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Coordinate trouble #50

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2 tasks done
Tricky1975 opened this issue Dec 29, 2020 · 1 comment
Closed
2 tasks done

Coordinate trouble #50

Tricky1975 opened this issue Dec 29, 2020 · 1 comment
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Apollo This requires me to dig into the Apollo engine itself bug Something isn't working C++ I must use C++ to resolve this characters cosmetic Not a very important thing, but fixing this could make things look better flow: combat
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@Tricky1975
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Tricky1975 commented Dec 29, 2020

image

  • The mispositions of the pointers is something in the underlying APIs so for that I must dive into my C++ code
  • The gauge as a whole is "glued" to the right screen border. Should not be a problem with the modern flat screens we use today (on tube screen this could cause a party to fall outside of the screen), but it just doesn't look cool, now does it).
@Tricky1975 Tricky1975 added bug Something isn't working C++ I must use C++ to resolve this Apollo This requires me to dig into the Apollo engine itself cosmetic Not a very important thing, but fixing this could make things look better characters flow: combat labels Dec 29, 2020
@Tricky1975 Tricky1975 added this to the Beta milestone Dec 29, 2020
@Tricky1975 Tricky1975 added this to To do in Combat via automation Dec 29, 2020
@Tricky1975 Tricky1975 added this to Needs triage in Bugs via automation Dec 29, 2020
Tricky1975 added a commit that referenced this issue Dec 29, 2020
(and also part for the time gauge, but there is still an issue #50)
Tricky1975 added a commit that referenced this issue Dec 29, 2020
This fixes PART of the problem... Unfortunately not the most important part
Tricky1975 added a commit to TrickyGameTools/TQSG that referenced this issue Dec 29, 2020
- Blitting - This is to get things done for PhantasarProductions/StarStory#46
- HotSpot reading - This is to get things done for PhantasarProductions/StarStory#50

Both issues cannot be closed with that yet, though, as for both stuff needs to be done!
(Hey! They didn't build Rome in one day either, as we say in Dutch).
Tricky1975 added a commit to NeilProject/ApolloGameEngine that referenced this issue Dec 29, 2020
This will make things safer as I can now be sure stuff is disposed when images are not longer pointed to. Also this will help me on PhantasarProductions/StarStory#50
@Tricky1975
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Judgement
image

This looks better, but not quite the way it should be

Bugs automation moved this from Needs triage to Closed Dec 29, 2020
Combat automation moved this from To do to Done Dec 29, 2020
Tricky1975 referenced this issue in TrickyGameTools/TQSG Jan 26, 2021
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Labels
Apollo This requires me to dig into the Apollo engine itself bug Something isn't working C++ I must use C++ to resolve this characters cosmetic Not a very important thing, but fixing this could make things look better flow: combat
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