/
LuaCheckbox.cpp
108 lines (98 loc) · 2.14 KB
/
LuaCheckbox.cpp
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#ifdef LUACONSOLE
#include <iostream>
#include "LuaCheckbox.h"
#include "LuaScriptInterface.h"
#include "gui/interface/Checkbox.h"
const char LuaCheckbox::className[] = "Checkbox";
#define method(class, name) {#name, &class::name}
Luna<LuaCheckbox>::RegType LuaCheckbox::methods[] = {
method(LuaCheckbox, action),
method(LuaCheckbox, text),
method(LuaCheckbox, position),
method(LuaCheckbox, size),
method(LuaCheckbox, visible),
method(LuaCheckbox, checked),
{0, 0}
};
LuaCheckbox::LuaCheckbox(lua_State * l) :
LuaComponent(l),
actionFunction(0)
{
int posX = luaL_optinteger(l, 1, 0);
int posY = luaL_optinteger(l, 2, 0);
int sizeX = luaL_optinteger(l, 3, 10);
int sizeY = luaL_optinteger(l, 4, 10);
std::string text = luaL_optstring(l, 5, "");
checkbox = new ui::Checkbox(ui::Point(posX, posY), ui::Point(sizeX, sizeY), text, "");
component = checkbox;
class ClickAction : public ui::CheckboxAction
{
LuaCheckbox * luaCheckbox;
public:
ClickAction(LuaCheckbox * luaCheckbox) : luaCheckbox(luaCheckbox) {}
void ActionCallback(ui::Checkbox * sender)
{
luaCheckbox->triggerAction();
}
};
checkbox->SetActionCallback(new ClickAction(this));
}
int LuaCheckbox::checked(lua_State * l)
{
int args = lua_gettop(l);
if(args)
{
checkbox->SetChecked(lua_toboolean(l, 1));
return 0;
}
else
{
lua_pushboolean(l, checkbox->GetChecked());
return 1;
}
}
int LuaCheckbox::action(lua_State * l)
{
if(lua_type(l, 1) != LUA_TNIL)
{
luaL_checktype(l, 1, LUA_TFUNCTION);
lua_pushvalue(l, 1);
actionFunction = luaL_ref(l, LUA_REGISTRYINDEX);
}
else
{
actionFunction = 0;
}
return 0;
}
int LuaCheckbox::text(lua_State * l)
{
int args = lua_gettop(l);
if(args)
{
checkbox->SetText(lua_tostring(l, 1));
return 0;
}
else
{
lua_pushstring(l, checkbox->GetText().c_str());
return 1;
}
}
void LuaCheckbox::triggerAction()
{
if(actionFunction)
{
lua_rawgeti(l, LUA_REGISTRYINDEX, actionFunction);
lua_rawgeti(l, LUA_REGISTRYINDEX, UserData);
lua_pushboolean(l, checkbox->GetChecked());
if (lua_pcall(l, 2, 0, 0))
{
ci->Log(CommandInterface::LogError, lua_tostring(l, -1));
}
}
}
LuaCheckbox::~LuaCheckbox()
{
}
#endif