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I must see what is best. Either using Apollo and making it NIL compatible, however I am a bit in fear that NIL and Neil might conflict with each other, so I am not entirely sure this is a good idea, however they should be able to operate separately, so we'll have to see. MonoGame was for NALA only used due to lack of other options at the time (if I had Apollo back then I would not have invented SASKIA as I wouldn't have needed it then, however after translation of NALA SASKIA will remain... I mean, I don't want to edit the scripts and assets anymore when this operation starts).
This will however not start any sooner than the official stable release of the game.
(Finishing this operation will also drop the need for .NET)
The text was updated successfully, but these errors were encountered:
My work to do this for LAURA II (in order to get the Fairy Tale preserved for the future) looks hopeful, and NALA was even developed with a future conversion to C++ in mind... In other words, this is likely to happen once I got the initial game, the LAURA II redo project and the combat engine for the new Star Story game done...
I must see what is best. Either using Apollo and making it NIL compatible, however I am a bit in fear that NIL and Neil might conflict with each other, so I am not entirely sure this is a good idea, however they should be able to operate separately, so we'll have to see. MonoGame was for NALA only used due to lack of other options at the time (if I had Apollo back then I would not have invented SASKIA as I wouldn't have needed it then, however after translation of NALA SASKIA will remain... I mean, I don't want to edit the scripts and assets anymore when this operation starts).
This will however not start any sooner than the official stable release of the game.
(Finishing this operation will also drop the need for .NET)
The text was updated successfully, but these errors were encountered: