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When "LoadMap" is called from a MapScript (which will usually be the case), I must not forget to delay the actual load until the mapscript has been taken care of.
#8
Closed
Tricky1975 opened this issue
Sep 16, 2020
· 2 comments
(The reason I don't do this right away is not because it's hard, as it's actually quite easy, but it's very delicate and I can't test it right now, so it has to wait until I can test it!)
Neglecting this will cause the game to crash, due to C++ having no garbage collector and the destruction routines therefore being merciless.
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