/
world.hpp
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/
world.hpp
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// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef HEADER_SUPERTUX_SUPERTUX_WORLD_HPP
#define HEADER_SUPERTUX_SUPERTUX_WORLD_HPP
#include <squirrel.h>
#include <string>
#include <vector>
#include "util/currenton.hpp"
class PlayerStatus;
class World : public Currenton<World>
{
public:
World();
~World();
void set_savegame_filename(const std::string& filename);
void load(const std::string& filename);
void save_state();
void load_state();
unsigned int get_num_levels() const;
int get_num_solved_levels() const;
const std::string& get_level_filename(unsigned int i) const;
const std::string& get_basedir() const;
const std::string& get_title() const;
PlayerStatus* get_player_status() const { return player_status.get(); }
void run();
private:
std::string m_worldmap_filename;
struct Level
{
Level() : fullpath(), name() {}
std::string fullpath;
std::string name;
};
std::vector<Level> levels;
std::string basedir;
std::string savegame_filename;
HSQOBJECT world_thread;
std::string title;
std::string description;
std::unique_ptr<PlayerStatus> player_status;
public:
bool hide_from_contribs;
bool is_levelset;
private:
World(const World&) = delete;
World& operator=(const World&) = delete;
};
#endif
/* EOF */