/
bonus_block.hpp
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/
bonus_block.hpp
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// SuperTux
// Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef HEADER_SUPERTUX_OBJECT_BONUS_BLOCK_HPP
#define HEADER_SUPERTUX_OBJECT_BONUS_BLOCK_HPP
#include "object/block.hpp"
#include "object/moving_sprite.hpp"
class BonusBlock : public Block
{
public:
BonusBlock(const Vector& pos, int data);
BonusBlock(const Reader& lisp);
virtual ~BonusBlock();
HitResponse collision(GameObject& other, const CollisionHit& hit);
void try_open(Player *player);
enum Contents {
CONTENT_COIN,
CONTENT_FIREGROW,
CONTENT_ICEGROW,
CONTENT_STAR,
CONTENT_1UP,
CONTENT_CUSTOM,
CONTENT_SCRIPT,
CONTENT_LIGHT
};
protected:
virtual void hit(Player& player);
public:
Contents contents;
MovingObject* object;
int hit_counter;
void draw(DrawingContext& context);
private:
BonusBlock(const BonusBlock&);
BonusBlock& operator=(const BonusBlock&);
std::string sprite_name;
std::string script;
SurfacePtr lightsprite;
};
#endif
/* EOF */