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DBC.cs
50 lines (43 loc) · 2.91 KB
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DBC.cs
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using System.Collections.Generic;
namespace SpellWork
{
public static class DBC
{
public const string VERSION = "SpellWork 4.0.3 (13117)";
public const string DBC_PATH = "dbc";
public const int MAX_DBC_LOCALE = 16;
public const int MAX_EFFECT_INDEX = 3;
public const int SPELL_ENTRY_FOR_DETECT_LOCALE = 1;
public static Dictionary<uint, SpellEntry> Spell;
public static Dictionary<uint, SpellEffectEntry> SpellEffect;
public static Dictionary<uint, SpellTargetRestrictionsEntry> SpellTargetRestrictions;
public static Dictionary<uint, SpellAuraRestrictionsEntry> SpellAuraRestrictions;
public static Dictionary<uint, SpellCooldownsEntry> SpellCooldowns;
public static Dictionary<uint, SpellCategoriesEntry> SpellCategories;
public static Dictionary<uint, SpellShapeshiftEntry> SpellShapeshift;
public static Dictionary<uint, SpellAuraOptionsEntry> SpellAuraOptions;
public static Dictionary<uint, SpellLevelsEntry> SpellLevels;
public static Dictionary<uint, SpellClassOptionsEntry> SpellClassOptions;
public static Dictionary<uint, SpellCastingRequirementsEntry> SpellCastingRequirements;
public static Dictionary<uint, SpellPowerEntry> SpellPower;
public static Dictionary<uint, SpellInterruptsEntry> SpellInterrupts;
public static Dictionary<uint, SpellEquippedItemsEntry> SpellEquippedItems;
public static Dictionary<uint, SpellRadiusEntry> SpellRadius;
public static Dictionary<uint, SpellCastTimesEntry> SpellCastTimes;
public static Dictionary<uint, SpellRangeEntry> SpellRange;
public static Dictionary<uint, SpellDurationEntry> SpellDuration;
public static Dictionary<uint, SkillLineAbilityEntry> SkillLineAbility;
public static Dictionary<uint, SkillLineEntry> SkillLine;
public static Dictionary<uint, ScreenEffectEntry> ScreenEffect;
public static Dictionary<uint, OverrideSpellDataEntry> OverrideSpellData;
public static Dictionary<uint, string> SpellStrings = new Dictionary<uint, string>();
public static Dictionary<uint, string> SkillLineStrings = new Dictionary<uint, string>();
public static Dictionary<uint, string> SpellRangeStrings = new Dictionary<uint, string>();
public static Dictionary<uint, string> ScreenEffectStrings = new Dictionary<uint, string>();
public static Dictionary<uint, Dictionary<int, SpellEffectEntry>> SpellEffects = new Dictionary<uint, Dictionary<int, SpellEffectEntry>>();
// DB
public static List<Item> ItemTemplate = new List<Item>();
// Locale
public static LocalesDBC Locale { get; set; }
}
}