/
levels.py
289 lines (277 loc) · 14.5 KB
/
levels.py
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import pygame, random
from structures import *
from entities import *
#ROAD PARAMATERS: Position and Orientation
#CAR PARAMETERS: Position and Orientation
def level(level):
roads = pygame.sprite.Group()
cars = pygame.sprite.Group()
lights = pygame.sprite.Group()
intersections = pygame.sprite.Group()
buildings = pygame.sprite.Group()
objectives = {}
if level == "freeplay":
objectives = {"objective": "freeplay", "amount": "freeplay", "time": "freeplay", "tod": 6}
roads.add(road([170, 0], "vertical"))
roads.add(road([570, 0], "vertical"))
roads.add(road([0, 170], "horizontal"))
roads.add(road([0, 370], "horizontal"))
intersections.add(intersection([170, 170]))
intersections.add(intersection([570, 170]))
intersections.add(intersection([170, 370]))
intersections.add(intersection([570, 370]))
lights.add(light([170, 150], "vertical", False, 1))
lights.add(light([570, 150], "vertical", False, 2))
lights.add(light([150, 170], "horizontal", False, 3))
lights.add(light([550, 170], "horizontal", False, 4))
#up
lights.add(light([170, 350], "vertical", False, 5))
lights.add(light([570, 350], "vertical", False, 6))
lights.add(light([150, 370], "horizontal", False, 7))
lights.add(light([550, 370], "horizontal", False, 8))
if level == "survival":
objectives = {"objective": "survival", "amount": "survival", "time": 0, "tod": 6}
roads.add(road([170, 0], "vertical"))
roads.add(road([570, 0], "vertical"))
roads.add(road([0, 170], "horizontal"))
roads.add(road([0, 370], "horizontal"))
intersections.add(intersection([170, 170]))
intersections.add(intersection([570, 170]))
intersections.add(intersection([170, 370]))
intersections.add(intersection([570, 370]))
lights.add(light([170, 150], "vertical", False, 1))
lights.add(light([570, 150], "vertical", False, 2))
lights.add(light([150, 170], "horizontal", False, 3))
lights.add(light([550, 170], "horizontal", False, 4))
# up
lights.add(light([170, 350], "vertical", False, 5))
lights.add(light([570, 350], "vertical", False, 6))
lights.add(light([150, 370], "horizontal", False, 7))
lights.add(light([550, 370], "horizontal", False, 8))
if level == 0:
objectives = {"objective": "cars", "amount": 99, "time": 10, "tod": 14}
roads.add(road([470, 0], "vertical"))
if level == 1:
objectives = {"objective": "cars", "amount": 15, "time": 240, "tod": 10}
roads.add(road([370, 0], "vertical"))
roads.add(road([0, 270], "horizontal"))
lights.add(light([370, 250], "vertical", False, 1))
lights.add(light([350, 270], "horizontal", False, 2))
intersections.add(intersection([370, 270]))
if level == 2:
objectives = {"objective": "cars", "amount": 25, "time": 60, "tod": 12}
roads.add(road([370, 0], "vertical"))
roads.add(road([0, 370], "horizontal"))
lights.add(light([370, 350], "vertical", False, 1))
lights.add(light([370, 150], "vertical", False, 2))
lights.add(light([350, 370], "horizontal", False, 3))
lights.add(light([350, 170], "horizontal", False, 4))
roads.add(road([0, 170], "horizontal"))
intersections.add(intersection([370, 370]))
intersections.add(intersection([370, 170]))
if level == 3:
objectives = {"objective": "cars", "amount": 30, "time": 45, "tod": 13}
roads.add(road([170, 0], "vertical"))
roads.add(road([570, 0], "vertical"))
roads.add(road([0, 270], "horizontal"))
lights.add(light([170, 250], "vertical", False, 1))
lights.add(light([570, 250], "vertical", False, 2))
lights.add(light([150, 270], "horizontal", False, 3))
lights.add(light([550, 270], "horizontal", False, 4))
intersections.add(intersection([170, 270]))
intersections.add(intersection([570, 270]))
if level == 4:
objectives = {"objective": "cars", "amount": 40, "time": 60, "tod": 14}
roads.add(road([0, 120], "horizontal"))
roads.add(road([0, 420], "horizontal"))
roads.add(road([170, 0], "vertical"))
roads.add(road([570, 0], "vertical"))
intersections.add(intersection([170, 120]))
intersections.add(intersection([570, 420]))
intersections.add(intersection([170, 420]))
intersections.add(intersection([570, 120]))
lights.add(light([170, 100], "vertical", False, 1))
lights.add(light([170, 100], "vertical", False, 2))
lights.add(light([150, 120], "horizontal", False, 3))
lights.add(light([150, 120], "horizontal", False, 4))
lights.add(light([170, 400], "vertical", False, 1))
lights.add(light([170, 400], "vertical", False, 2))
lights.add(light([150, 420], "horizontal", False, 3))
lights.add(light([150, 420], "horizontal", False, 4))
lights.add(light([570, 100], "vertical", False, 1))
lights.add(light([570, 100], "vertical", False, 2))
lights.add(light([550, 120], "horizontal", False, 3))
lights.add(light([550, 120], "horizontal", False, 4))
lights.add(light([570, 400], "vertical", False, 1))
lights.add(light([570, 400], "vertical", False, 2))
lights.add(light([550, 420], "horizontal", False, 3))
lights.add(light([550, 420], "horizontal", False, 4))
if level == 5:
objectives = {"objective": "crashes", "amount": 15, "time": 45, "tod": 15}
roads.add(road([0, 270], "horizontal"))
roads.add(road([300, 0], "vertical"))
roads.add(road([500, 0], "vertical"))
intersections.add(intersection([300, 270]))
intersections.add(intersection([500, 270]))
lights.add(light([300, 250], "vertical", False, 1))
lights.add(light([500, 250], "vertical", False, 2))
lights.add(light([280, 270], "horizontal", False, 3))
lights.add(light([480, 270], "horizontal", False, 4))
if level == 6:
objectives = {"objective": "crashes", "amount": 12, "time": 60, "tod": 16}
roads.add(road([370, 0], "vertical"))
roads.add(road([0, 180], "horizontal"))
roads.add(road([0, 360], "horizontal"))
intersections.add(intersection([370, 360]))
intersections.add(intersection([370, 180]))
lights.add(light([350, 180], "horizontal", False, 3))
lights.add(light([350, 360], "horizontal", False, 4))
if level == 7:
objectives = {"objective": "crashes", "amount": 10, "time": 90, "tod": 17}
roads.add(road([370, 0], "vertical"))
roads.add(road([550, 0], "vertical"))
roads.add(road([150, 0], "vertical"))
roads.add(road([0, 270], "horizontal"))
intersections.add(intersection([370, 270]))
intersections.add(intersection([550, 270]))
intersections.add(intersection([150, 270]))
lights.add(light([350, 270], "horizontal", False, 3))
lights.add(light([530, 270], "horizontal", False, 4))
lights.add(light([130, 270], "horizontal", False, 4))
lights.add(light([550, 250], "vertical", False, 4))
lights.add(light([150, 250], "vertical", False, 4))
if level == 8:
objectives = {"objective": "crashes", "amount": 7, "time": 120, "tod": 19}
roads.add(road([180, 0], "vertical"))
roads.add(road([540, 0], "vertical"))
roads.add(road([0, 180], "horizontal"))
roads.add(road([0, 360], "horizontal"))
intersections.add(intersection([180, 180]))
intersections.add(intersection([540, 180]))
intersections.add(intersection([180, 360]))
intersections.add(intersection([540, 360]))
lights.add(light([160, 180], "horizontal", False, 3))
lights.add(light([520, 180], "horizontal", False, 4))
lights.add(light([160, 360], "horizontal", False, 4))
lights.add(light([520, 360], "horizontal", False, 4))
if level == 9:
objectives = {"objective": "anger", "amount": 20, "time": 120, "tod": 22}
roads.add(road([370, 0], "vertical"))
roads.add(road([180, 0], "vertical"))
roads.add(road([540, 0], "vertical"))
roads.add(road([0, 180], "horizontal"))
roads.add(road([0, 360], "horizontal"))
intersections.add(intersection([180, 180]))
intersections.add(intersection([370, 180]))
intersections.add(intersection([540, 180]))
intersections.add(intersection([540, 360]))
intersections.add(intersection([180, 360]))
intersections.add(intersection([370, 360]))
lights.add(light([160, 180], "horizontal", False, 3))
lights.add(light([350, 180], "horizontal", False, 4))
lights.add(light([520, 180], "horizontal", False, 4))
lights.add(light([160, 360], "horizontal", False, 4))
lights.add(light([350, 360], "horizontal", False, 3))
lights.add(light([520, 360], "horizontal", False, 4))
lights.add(light([180, 160], "vertical", False, 3))
lights.add(light([370, 160], "vertical", False, 4))
lights.add(light([540, 160], "vertical", False, 4))
lights.add(light([180, 340], "vertical", False, 4))
lights.add(light([370, 340], "vertical", False, 3))
lights.add(light([540, 340], "vertical", False, 4))
if level == 10:
objectives = {"objective": "anger", "amount": 8, "time": 150, "tod": 0}
roads.add(road([180, 0], "vertical"))
roads.add(road([300, 0], "vertical"))
roads.add(road([420, 0], "vertical"))
roads.add(road([540, 0], "vertical"))
roads.add(road([0, 180], "horizontal"))
roads.add(road([0, 360], "horizontal"))
intersections.add(intersection([180, 180]))
intersections.add(intersection([300, 180]))
intersections.add(intersection([420, 180]))
intersections.add(intersection([540, 180]))
intersections.add(intersection([180, 360]))
intersections.add(intersection([300, 360]))
intersections.add(intersection([420, 360]))
intersections.add(intersection([540, 360]))
lights.add(light([180, 160], "vertical", False, 3))
lights.add(light([300, 160], "vertical", False, 4))
lights.add(light([420, 160], "vertical", False, 3))
lights.add(light([540, 160], "vertical", False, 4))
lights.add(light([180, 340], "vertical", False, 3))
lights.add(light([300, 340], "vertical", False, 4))
lights.add(light([420, 340], "vertical", False, 3))
lights.add(light([540, 340], "vertical", False, 4))
lights.add(light([160, 180], "horizontal", False, 3))
lights.add(light([280, 180], "horizontal", False, 4))
lights.add(light([400, 180], "horizontal", False, 3))
lights.add(light([520, 180], "horizontal", False, 4))
lights.add(light([160, 360], "horizontal", False, 3))
lights.add(light([280, 360], "horizontal", False, 4))
lights.add(light([400, 360], "horizontal", False, 3))
lights.add(light([520, 360], "horizontal", False, 4))
if level == 11:
objectives = {"objective": "anger", "amount": 10, "time": 180, "tod": 2}
roads.add(road([180, 0], "vertical"))
roads.add(road([300, 0], "vertical"))
roads.add(road([420, 0], "vertical"))
roads.add(road([540, 0], "vertical"))
roads.add(road([0, 180], "horizontal"))
roads.add(road([0, 360], "horizontal"))
intersections.add(intersection([180, 180]))
intersections.add(intersection([300, 180]))
intersections.add(intersection([420, 180]))
intersections.add(intersection([540, 180]))
intersections.add(intersection([180, 360]))
intersections.add(intersection([300, 360]))
intersections.add(intersection([420, 360]))
intersections.add(intersection([540, 360]))
lights.add(light([180, 160], "vertical", False, 3))
lights.add(light([300, 160], "vertical", False, 4))
lights.add(light([420, 160], "vertical", False, 3))
lights.add(light([540, 160], "vertical", False, 4))
lights.add(light([180, 340], "vertical", False, 3))
lights.add(light([300, 340], "vertical", False, 4))
lights.add(light([420, 340], "vertical", False, 3))
lights.add(light([540, 340], "vertical", False, 4))
lights.add(light([160, 180], "horizontal", False, 3))
lights.add(light([400, 180], "horizontal", False, 3))
lights.add(light([280, 360], "horizontal", False, 4))
lights.add(light([520, 360], "horizontal", False, 4))
if level == 12:
objectives = {"objective": "anger", "amount": 5, "time": 210, "tod": 5}
roads.add(road([170, 0], "vertical"))
roads.add(road([370, 0], "vertical"))
roads.add(road([570, 0], "vertical"))
roads.add(road([0, 120], "horizontal"))
roads.add(road([0, 270], "horizontal"))
roads.add(road([0, 420], "horizontal"))
intersections.add(intersection([170, 120]))
intersections.add(intersection([370, 270]))
intersections.add(intersection([570, 420]))
intersections.add(intersection([170, 270]))
intersections.add(intersection([370, 420]))
intersections.add(intersection([570, 120]))
intersections.add(intersection([170, 420]))
intersections.add(intersection([370, 120]))
intersections.add(intersection([570, 270]))
lights.add(light([170, 100], "vertical", False, 3))
lights.add(light([370, 250], "vertical", False, 4))
lights.add(light([570, 400], "vertical", False, 3))
lights.add(light([170, 250], "vertical", False, 4))
lights.add(light([370, 400], "vertical", False, 3))
lights.add(light([570, 100], "vertical", False, 4))
lights.add(light([170, 400], "vertical", False, 3))
lights.add(light([370, 100], "vertical", False, 4))
lights.add(light([570, 250], "vertical", False, 4))
lights.add(light([150, 120], "horizontal", False, 3))
lights.add(light([350, 270], "horizontal", False, 4))
lights.add(light([550, 420], "horizontal", False, 3))
lights.add(light([150, 270], "horizontal", False, 4))
lights.add(light([350, 420], "horizontal", False, 3))
lights.add(light([550, 120], "horizontal", False, 4))
lights.add(light([150, 420], "horizontal", False, 3))
lights.add(light([350, 120], "horizontal", False, 4))
lights.add(light([550, 270], "horizontal", False, 4))
return roads, cars, lights, intersections, buildings, objectives