/
weak_block.hpp
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/
weak_block.hpp
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// SuperTux - Weak Block
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
#define HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
#include "object/moving_sprite.hpp"
#include "supertux/physic.hpp"
#include "object/bullet.hpp"
/**
* A block that can be destroyed by Bullet hits
*/
class WeakBlock : public MovingSprite
{
public:
WeakBlock(const Reader& lisp);
HitResponse collision(GameObject& other, const CollisionHit& hit);
void update(float elapsed_time);
void draw(DrawingContext& context);
protected:
/**
* called by self when hit by a bullet
*/
void startBurning();
/**
* pass hit to nearby WeakBlock objects
*/
void spreadHit();
private:
enum State {
STATE_NORMAL, /**< default state */
STATE_BURNING, /**< on fire, still solid */
STATE_DISINTEGRATING /**< crumbling to dust, no longer solid */
};
State state;
bool linked;
virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit);
Color light;
SpritePtr lightsprite;
};
#endif
/* EOF */