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Changelog.md

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#March22-Lua Changelog ##NOTE: I hardly ever remember what I add per version, so it may be

v0.7.0

  • Dropped lpp-vita support in favour of LÖVE
    • Can still fork the other branch for PSVita/Visual Novels
  • Converted to Interactive Novel engine
  • M22toLua added
    • Converts m22 script
    • Refer to M22 documentation
    • Better and more reliable for devs than RPY script
      • RPYtoLua should be used for porting, M22 for developing
  • NOTE: Some code in the 'engine' is built for purpose

v0.6.7

  • Fixed bug/typo with active music in savegame
  • Long-text support from RPYtoLua

v0.6.6

  • Added active music to savegame
  • Multiple script support
    • Checks if iscene exists in current script; if not, loads necessary script then jumps to it
    • Seems to work on PC, don't know about PSVita yet
    • Needs more assets to really test, though
  • Updated RPYtoLua
    • Outputs .lua files instead of .rpy.lua files (because it breaks the crap out of love2d)
  • Working on an automated installer script so as to not violate Katawa Shoujo's license (see installer folder)

v0.6.5

  • Wrapper for LÖVE
    • Means can dev on PC/Mac/Linux without a PSVita
    • Still needs PSVita for debugging console-specific stuff though
  • Added explicit garbage collection in hopes it fixes running out of RAM
  • Fixed savegames only working when saved during narrative
  • Todo:
    • Add active music to savegame
    • Test multiple script deployment
    • Music file streaming from storage as opposed to preloading
    • Update RPYtoLua to remove .rpy from end of script name so it doesn't end up as "file.rpy.lua"
      • Breaks love2d for some reason

v0.6.3

  • Decision trees
    • Handled by imachine.lua
    • Scripts call "MakeDecision()" with the appropriate parameters
    • This function hijacks the framebuffer to draw the decisions onscreen.
  • Saving/loading
    • Works well enough for one load, but fails at line 172 (one of the music tracks) for the script
    • Probably a RAM issue; some sounds not getting freed properly?
    • Should try and stream from storage instead of preloading.
  • New RPYtoLua specifically for compiling imachine.lua

v0.5.0

  • Fixed every bug listed on the first binary release
    • Refer to that buglist; it pretty much is the changelog for this version

v0.4.0

  • Added fadein/out for drawcharacter and clearcharacter
  • Added typewriter effect
    • Breaks unicode characters
  • Improved stability of RPYtoLua when it comes to animations

v0.3.5

  • Added per-script loading of character sprites to RPYtoLua
    • And subsequent drawing/clearing to March22-Lua
    • Garbage cleanup was already in place? Need to verify.
  • Improved new-script loading to be more stable
  • Probably some other stuff; I forget

v0.3.0

  • Added ability to load new scripts
  • Improved RPYtoLua stability
  • Added garbage cleanup to loading new script (unloads graphics/sounds from [V]RAM)
  • Added function to add characters to screen
    • Uses "twoleft", "offscreenleft" and "center" for positioning
    • This needs to be added to RPYtoLua though
    • Also needs animation

v0.2.0

  • Improved script loading
  • Added a loading bar function
  • RPYtoLua
    • C++ program that converts RPY script to March22-Lua-compliant Lua script.
    • Currently only converts dialogue and sound/background changes, with no transition.
    • Requires setup to charnames and charnames_fixed, similar to RPY-eBook.
  • Other stuff I probably forgot.

v0.1.0

  • Initial commit