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To do: Enemy should be unavailable if killed or removed #55

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2 tasks done
Tricky1975 opened this issue Jan 20, 2021 · 1 comment
Closed
2 tasks done

To do: Enemy should be unavailable if killed or removed #55

Tricky1975 opened this issue Jan 20, 2021 · 1 comment

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@Tricky1975
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Tricky1975 commented Jan 20, 2021

The property "Available" will for enemies for now always return true. It should however return false if an enemy is no longer available.

  • On death enemy should fade away first, and when faded away be Available should return true
  • The moves Münchhousen, Big Stomp and Smoke Bomb, which remove enemies from battle (as long as they are not bosses) should immediately cause Available to be put to "False"

Note: Now it is very likely that I will dead enemies once the system completely handled them flag as "removed" as well... Saves me a lot of trouble, actually...

@Tricky1975 Tricky1975 added this to the Beta milestone Jan 20, 2021
@Tricky1975 Tricky1975 added this to To do in Combat via automation Jan 20, 2021
@Tricky1975
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Done already, but I forgot to close this!

Combat automation moved this from To do to Done Feb 9, 2021
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