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CVector.cpp
81 lines (66 loc) · 2.12 KB
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CVector.cpp
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/***************************************************************************
* Copyright (C) 2006 by Ismael Barros (Raziel) *
* razielmine@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "CVector.hpp"
void Vec::normalize(void)
{
float mod = module();
x /= mod;
y /= mod;
z /= mod;
}
void Vec::reverse(void)
{
x = -x;
y = -y;
z = -z;
}
Vec& Vec::operator+=(Vec u)
{
x += u.x;
y += u.y;
y += u.z;
return *this;
}
Vec& Vec::operator-=(Vec u)
{
x -= u.x;
y -= u.y;
y -= u.z;
return *this;
}
Vec& Vec::operator*=(float s)
{
x *= s;
y *= s;
y *= s;
return *this;
}
Vec& Vec::operator/=(float s)
{
x /= s;
y /= s;
y /= s;
return *this;
}
#include <iostream>
std::ostream& operator<< (std::ostream& out, const Vec& p )
{
return out << '(' << p.x << ' ' << p.y << ' ' << p.z << ')';
}