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Houdini Engine for 3dsMax

Binaries

here

Requirements

  • Visual Studio 2012(vc110)
  • 3dsMax 2013/2014/2015/2016
  • Houdini 15.0.244.16

How to Build

Project files of Visual Studio is located in the build folder. To build it is necessary to set the environment variable, please refer to the following.

Environment Variables

HOUDINI

HOUDINI_ROOT
HOUDINI_ROOT=[your houdini install path]
example:
HOUDINI_ROOT=C:\Program Files\Side Effects Software\Houdini 15.0.244.16

3DSMAX

ADSK_3DSMAX_SDK_2013
ADSK_3DSMAX_SDK_2014
ADSK_3DSMAX_SDK_2015
ADSK_3DSMAX_SDK_2016
ADSK_3DSMAX_SDK_2016=[your maxsdk path]
example:
ADSK_3DSMAX_SDK_2016=D:\Program Files\Autodesk\3ds Max 2016 SDK\maxsdk

PATH

PATH = C:\Program Files\Side Effects Software\Houdini xx.y.zzz\bin;%PATH%
or 
PATH = %HOUDINI_ROOT%\bin;%PATH%

Acknowledgement

Throughout this project I learned a lot from the following:

The Houdini Engine team has helped me solving the following problems, which led to the development of HAPI2.0.

  1. DLL collisions between 3dsMax (2015 and 2016) and Houdini Engine
  2. Conflicting TBB threads between 3dsMax (2013 and 2014) and Houdini Engine

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