This is a simple script to be used in the editor which allows to scale the current level.
Compatibility: built on Build 2926870 (3/31/2016)
Type: Blueprint
Changelog v1.4:
- Added: Optional native backend
- Added: Matinee sequences scaling (movement track)
- Added: Light properties scaling (e.g. Directional, Point, Sky)
- Added: Fog properties scaling (Exponential, Atmospheric)
- Added: Undo data updates for new actors
- Added: Option to scale selected objects only
- Added: Option to choose custom pivot (for scaling)
- Added: Option to store and restore selection actors
- Added: Map info in data section
- Added: Ignoring additional actors when scaling (Pickup token, Camera actors)
- Added: Info about resulting scale if multiple scaling processes were done
- ADded: Properly revert scaling for mixed undo data (all/selected)
- Added: Option to use pivot's bounding instead of center
- Removed: Component scaling not used anymore
- Changed: Transform selection restored (for proper grid)
- Changed: Proper data size calculation
- Changed: Proper tooltips for various properties
- Changed: Minor changes to clean up code
- Fixed: Crash for scaling with a factor of 0.0
- Optimized: Aligning of pickup classes (and tokens)
- Optimized: Dropping actors' initialization
- Optimized: Iteration of undo data
- Optimized: Snapshot data check
Experimental:
- Added: Mirror mode