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Investigate potentially glitchy audio when many microbe sounds playing at once (audio latency) #5050

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hhyyrylainen opened this issue Apr 19, 2024 · 2 comments

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@hhyyrylainen
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Launcher has an option now to increase the audio latency, which may fix this. If the audio problems are common enough, we might want to increase the default audio latency in the Godot settings for Thrive. It doesn't seem like it is possible to modify the audio latency once the game is running so this may not be possible to implement in the Thrive settings directly.

@hhyyrylainen hhyyrylainen added this to Features for next release in Thrive Planning Apr 19, 2024
@hhyyrylainen hhyyrylainen moved this from Features for next release to Low priority bugs / issues in Thrive Planning Apr 19, 2024
@hhyyrylainen
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At least one user has reported that increasing the audio latency setting helps: https://community.revolutionarygamesstudio.com/t/0-6-6-release-candidate/7421/5?u=hhyyrylainen so we might get by with slightly increasing the default audio latency.

@hhyyrylainen hhyyrylainen added this to the Release 0.6.7 milestone Apr 25, 2024
@hhyyrylainen
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I've increased the audio latency up to 20ms, but maybe 25ms would be more of a sweetspot (as I get some crackling audio in the benchmark at that 20ms figure but it is greatly reduced).

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