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Mod Compatibility, with a theoretical solution #1885

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Itsappuru opened this issue Jan 27, 2024 · 0 comments
Open

Mod Compatibility, with a theoretical solution #1885

Itsappuru opened this issue Jan 27, 2024 · 0 comments

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@Itsappuru
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Is your feature request related to a problem? Please describe.
Can't edit a modded world

Describe the solution you'd like
Ability to put mod files into the editor in order to load the files it doesn't normally have, ex: Calamity Tiles

Describe alternatives you've considered
Whilst reading the world file, once it detects a non-vanilla tile, it reads which mod its from and loads said mod into TEdit, but thats probably harder

Additional context
No additional context

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