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Performance Roadmap #54

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4 tasks
SimonDanisch opened this issue Nov 20, 2016 · 1 comment
Open
4 tasks

Performance Roadmap #54

SimonDanisch opened this issue Nov 20, 2016 · 1 comment

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@SimonDanisch
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  • We need to unrole this loop for optimal performance
  • In the same loop, it would be great to diff against the previously rendered primitive, to reduce draw calls
  • even better: bake drawcalls for each program and move the entire loop to the GPU
  • Use one big buffer and distribute only views into that buffer
@PallHaraldsson
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[Assuming "unroll"]

Maybe you already know of:

https://github.com/StephenVavasis/Unroll.jl

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