_ENABLED: Int
val VERTEX_ATTRIB_ARRAY_SIZE: Int
val VERTEX_ATTRIB_ARRAY_STRIDE: Int
val VERTEX_ATTRIB_ARRAY_TYPE: Int
val VERTEX_ATTRIB_ARRAY_NORMALIZED: Int
val VERTEX_ATTRIB_ARRAY_POINTER: Int
val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int
val IMPLEMENTATION_COLOR_READ_TYPE: Int
val IMPLEMENTATION_COLOR_READ_FORMAT: Int
val COMPILE_STATUS: Int
val LOW_FLOAT: Int
val MEDIUM_FLOAT: Int
val HIGH_FLOAT: Int
val LOW_INT: Int
val MEDIUM_INT: Int
val HIGH_INT: Int
val FRAMEBUFFER: Int
val RENDERBUFFER: Int
val RGBA4: Int
val RGB5_A1: Int
val RGB565: Int
val DEPTH_COMPONENT16: Int
val STENCIL_INDEX: Int
val STENCIL_INDEX8: Int
val DEPTH_STENCIL: Int
val RENDERBUFFER_WIDTH: Int
val RENDERBUFFER_HEIGHT: Int
val RENDERBUFFER_INTERNAL_FORMAT: Int
val RENDERBUFFER_RED_SIZE: Int
val RENDERBUFFER_GREEN_SIZE: Int
val RENDERBUFFER_BLUE_SIZE: Int
val RENDERBUFFER_ALPHA_SIZE: Int
val RENDERBUFFER_DEPTH_SIZE: Int
val RENDERBUFFER_STENCIL_SIZE: Int
val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: Int
val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: Int
val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Int
val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int
val COLOR_ATTACHMENT0: Int
val DEPTH_ATTACHMENT: Int
val STENCIL_ATTACHMENT: Int
val DEPTH_STENCIL_ATTACHMENT: Int
val NONE: Int
val FRAMEBUFFER_COMPLETE: Int
val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: Int
val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int
val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Int
val FRAMEBUFFER_UNSUPPORTED: Int
val FRAMEBUFFER_BINDING: Int
val RENDERBUFFER_BINDING: Int
val MAX_RENDERBUFFER_SIZE: Int
val INVALID_FRAMEBUFFER_OPERATION: Int
val UNPACK_FLIP_Y_WEBGL: Int
val UNPACK_PREMULTIPLY_ALPHA_WEBGL: Int
val CONTEXT_LOST_WEBGL: Int
val UNPACK_COLORSPACE_CONVERSION_WEBGL: Int
val BROWSER_DEFAULT_WEBGL: Int
}
}
/**
* Exposes the JavaScript [WebGLRenderingContext](https://developer.mozilla.org/en/docs/Web/API/WebGLRenderingContext) to Kotlin
*/
public external abstract class WebGLRenderingContext : WebGLRenderingContextBase, RenderingContext {
companion object {
val DEPTH_BUFFER_BIT: Int
val STENCIL_BUFFER_BIT: Int
val COLOR_BUFFER_BIT: Int
val POINTS: Int
val LINES: Int
val LINE_LOOP: Int
val LINE_STRIP: Int
val TRIANGLES: Int
val TRIANGLE_STRIP: Int
val TRIANGLE_FAN: Int
val ZERO: Int
val ONE: Int
val SRC_COLOR: Int
val ONE_MINUS_SRC_COLOR: Int
val SRC_ALPHA: Int
val ONE_MINUS_SRC_ALPHA: Int
val DST_ALPHA: Int
val ONE_MINUS_DST_ALPHA: Int
val DST_COLOR: Int
val ONE_MINUS_DST_COLOR: Int
val SRC_ALPHA_SATURATE: Int
val FUNC_ADD: Int
val BLEND_EQUATION: Int
val BLEND_EQUATION_RGB: Int
val BLEND_EQUATION_ALPHA: Int
val FUNC_SUBTRACT: Int
val FUNC_REVERSE_SUBTRACT: Int
val BLEND_DST_RGB: Int
val BLEND_SRC_RGB: Int
val BLEND_DST_ALPHA: Int
val BLEND_SRC_ALPHA: Int
val CONSTANT_COLOR: Int
val ONE_MINUS_CONSTANT_COLOR: Int
val CONSTANT_ALPHA: Int
val ONE_MINUS_CONSTANT_ALPHA: Int
val BLEND_COLOR: Int
val ARRAY_BUFFER: Int
val ELEMENT_ARRAY_BUFFER: Int
val ARRAY_BUFFER_BINDING: Int
val ELEMENT_ARRAY_BUFFER_BINDING: Int
val STREAM_DRAW: Int
val STATIC_DRAW: Int
val DYNAMIC_DRAW: Int
val BUFFER_SIZE: Int
val BUFFER_USAGE: Int
val CURRENT_VERTEX_ATTRIB: Int
val FRONT: Int
val BACK: Int
val FRONT_AND_BACK: Int
val CULL_FACE: Int
val BLEND: Int
val DITHER: Int
val STENCIL_TEST: Int
val DEPTH_TEST: Int
val SCISSOR_TEST: Int
val POLYGON_OFFSET_FILL: Int
val SAMPLE_ALPHA_TO_COVERAGE: Int
val SAMPLE_COVERAGE: Int
val NO_ERROR: Int
val INVALID_ENUM: Int
val INVALID_VALUE: Int
val INVALID_OPERATION: Int
val OUT_OF_MEMORY: Int
val CW: Int
val CCW: Int
val LINE_WIDTH: Int
val ALIASED_POINT_SIZE_RANGE: Int
val ALIASED_LINE_WIDTH_RANGE: Int
val CULL_FACE_MODE: Int
val FRONT_FACE: Int
val DEPTH_RANGE: Int
val DEPTH_WRITEMASK: Int
val DEPTH_CLEAR_VALUE: Int
val DEPTH_FUNC: Int
val STENCIL_CLEAR_VALUE: Int
val STENCIL_FUNC: Int
val STENCIL_FAIL: Int
val STENCIL_PASS_DEPTH_FAIL: Int
val STENCIL_PASS_DEPTH_PASS: Int
val STENCIL_REF: Int
val STENCIL_VALUE_MASK: Int
val STENCIL_WRITEMASK: Int
val STENCIL_BACK_FUNC: Int
val STENCIL_BACK_FAIL: Int
val STENCIL_BACK_PASS_DEPTH_FAIL: Int
val STENCIL_BACK_PASS_DEPTH_PASS: Int
val STENCIL_BACK_REF: Int
val STENCIL_BACK_VALUE_MASK: Int
val STENCIL_BACK_WRITEMASK: Int
val VIEWPORT: Int
val SCISSOR_BOX: Int
val COLOR_CLEAR_VALUE: Int
val COLOR_WRITEMASK: Int
val UNPACK_ALIGNMENT: Int
val PACK_ALIGNMENT: Int
val MAX_TEXTURE_SIZE: Int
val MAX_VIEWPORT_DIMS: Int
val SUBPIXEL_BITS: Int
val RED_BITS: Int
val GREEN_BITS: Int
val BLUE_BITS: Int
val ALPHA_BITS: Int
val DEPTH_BITS: Int
val STENCIL_BITS: Int
val POLYGON_OFFSET_UNITS: Int
val POLYGON_OFFSET_FACTOR: Int
val TEXTURE_BINDING_2D: Int
val SAMPLE_BUFFERS: Int
val SAMPLES: Int
val SAMPLE_COVERAGE_VALUE: Int
val SAMPLE_COVERAGE_INVERT: Int
val COMPRESSED_TEXTURE_FORMATS: Int
val DONT_CARE: Int
val FASTEST: Int
val NICEST: Int
val GENERATE_MIPMAP_HINT: Int
val BYTE: Int
val UNSIGNED_BYTE: Int
val SHORT: Int
val UNSIGNED_SHORT: Int
val INT: Int
val UNSIGNED_INT: Int
val FLOAT: Int
val DEPTH_COMPONENT: Int
val ALPHA: Int
val RGB: Int
val RGBA: Int
val LUMINANCE: Int
val LUMINANCE_ALPHA: Int
val UNSIGNED_SHORT_4_4_4_4: Int
val UNSIGNED_SHORT_5_5_5_1: Int
val UNSIGNED_SHORT_5_6_5: Int
val FRAGMENT_SHADER: Int
val VERTEX_SHADER: Int
val MAX_VERTEX_ATTRIBS: Int
val MAX_VERTEX_UNIFORM_VECTORS: Int
val MAX_VARYING_VECTORS: Int
val MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int
val MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int
val MAX_TEXTURE_IMAGE_UNITS: Int
val MAX_FRAGMENT_UNIFORM_VECTORS: Int
val SHADER_TYPE: Int
val DELETE_STATUS: Int
val LINK_STATUS: Int
val VALIDATE_STATUS: Int
val ATTACHED_SHADERS: Int
val ACTIVE_UNIFORMS: Int
val ACTIVE_ATTRIBUTES: Int
val SHADING_LANGUAGE_VERSION: Int
val CURRENT_PROGRAM: Int
val NEVER: Int
val LESS: Int
val EQUAL: Int
val LEQUAL: Int
val GREATER: Int
val NOTEQUAL: Int
val GEQUAL: Int
val ALWAYS: Int
val KEEP: Int
val REPLACE: Int
val INCR: Int
val DECR: Int
val INVERT: Int
val INCR_WRAP: Int
val DECR_WRAP: Int
val VENDOR: Int
val RENDERER: Int
val VERSION: Int
val NEAREST: Int
val LINEAR: Int
val NEAREST_MIPMAP_NEAREST: Int
val LINEAR_MIPMAP_NEAREST: Int
val NEAREST_MIPMAP_LINEAR: Int
val LINEAR_MIPMAP_LINEAR: Int
val TEXTURE_MAG_FILTER: Int
val TEXTURE_MIN_FILTER: Int
val TEXTURE_WRAP_S: Int
val TEXTURE_WRAP_T: Int
val TEXTURE_2D: Int
val TEXTURE: Int
val TEXTURE_CUBE_MAP: Int
val TEXTURE_BINDING_CUBE_MAP: Int
val TEXTURE_CUBE_MAP_POSITIVE_X: Int
val TEXTURE_CUBE_MAP_NEGATIVE_X: Int
val TEXTURE_CUBE_MAP_POSITIVE_Y: Int
val TEXTURE_CUBE_MAP_NEGATIVE_Y: Int
val TEXTURE_CUBE_MAP_POSITIVE_Z: Int
val TEXTURE_CUBE_MAP_NEGATIVE_Z: Int
val MAX_CUBE_MAP_TEXTURE_SIZE: Int
val TEXTURE0: Int
val TEXTURE1: Int
val TEXTURE2: Int
val TEXTURE3: Int
val TEXTURE4: Int
val TEXTURE5: Int
val TEXTURE6: Int
val TEXTURE7: Int
val TEXTURE8: Int
val TEXTURE9: Int
val TEXTURE10: Int
val TEXTURE11: Int
val TEXTURE12: Int
val TEXTURE13: Int
val TEXTURE14: Int
val TEXTURE15: Int
val TEXTURE16: Int
val TEXTURE17: Int
val TEXTURE18: Int
val TEXTURE19: Int
val TEXTURE20: Int
val TEXTURE21: Int
val TEXTURE22: Int
val TEXTURE23: Int
val TEXTURE24: Int
val TEXTURE25: Int
val TEXTURE26: Int
val TEXTURE27: Int
val TEXTURE28: Int
val TEXTURE29: Int
val TEXTURE30: Int
val TEXTURE31: Int
val ACTIVE_TEXTURE: Int
val REPEAT: Int
val CLAMP_TO_EDGE: Int
val MIRRORED_REPEAT: Int
val FLOAT_VEC2: Int
val FLOAT_VEC3: Int
val FLOAT_VEC4: Int
val INT_VEC2: Int
val INT_VEC3: Int
val INT_VEC4: Int
val BOOL: Int
val BOOL_VEC2: Int
val BOOL_VEC3: Int
val BOOL_VEC4: Int
val FLOAT_MAT2: Int
val FLOAT_MAT3: Int
val FLOAT_MAT4: Int
val SAMPLER_2D: Int
val SAMPLER_CUBE: Int
val VERTEX_ATTRIB_ARRAY_ENABLED: Int
val VERTEX_ATTRIB_ARRAY_SIZE: Int
val VERTEX_ATTRIB_ARRAY_STRIDE: Int
val VERTEX_ATTRIB_ARRAY_TYPE: Int
val VERTEX_ATTRIB_ARRAY_NORMALIZED: Int
val VERTEX_ATTRIB_ARRAY_POINTER: Int
val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int
val IMPLEMENTATION_COLOR_READ_TYPE: Int
val IMPLEMENTATION_COLOR_READ_FORMAT: Int
val COMPILE_STATUS: Int
val LOW_FLOAT: Int
val MEDIUM_FLOAT: Int
val HIGH_FLOAT: Int
val LOW_INT: Int
val MEDIUM_INT: Int
val HIGH_INT: Int
val FRAMEBUFFER: Int
val RENDERBUFFER: Int
val RGBA4: Int
val RGB5_A1: Int
val RGB565: Int
val DEPTH_COMPONENT16: Int
val STENCIL_INDEX: Int
val STENCIL_INDEX8: Int
val DEPTH_STENCIL: Int
val RENDERBUFFER_WIDTH: Int
val RENDERBUFFER_HEIGHT: Int
val RENDERBUFFER_INTERNAL_FORMAT: Int
val RENDERBUFFER_RED_SIZE: Int
val RENDERBUFFER_GREEN_SIZE: Int
val RENDERBUFFER_BLUE_SIZE: Int
val RENDERBUFFER_ALPHA_SIZE: Int
val RENDERBUFFER_DEPTH_SIZE: Int
val RENDERBUFFER_STENCIL_SIZE: Int
val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: Int
val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: Int
val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Int
val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int
val COLOR_ATTACHMENT0: Int
val DEPTH_ATTACHMENT: Int
val STENCIL_ATTACHMENT: Int
val DEPTH_STENCIL_ATTACHMENT: Int
val NONE: Int
val FRAMEBUFFER_COMPLETE: Int
val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: Int
val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int
val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Int
val FRAMEBUFFER_UNSUPPORTED: Int
val FRAMEBUFFER_BINDING: Int
val RENDERBUFFER_BINDING: Int
val MAX_RENDERBUFFER_SIZE: Int
val INVALID_FRAMEBUFFER_OPERATION: Int
val UNPACK_FLIP_Y_WEBGL: Int
val UNPACK_PREMULTIPLY_ALPHA_WEBGL: Int
val CONTEXT_LOST_WEBGL: Int
val UNPACK_COLORSPACE_CONVERSION_WEBGL: Int
val BROWSER_DEFAULT_WEBGL: Int
}
}
/**
* Exposes the JavaScript [WebGLContextEvent](https://developer.mozilla.org/en/docs/Web/API/WebGLContextEvent) to Kotlin
*/
public external open class WebGLContextEvent(type: String, eventInit: WebGLContextEventInit = definedExternally) : Event {
open val statusMessage: String
}
public external interface WebGLContextEventInit : EventInit {
var statusMessage: String? /* = "" */
get() = definedExternally
set(value) = definedExternally
}
@kotlin.internal.InlineOnly
public inline fun WebGLContextEventInit(statusMessage: String? = "", bubbles: Boolean? = false, cancelable: Boolean? = false, composed: Boolean? = false): WebGLContextEventInit {
val o = js("({})")
o["statusMessage"] = statusMessage
o["bubbles"] = bubbles
o["cancelable"] = cancelable
o["composed"] = composed
return o
}
/**
* Exposes the JavaScript [ArrayBuffer](https://developer.mozilla.org/en/docs/Web/API/ArrayBuffer) to Kotlin
*/
public external open class ArrayBuffer(length: Int) : BufferDataSource {
open val byteLength: Int
fun slice(begin: Int, end: Int = definedExternally): ArrayBuffer
companion object {
fun isView(value: Any?): Boolean
}
}
/**
* Exposes the JavaScript [ArrayBufferView](https://developer.mozilla.org/en/docs/Web/API/ArrayBufferView) to Kotlin
*/
public external interface ArrayBufferView : BufferDataSource {
val buffer: ArrayBuffer
val byteOffset: Int
val byteLength: Int
}
/**
* Exposes the JavaScript [Int8Array](https://developer.mozilla.org/en/docs/Web/API/Int8Array) to Kotlin
*/
public external open class Int8Array : ArrayBufferView {
constructor(length: Int)
constructor(array: Int8Array)
constructor(array: Array<Byte>)
constructor(buffer: ArrayBuffer, byteOffset: Int = definedExternally, length: Int = definedExternally)
open val length: Int
override val buffer: ArrayBuffer
override val byteOffset: Int
override val byteLength: Int
fun set(array: Int8Array, offset: Int = definedExternally): Unit
fun set(array: Array<Byte>, offset: Int = definedExternally): Unit
fun subarray(start: Int, end: Int): Int8Array
companion object {
val BYTES_PER_ELEMENT: Int
}
}
@kotlin.internal.InlineOnly inline operator fun Int8Array.get(index: Int): Byte = asDynamic()[index]
@kotlin.internal.InlineOnly inline operator fun Int8Array.set(index: Int, value: Byte): Unit { asDynamic()[index] = value; }
/**
* Exposes the JavaScript [Uint8Array](https://developer.mozilla.org/en/docs/Web/API/Uint8Array) to Kotlin
*/
public external open class Uint8Array : ArrayBufferView {
constructor(length: Int)
constructor(array: Uint8Array)
constructor(array: Array<Byte>)
constructor(buffer: ArrayBuffer, byteOffset: Int = definedExternally, length: Int = definedExternally)
open val length: Int
override val buffer: ArrayBuffer
override val byteOffset: Int
override val byteLength: Int
fun set(array: Uint8Array, offset: Int = definedExternally): Unit
fun set(array: Array<Byte>, offset: Int = definedExternally): Unit
fun subarray(start: Int, end: Int): Uint8Array
companion object {
val BYTES_PER_ELEMENT: Int
}
}
@kotlin.internal.InlineOnly inline operator fun Uint8Array.get(index: Int): Byte = asDynamic()[index]
@kotlin.internal.InlineOnly inline operator fun Uint8Array.set(index: Int, value: Byte): Unit { asDynamic()[index] = value; }
/**
* Exposes the JavaScript [Uint8ClampedArray](https://developer.mozilla.org/en/docs/Web/API/Uint8ClampedArray) to Kotlin
*/
public external open class Uint8ClampedArray : ArrayBufferView {
constructor(length: Int)
constructor(array: Uint8ClampedArray)
constructor(array: Array<Byte>)
constructor(buffer: ArrayBuffer, byteOffset: Int = definedExternally, length: Int = definedExternally)
open val length: Int
override val buffer: ArrayBuffer
override val byteOffset: Int
override val byteLength: Int
fun set(array: Uint8ClampedArray, offset: Int = definedExternally): Unit
fun set(array: Array<Byte>, offset: Int = definedExternally): Unit
fun subarray(start: Int, end: Int): Uint8ClampedArray