- Visual Studio 2012(vc110)
- 3dsMax 2013/2014/2015/2016
- Houdini 15.0.244.16
Project files of Visual Studio is located in the build folder. To build it is necessary to set the environment variable, please refer to the following.
HOUDINI_ROOT=[your houdini install path]
example:
HOUDINI_ROOT=C:\Program Files\Side Effects Software\Houdini 15.0.244.16
ADSK_3DSMAX_SDK_2016=[your maxsdk path]
example:
ADSK_3DSMAX_SDK_2016=D:\Program Files\Autodesk\3ds Max 2016 SDK\maxsdk
PATH = C:\Program Files\Side Effects Software\Houdini xx.y.zzz\bin;%PATH%
or
PATH = %HOUDINI_ROOT%\bin;%PATH%
Throughout this project I learned a lot from the following:
- HoudiniEngine for Maya
- Exocortex Crate
- Maxsdk samples
The Houdini Engine team has helped me solving the following problems, which led to the development of HAPI2.0.
- DLL collisions between 3dsMax (2015 and 2016) and Houdini Engine
- Conflicting TBB threads between 3dsMax (2013 and 2014) and Houdini Engine