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Releases: TES5Edit/TES5Edit

xedit-4.1.2p

04 Jan 15:34
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xedit-4.1.2p Pre-release
Pre-release

What's new in xEdit 4.1.2p?

Bugfixes

  • #649 - Right pane filter bug
  • #654 - [FO4] Check for Errors: reports error when a region / object list has SCOL entries
  • #659 - When comparing records, right-clicking to Expand All produces a contextual menu that hangs the Expand All functionality
  • #669 - CELL at 0,0 may be spuriously added to worldspaces during cleaning.
  • #670 - [FO4] Damage magic effects mislabelled subrecord
  • #674 - Invalid ITMs may be reported in rare cases when form versions differ
  • #676 - Ghosted ESPs and Modgroups
  • #678 - AccessViolation while generating conflict status in rare cases
  • #691 - [FO4/FO76] Copying CELL data into a file can cause landscape collision to be re-enabled when it shouldn't
  • #694 - scheduled save from save failure not removed on subsequent successes
  • #695 - Typo in Weap>DNAM>Animation Type: Balistic -> Ballistic
  • #682 - The path bar covers the forward and back buttons if the window is too small
  • #696 - Double Listing of "Decrease Equip Time" in Weapon Mod Effect
  • #697 - Cannot apply scripts using Classes, SysUtils, StrUtils or Windows units
  • #708 - "Clean masters" function doesn't remove all masters at first use
  • #718 - access violation when holding delete
  • #720 - wrong order for FNAM and LNAM in MUST
  • #721 - The MTNM field in RACE record is written with unnecessary terminating 0 byte
  • #729 - LODGen can fail with references that have NULL or unresolvable Base FormIDs
  • #732 - New CK leaves Base record listed for deleted REFRs, should not be marked as error
  • #733 - changing the form id of an overridden record doesn't update the link between original and override until restart
  • #734 - right side window's record overrides don't focus on currently selected mod
  • #737 - Ambiguity in Skyrim's QUST definition
  • #747 - Ambiguity in Skyrim's PACK definition
  • #748 - Changing ANAM in Skyrim's PACK does not update the CNAM prompt
  • #750 - form id override's id changes while the original fails in case id number's changed to an existing id
  • (reported on Discord) - cleaning Dragonborn.esm can make Boars non-aggressive
  • (reported on Discord) - crash in NAVM when triangle edge is flagged as edge link, but the number stored in the edge field can't look up a valid external NAVM via the Edge Links table
  • (reported on Discord) - VeryQuickShowConflicts may very rarely not show certain conflicts
  • (reported on Discord) - Hardcoded (FormID < 800) records are not handled correctly in modules that don't have the game master as a master
  • (reported on Discord) - adding a new module after having performed a "Compare To" puts the new module at the wrong load order
  • (reported on Discord) - error when copying nif blocks with skinning
  • (reported on Discord) - double click on integer and float elements does not show in-place editor if they are inside a union
  • (reported on Discord) - in very rare cases, a change might not result in the file being marked as having unsaved changes
  • (reported on Discord) - changing the FormID of a record might not always update the FormID of the "Children of" group for that record
  • (reported on Discord) - Module selection misbehaves for modules with missing masters
  • (reported on Discord) - [TES5/SSE] BOOKs teaching SPELs should not allow NULL
  • (found by developer) - TdfElement.LoadFromResource does not report if the resource can't be found
  • (found by developer) - Quick [Auto] Clean allows selecting the game master (which makes no sense)
  • (found by developer) - [FO4] incorrect subrecord order in CELL
  • (found by developer) - injected records are not showing up in drop down of FormID in-place editor
  • (found by developer) - orphaned "Children of" groups can cause Asserts when trying to display them in the nav tree view

Minor changes

  • #637 - [FO4/FO76] TTEB - Unknown in RACE record is "Blend Operation"
  • #679 - [FO4/FO76] VISI and PCMB subrecords decoding
  • #722 - suffix removal during formid copying
  • #731 - [FO4] "Unknown 11" in the "Data-Flags" subrecord of CELL records is "Hidden from Interior Cell List"
  • [FO3/FNV] Flag 0 in BOOK means "Scroll"
  • [FO3/FNV] make "RuntimeScriptProfiler xSE Extension Log" available
  • Report error records in PrepareSave with full path instead of just their name
  • Show tooltip hint for View column headers
  • Show indices for unsorted SubRecord Arrays
  • [TES5/SSE] added ENCH to Knowable Forms
  • Allow assigning to deleted records
  • Experts can activate an option which enables an extended FormID space (001-FFF instead of 800-FFF) when compacting for ESL
  • Check for Errors now reports invalid ObjectID in light modules and HITMEs

Shortened Parameters

Some parameters can be specified in a shortened way now:

  • -quickshowconflicts as -qsc
  • -veryquickshowconflicts as -vqsc
  • -autogamelink as -agl
  • -quickclean as -qc
  • -quickautoclean as -qac

Changes to QuickAutoClean

As a fix for a problem in Dawnguard.esm (see details below in previous version) QAC was marking all records in a to be cleaned file as modified, which made xEdit assemble these records from parsed data instead of just writing out the bytes that were read when the file was loaded.

This resulted in problems when cleaning Dragonborn.esm (and possibly other files).

xEdit is now only marking all records as modified in Dawnguard.esm

This behaviour can be controlled with 2 parameters:

  • -NoAutoMarkModified prevents mark modified from being applied to Dawnguard.esm (resulting in the Soul Cairn error described below)
  • -ForceMarkModified always applies mark modified to the cleaned file (if there was anything to clean)

xedit-4.0.2

18 Mar 05:37
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What's new in xEdit 4.0.2?

Ko-Fi

A number of users asked for a way to support xEdit development without using Patreon and/or PayPal.

It is now possible to support xEdit development with both one time and monthly donations via Ko-Fi, charged directly to a credit card using stripe.com (or via PayPal) in AU$.

The Ko-Fi Page is linked via the Ko-Fi button in the top right corner of the main form.

GamerPoets Videos

A new "Videos" button has been added in the top right corner of the main form.

This will open a YouTube playlist with xEdit specific videos by GamerPoets.

Bugfixes

  • #634 - [FO4] Unknown Perk Entrypoint 157
  • #636 - Adding a script fragment to a Quest's VMAD record doesn't update the fragmentCount field
  • (reported on Discord) - xEdit remembers (unwantedly) if the main form was minimized when it was last closes and restores that state
  • (reported on Discord) - When the same file is saved twice within the same second, it results in an error while renaming .save files on shutdown
  • (reported on Discord) - [FNV] Unused at the end of BMDT is wrongly defined as variable size (should always be 3 bytes)
  • (reported on Discord) - Collapsing of record storage (used when adding/removing/sorting masters) can under certain circumstances result in an assert while trying to save the file later
  • (reported on Discord) - "Deep Copy as Override" does not check records in child groups when looking for masters that need to be added to the target
  • (reported on Discord) - When using Insert key in the View, it is not possible to use Ctrl to flip the "Focus newly added elements in View" option
  • (reported on Discord) - [SSE] DATA in WATR is Unused
  • (reported on Discord) - Without theme, the icons in the top right corner have a black background (thanks shad0wshayd3 for the fix)
  • (found by developer) - Saving .esm or .esl files without ESM flag for SSE stripped ONAM instead of writing it as required (the game treats files with these extension always as having ESM)
  • (found by developer) - AddMasters() can be called with names that are not valid module files
  • (found by developer) - The navigation treeview unnecessarily checks nodes of them main game masters for changes
  • (found by developer) - [TES5/SSE] Words of Power in SHOU should not be alignable
  • (found by developer) - [FO3/FNV] Some strings that are translatable are not flagged as such
  • (found by developer) - [FO3/FNV] Sort FLST should be disabled by default
  • (found by developer) - Duplicate "Children of" GRUPs should report a non-fatal error instead of asserting

Collapsed Conditions

Collapsed Conditions now display the condition in a easily readable compact 1 line format.

Conditions are now collapsed by default. An option has been added to control this.

Collapse Arrays with Benign Conflict Priority by Default

A new Option "Collapse Arrays with Benign Conflict Priority by Default" has been added (defaults to true).

When this option is active, Arrays with a Conflict Priority of Benign will be initially collapsed.

Manual Cleaning functions are deprecated

Manual Cleaning functions ('Apply Filter for Cleaning', 'Undelete and Disable References', and 'Remove "Identical to Master" records' are considered obsolete with the introduction of 'Quick Auto Clean' mode and will now only show a message explaining this.

More information about Quick Auto Clean can be found in this What's New document (in multiple places below, use the search function).

[Very] Quick Show Conflicts, Quick [Auto] Clean, and Auto Game Link Sub Modes

These sub modes of Edit mode can now be accessed using the name of the exe in addition to use of parameters.

To use these modes, you can rename the as e.g.:

  • Very Quick Show Conflicts: FO3EditVeryQuickShowConflicts.exe or TES4EditVQSC.exe
  • Quick Show Conflicts: SSEEditQuickShowConflicts.exe or TES5EditQSC.exe
  • Quick Auto Clean: FNVEditQuickAutoClean.exe or FO4EditQAC.exe
  • Quick Clean: TES4EditQuickClean.exe or SSEEditQC.exe
  • Auto Game Link: FO4EditAutoGameLink.exe or FO4EditAGL.exe

These sub modes will now show in the Window Caption of the Main Window, to make it easy to see that xEdit has been started in one of these modes.

Auto Load for Quick [Auto] Clean

The -autoload parameter can be used together with -quickautoclean or -quickclean parameters.

It is then necessary to specify the module that should be cleaned on the command line.

e.g.: SSEEdit.exe -quickautoclean -autoload update.esm

Auto Exit

The new -autoexit parameter can be used together with a number of different modes (e.g. Quick [Auto] Clean, LODGen, Script) to have xEdit automatically close after the operation is finished.

Enderal

Initial support for Enderal has been added.

xEdit can be renamed to EnderalEdit.exe or started with -enderal as parameter.

A known problem currently is that if Enderal was installed in one location and then later moved to a different location with Steam, Steam does not update the registry with the new installation path and xEdit will be unable to find Enderal's Data path.

Fallout 76

Definitions have been updated to account for increased form version in 1.0.4 and 1.0.5 patches.

Sorting of INFO records

Problems with INFO sorting have been fixed and INFO sorting is automatically enabled by default for all games where it applies. (There should normally never be a need to turn it off, and turning it off can result in files being written that will not result in the correct INFO order when read by the game engine or CK.)

Background Info: INFO records resolve their PNAM (previous INFO) reference at the moment they are loaded, for this to work correctly the referenced INFO record must have been loaded before. To achieve this, INFO records need to be sorted according to their PNAM before being written to file.

The Sort INFO option has been split into "Sort INFO" (default to True) and "Fill missing PNAM" (default to False, to preserve the previous behaviour were Sort INFO was turned off by default).

The navigation treeview now by default shows the INFO children of DIAL records in the order derived from their PNAM values (the same order that they are also displayed in CK and the order in which they are processed by the game) instead of sorted by FormID. This can be changed using the context menu on the FormID column header of the navigations treeview.

New parameters have been added to control these two options (overriding whatever has been set in the options when used): -SortINFO, -NoSortINFO, -FillPNAM, and -NoFillPNAM.

ONAMUpdate Mode

ONAM is the signature of a subrecord in the file header that's used to list all overridden records in temporary CELL children groups in the file. It is required for ESM flagged files to allow support for loading temporary records on-demand by the game engine. xEdit already automatically correctly writes ONAM for ESM flagged files.

ONAMUpdate mode can be used to have xEdit fully automatically create ONAM subrecords also for all non ESM flagged files. The purpose is to support a new option in SSE Engine Fixes to make the game load all files as if they were masters. Further information about this can be found in SSE Engine Fixes.

There is no reason to use ONAMUpdate mode if you aren't going to use that function in SSE Engine Fixes.

To run xEdit in ONAMUpdate mode, you can either rename it to SSEONAMUpdate.exe or start it with the -ONAMUpdate parameter.

A new Option "Always save ONAM" has been added (defaults to true). When this Option is active, xEdit will write ONAM when saving not ESM flagged files. (Without the Option, saving a non-ESM flagged file will strip out ONAM.)

When running ONAMUpdate mode, this option will be turned on and is saved in the settings file.

The option can be forced on using the -AlwaysSaveONAM parameter.

.bsa/.ba2 Handling

xEdit specific code for .bsa/.ba2 has been completely replaced with the code from BSArch.

This change adds support for TES3 .bsa archives as well as support for for additional texture formats for FO4 and FO76 texture .ba2 archives.

It also fixes some issues where certain .bsa files (e.g. extra voices when language in Steam has been set to Polish for TES5) could result in an endless loop while starting xEdit.

Expert Options

Some Options have been moved to a new Experts tab which is only visible if you Know What You Are Doing.

Shrinking SpeedButtons

On the "UI Settings" tab, a new "Shrink SpeedButtons in the top right corner of the main form" Option has been added. The option is also available in the context menu of the buttons. (Thanks to shad0wshayd3 for improving the implementation.)

Selecting this option will remove the captions from the Help / Videos / NexusMods / GitHub / Discord / Patreon / Ko-Fi / PayPal buttons.

xedit-4.0.1

22 Dec 02:24
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What's new in xEdit 4.0.1?

Bugfixes

  • #618 - 3.3 and 4.0.0 fail to update records when changing form IDs (breaks auto-renumbering, merging)
  • #619 - Assertion failure when running REPLACE MODEL FILE NAME script
  • (reported on Discord) - attempted reporting of encoding error might result in endless loop and crash
  • (reported on Discord) - back/forward mouse buttons do not work in 64bit
  • (reported on Discord) - Legend Form can show up with 0 size under some conditions
  • (reported on Discord) - [FNV] TCFU in INFO should be called "Follow Up"
  • (reported on Discord) - [TES5/SSE] "PlayerKnows" condition does not accept WOOP parameters
  • (reported on Discord) - broken .bsa/.ba2 crashes the loading instead of just giving an error message
  • (reported on Discord) - Remove ITM should not apply to injected records
  • (reported on Discord) - "Dialog Topic" and "Worldspace" Groups can be very slow to expand
  • (reported on Discord) - Script access to TSearchRec is broken in 64bit
  • (found by developer) - the View tab is initially visible without a record having been selected in the navigation treeview
  • (found by developer) - main records do not correctly cache that they have already searched for a child group
  • (found by developer) - if the focused navigation treeview node is moved outside the current visible nodes, it is not scrolled into view automatically
  • (found by developer) - certain scripts with for loops or case statements might fail with Integer required error in 64 bit

PayPal Button

By popular demand, a PayPal button has been added for people that prefer to make a one-off donation instead of pledging on Patreon.

NexusMods and GitHub buttons

When a new update is available, the caption of the NexusMods and GitHub buttons will now be bold and underlined.

xedit-4.0.0

27 Mar 02:21
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What's new in xEdit 4.0.0?

What's New

A "What's New" document has been created and is embedded inside the exe file.

It is automatically shown on program start. By checking the "Don't show until changed" checkbox, it is no longer shown on future starts until the What's New document has changed (because xEdit was updated).

There is also a full what's new online.

Bugfixes

A large number of reported bugs have been fixed. (This is list incomplete as many bugs have been fixed before keeping of this list was started.)

  • #574 - stick to row doesn't work with alt+navigation
  • #576 - Record flags aren't copied correctly when dragged and dropped
  • #577 - Data flags aren't copied when dragged and dropped
  • #579 - xEdit doesn't interpret string encoding in VMAD properties as UTF-8 even -cp:utf-8 is added
  • #583 - Edited scripts not marked as not modified when manually saved
  • #584 - deleting things from use template actors (sorted) sometimes moves two entries down instead of 1
  • #585 - xEdit doesn't remember which monitor it was last placed on in certain situations
  • #586 - keyboard selection in dropdown lists doesn't work
  • #587 - modified bold font doesn't fully get removed
  • #588 - dropdown in a specific part of omod's properties doesn't work
  • #589 - dropdown list's horizontal scrollbar covers up the bottommost entry
  • #590 - alt+cursor movement defaults to descriptions column if out of bound
  • #594 - "Localize plugin" function is broken
  • (reported on discord) - sorting masters can under certain circumstances result in corruption of FormIDs
  • (reported on discord) - adding/removing/sorting masters can leave the virtual "Worldspace" elements invalid (does not corrupt actual data)
  • (found by developer) - Language selection is not aware of .strings files in .bsa/.ba2 archives
  • (found by developer) - UTF8 encoding for localized strings needs a fallback mechanism if strings are not valid UTF8
  • (found by developer) - ref building uses more memory than necessary
  • (found by developer) - if the module selection form on opening has exactly one entry and it is checked, it shows up as unchecked
  • (found by developer) - inconsistencies in the collapsing/expanding types and elements in the view tab (implementation and description below updated)
  • #600 - Reporting a null xEdit app version number
  • (reported on discord) - changing FormID of a record does not show new FormID until after saving and restarting
  • (reported on discord) - [FO4] FNAM in GLOB is wrong
  • (reported on discord) - virtual "Worldspace" element on temporary exterior cells can show invalid value after changing FormID of WRLD record
  • (reported on discord) - When using Copy as override (with overwriting), "No to All" does not work for records flagged as deleted
  • (reported on discord) - After using Copy into (and possible other situations) the View tab may (in rare cases) be blank
  • (reported on discord) - Flags do not work in Unions
  • (found by developer) - Certain shortcuts work while the loader is still active when they shouldn't
  • (found by developer) - Random AV after saving when closing
  • (reported on discord) - TOC building does not work on Win7
  • (reported on discord) - while in "Fit All" column width mode, it is not possible to manually increase the width of columns
  • (reported on discord) - HITMEs (FormID Prefix HIgher Than Master Entries) in GRUP labels can lead to problems
  • (reported on discord) - Compare Selected does not initially use the correct Column Width mode
  • (reported on discord) - Balloon Hint displays Caption in wrong font/colour when using custom themes
  • (reported on discord) - Various issue with xDump when running on a file that is not the game master
  • (reported on discord) - some texts are cut off in Options Form when a very wide system font is set
  • (reported on discord) - xEdit doesn't always find data path correctly if installed in the game folder
  • (found by developer) - Clicking the OK button in the Module Selection Form does not always behave the same as pressing Enter
  • (found by developer) - wbOffsetDataColsCounter can cause range check for modules with faulty data
  • (found by developer) - unsaved time interval is shown wrong in unsaved hint on systems configured for 12h time display
  • (found by developer) - deleting the last (= there are no others) modgroup will not deactivate mod groups
  • (reported on discord) - Adding, Sorting, and Cleaning Masters can lead to data corruption (Please check all modules where you made changes to masters with 3.3.6!!!)
  • (reported on discord) - What's New TOC does not initially show correctly in the What's New tab if the TOC was left open previously and the "Don't show again until changed" checkbox is checked in the What's New Form at program start
  • (reported on discord) - SSEEdit does not correctly display Version Control Info 1 for records with FormVersion 44
  • (reported on discord) - AV during reference building
  • (reported on discord) - manual cleaning of Dawnguard.esm removes 4 more records than using quick clean
  • (reported on discord) - holding the cursor down key when moving elements with ctrl+cursor in the view tab can result in errors
  • (reported on discord) - saving a file multiple times before closing xEdit leaves file.save.datetime files behind in the data folder
  • (reported on discord) - the right most column in the view tab is not always resizable
  • (found by developer) - Ctrl + Click on View Header does not correctly resize the columns of the View after switching to the clicked on record
  • (reported on discord) - Using the mouse wheel to change the script combobox in the Apply Script Form does not load the newly selected script
  • (reported on discord) - multi-selecting records in the navigation treeview, and then selecting just one of the previousl selected records does not update the view tab
  • (reported on discord) - after applying a script, the view tab is not updated without selecting a different record first
  • (reported on discord) - saving a .strings file does not remove the modified flag for it
  • (reported on discord) - after saving, previous changes to record header flags can still show as modified
  • #611 - Filter bugs out when .esps are already expanded
  • #612 - Edit Script to detect ESL capable plugins too restrictive
  • (reported on discord) - crash from accessing a partially initialized record, caused by a pending paint event being executed if a log message is added during the initialization of the recordting in a crash
  • (reported on discord) - "[Deep] Copy as (Override|New Record)" can under certain circumstances overlook some masters that need to be added to the target file before the copy operation
  • #614 - Problems with codepage tranlation
  • Possible range check error when loading a file with errors should be gone

xEdit v3.2.2

29 Jul 20:00
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Also TES4Edit, TES5Edit, SSEEdit, FO3Edit, FNVEdit, FO4Edit. Rename the EXE as needed.

Version 3.2.2 contains the following changes:

  • Updated version of modInfoDump xSE plugins.
  • Update of the CTDA functions
  • Update condition functons for FO3, FNV, and xSE plugins
  • LODGen 2.2.0
  • x64 fixes
  • Remove unused variable after x64 updates
  • Scripting updates
  • New scripts
    • Add selected items into container.
    • Find ESP plugins which technically can be made ESL.
  • [FO4] GNAM are INFO Group
  • define position in case there is no CC list
  • CC load order update
    • Sort CC plugins right after last DLC, Other ESL after last ESM
  • [TES5/FO4] Updated PERK
  • [FO3/FNV] NAVM update
  • Ensure a return value in some scripting functions
  • fixed terrain water segments for odd origins
  • Bumped version to 3.2.2
  • Disable dynamic counter fields update when creating a merged patch. With built-in removal of counter fields if zero, it causes assertions while copying list elements to the merged record. It is also not needed since merging code updates all counters itself when merging is done.
  • BSArch v0.5
  • New -share parameter when packing archives to make binary identical files use the same data in archive. Data hashes are calculated using MD5 from TForge library.

xEdit v3.2.1

25 Jun 06:11
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Also TES4Edit, TES5Edit, SSEEdit, FO3Edit, FNVEdit, FO4Edit. Rename the EXE as needed.

Version 3.2.1 contains the following changes:

  • [SSE/FO4] Creation Club support (ESL plugins), forced load order for plugins in *.ccc file
  • [TE5/SSE] "Generate as Objects" LODGen option
  • [FO3/FNV] LODGen Atlas options
  • [FO4] FO4LODGen mode
  • Skyrim VR and Fallout4 VR support: rename as TES5VREdit.exe or FO4VREdit.exe, or execute with -tes5vr or -fo4vr parameters
  • filtering: if 8-digits hexadecimal FormID number is provided in "Base Record EditorID contains" field, then FormID will be checked instead
  • multiselection in plugins window and similar ones, right click menu options apply to selection only
  • "Reset structure" right click menu in the right view pane to add missing fields if any
  • "Compare selected" right click menu in Referenced By tab when several records selected of the same type
  • read (TES5|SSE)MapMarkers.txt and (TES5|SSE)QuestTypes.txt if present to replace game values with custom ones including new values
  • improved record definitions
  • various bug fixes and optimizations
  • new scripts and scripting APIs to work with json, nifs, materials, lod files

xedit-3.2.0

13 May 01:07
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Also TES4Edit, TES5Edit, SSEEdit, FO3Edit, FNVEdit, FO4Edit. Rename the EXE as needed.

Version 3.2 contains the following changes:

  • [SSE] Skyrim Special Edition support
  • [SSE] SSELODGen mode
  • [FO4] Fallout 4 support
  • improved record definitions and error checking
  • various bug fixes and optimizations
  • new scripts

TES5Edit v3.1.2

11 Nov 07:58
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Also TES4Edit, FO3Edit and FNVEdit v3.1.2.

Version 3.1.2 contains the following changes:

  • improved record definitions
  • [TES5] LODGen support for glowing meshes
  • [TES5] TES5LODGen avoids generating trees LOD for duplicate FormID ref numbers, bug in Skyrim causes them to not switch off properly in the game

TES5Edit v3.1.1

25 May 18:29
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Also TES4Edit, FO3Edit and FNVEdit v3.1.1.

  • [FO3/FNV] Added PBEA record
  • improved record definitions
  • xLODGen fix reading BSA archives
  • xLODGen impoved removing of mesh faces under landscape LOD
  • VMAD fix for empty arrays
  • FNVLODGen and FO3LODGen

TES5Edit v3.1.0

18 May 18:00
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Also TES4Edit, FO3Edit and FNVEdit v3.1.0.

  • speed optimizations
  • fixed memory leaks
  • fixed sorting of INFOs in DIAL
  • fixed float values rounding
  • advanced ModGroups feature
  • drag&drop and "Remove from selected records" support for individual flags
  • fonts are changeable in Options
  • new scripting functions
  • new script auto execution mode with -script:"test.pas" switch or when renamed to (TES4|TES5|FO3|FNV)Script.exe
  • xEdit associates itself with *.tes5pas, *.tes4pas, *.fo3pas and *.fnvpas extensions
  • load Mod Organizer profile internally using command line parameter -moprofile:
  • faster -quickshowconflicts switch processing
  • new -O: parameter to set the output folder for TES4LODGen generation (much faster), for example "-O:..\ModOrganizer\mods\Generated DistantLOD"
  • [FO3/FNV] Optional hiding of templated actor fields
  • [FNV] Don't undelete refs of TREEs with LOD, bug in the game engine causes a crash
  • [TES5] TES5LODGen, in right click menu -> Other -> Generate LOD
  • [TES5] Weapon/Armor/Ammunition spreadsheets
  • [TES5] BODT/BOD2 and different VMAD version objects are now lined up for conflict resolution
  • [TES5] Improved DOBJ handling
  • [TES5] Record header flags depend on record type