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raster_source_helper.cc
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raster_source_helper.cc
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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/playback/raster_source_helper.h"
#include "base/trace_event/trace_event.h"
#include "cc/debug/debug_colors.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/skia_util.h"
namespace cc {
void RasterSourceHelper::PrepareForPlaybackToCanvas(
SkCanvas* canvas,
const gfx::Rect& canvas_bitmap_rect,
const gfx::Rect& canvas_playback_rect,
const gfx::Rect& source_rect,
float contents_scale,
SkColor background_color,
bool clear_canvas_with_debug_color,
bool requires_clear) {
bool partial_update = canvas_bitmap_rect != canvas_playback_rect;
if (!partial_update)
canvas->discard();
if (clear_canvas_with_debug_color) {
// Any non-painted areas in the content bounds will be left in this color.
if (!partial_update) {
canvas->clear(DebugColors::NonPaintedFillColor());
} else {
canvas->save();
canvas->clipRect(gfx::RectToSkRect(
canvas_playback_rect - canvas_bitmap_rect.OffsetFromOrigin()));
canvas->drawColor(DebugColors::NonPaintedFillColor());
canvas->restore();
}
}
// If this raster source has opaque contents, it is guaranteeing that it will
// draw an opaque rect the size of the layer. If it is not, then we must
// clear this canvas ourselves.
if (requires_clear) {
TRACE_EVENT_INSTANT0("cc", "SkCanvas::clear", TRACE_EVENT_SCOPE_THREAD);
// Clearing is about ~4x faster than drawing a rect even if the content
// isn't covering a majority of the canvas.
if (!partial_update) {
canvas->clear(SK_ColorTRANSPARENT);
} else {
canvas->save();
canvas->clipRect(gfx::RectToSkRect(
canvas_playback_rect - canvas_bitmap_rect.OffsetFromOrigin()));
canvas->drawColor(SK_ColorTRANSPARENT, SkXfermode::kClear_Mode);
canvas->restore();
}
} else {
// Even if completely covered, for rasterizations that touch the edge of the
// layer, we also need to raster the background color underneath the last
// texel (since the recording won't cover it) and outside the last texel
// (due to linear filtering when using this texture).
gfx::Rect content_rect =
gfx::ToEnclosingRect(gfx::ScaleRect(source_rect, contents_scale));
// The final texel of content may only be partially covered by a
// rasterization; this rect represents the content rect that is fully
// covered by content.
gfx::Rect deflated_content_rect = content_rect;
deflated_content_rect.Inset(0, 0, 1, 1);
deflated_content_rect.Intersect(canvas_playback_rect);
if (!deflated_content_rect.Contains(canvas_playback_rect)) {
if (clear_canvas_with_debug_color) {
// Any non-painted areas outside of the content bounds are left in
// this color. If this is seen then it means that cc neglected to
// rerasterize a tile that used to intersect with the content rect
// after the content bounds grew.
canvas->save();
canvas->translate(-canvas_bitmap_rect.x(), -canvas_bitmap_rect.y());
canvas->clipRect(gfx::RectToSkRect(content_rect),
SkRegion::kDifference_Op);
canvas->drawColor(DebugColors::MissingResizeInvalidations(),
SkXfermode::kSrc_Mode);
canvas->restore();
}
// Drawing at most 2 x 2 x (canvas width + canvas height) texels is 2-3X
// faster than clearing, so special case this.
canvas->save();
canvas->translate(-canvas_bitmap_rect.x(), -canvas_bitmap_rect.y());
gfx::Rect inflated_content_rect = content_rect;
// Only clear edges that will be inside the canvas_playback_rect, else we
// clear things that are still valid from a previous raster.
inflated_content_rect.Inset(0, 0, -1, -1);
inflated_content_rect.Intersect(canvas_playback_rect);
canvas->clipRect(gfx::RectToSkRect(inflated_content_rect),
SkRegion::kReplace_Op);
canvas->clipRect(gfx::RectToSkRect(deflated_content_rect),
SkRegion::kDifference_Op);
canvas->drawColor(background_color, SkXfermode::kSrc_Mode);
canvas->restore();
}
}
}
} // namespace cc