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When "LoadMap" is called from a MapScript (which will usually be the case), I must not forget to delay the actual load until the mapscript has been taken care of. #8

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Tricky1975 opened this issue Sep 16, 2020 · 2 comments
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Important reminder Stuff I simply should not forget, but due to the long term I likely will
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@Tricky1975
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Neglecting this will cause the game to crash, due to C++ having no garbage collector and the destruction routines therefore being merciless.

@Tricky1975 Tricky1975 added reminder Stuff I simply should not forget, but due to the long term I likely will Important labels Sep 16, 2020
@Tricky1975 Tricky1975 added this to the Beta milestone Sep 16, 2020
@Tricky1975
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(The reason I don't do this right away is not because it's hard, as it's actually quite easy, but it's very delicate and I can't test it right now, so it has to wait until I can test it!)

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Done

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