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MapScaler 1.4

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@RattleSN4K3 RattleSN4K3 released this 08 Apr 03:51
· 1 commit to pure since this release

This is a simple script to be used in the editor which allows to scale the current level.

Compatibility: built on Build 2926870 (3/31/2016)
Type: Blueprint

Changelog v1.4:

  • Added: Optional native backend
  • Added: Matinee sequences scaling (movement track)
  • Added: Light properties scaling (e.g. Directional, Point, Sky)
  • Added: Fog properties scaling (Exponential, Atmospheric)
  • Added: Undo data updates for new actors
  • Added: Option to scale selected objects only
  • Added: Option to choose custom pivot (for scaling)
  • Added: Option to store and restore selection actors
  • Added: Map info in data section
  • Added: Ignoring additional actors when scaling (Pickup token, Camera actors)
  • Added: Info about resulting scale if multiple scaling processes were done
  • ADded: Properly revert scaling for mixed undo data (all/selected)
  • Added: Option to use pivot's bounding instead of center
  • Removed: Component scaling not used anymore
  • Changed: Transform selection restored (for proper grid)
  • Changed: Proper data size calculation
  • Changed: Proper tooltips for various properties
  • Changed: Minor changes to clean up code
  • Fixed: Crash for scaling with a factor of 0.0
  • Optimized: Aligning of pickup classes (and tokens)
  • Optimized: Dropping actors' initialization
  • Optimized: Iteration of undo data
  • Optimized: Snapshot data check

Experimental:

  • Added: Mirror mode