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DebugLines.cpp
52 lines (40 loc) · 1.99 KB
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DebugLines.cpp
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#include "DebugLines.h"
#include "gui/interface/Engine.h"
#include "gui/game/GameView.h"
#include "gui/game/GameController.h"
DebugLines::DebugLines(unsigned int id, GameView * view, GameController * controller):
DebugInfo(id),
view(view),
controller(controller)
{
}
void DebugLines::Draw()
{
Graphics * g = ui::Engine::Ref().g;
if (view->GetDrawingLine())
{
ui::Point drawPoint1 = controller->PointTranslate(view->GetLineStartCoords()), drawPoint2 = controller->PointTranslate(view->GetLineFinishCoords());
if (view->GetDrawSnap())
drawPoint2 = view->lineSnapCoords(drawPoint1, drawPoint2);
//g->draw_line(drawPoint1.X, drawPoint1.Y, drawPoint2.X, drawPoint2.Y, 255, 0, 255, 255);
g->draw_line(0, drawPoint1.Y, XRES, drawPoint1.Y, 255, 255, 255, 120);
g->draw_line(drawPoint1.X, 0, drawPoint1.X, YRES, 255, 255, 255, 120);
g->draw_line(0, drawPoint2.Y, XRES, drawPoint2.Y, 255, 255, 255, 120);
g->draw_line(drawPoint2.X, 0, drawPoint2.X, YRES, 255, 255, 255, 120);
std::stringstream info;
info << drawPoint2.X << " x " << drawPoint2.Y;
g->drawtext_outline(drawPoint2.X+(drawPoint2.X>drawPoint1.X?3:-g->textwidth(info.str().c_str())-3), drawPoint2.Y+(drawPoint2.Y<drawPoint1.Y?-10:3), info.str().c_str(), 255, 255, 255, 200);
info.str("");
info << drawPoint1.X << " x " << drawPoint1.Y;
g->drawtext_outline(drawPoint1.X+(drawPoint2.X<drawPoint1.X?3:-g->textwidth(info.str().c_str())-2), drawPoint1.Y+(drawPoint2.Y>drawPoint1.Y?-10:3), info.str().c_str(), 255, 255, 255, 200);
info.str("");
info << std::abs(drawPoint2.X-drawPoint1.X);
g->drawtext_outline((drawPoint1.X+drawPoint2.X)/2-g->textwidth(info.str().c_str())/2, drawPoint1.Y+(drawPoint2.Y>drawPoint1.Y?-10:3), info.str().c_str(), 255, 255, 255, 200);
info.str("");
info << std::abs(drawPoint2.Y-drawPoint1.Y);
g->drawtext_outline(drawPoint1.X+(drawPoint2.X<drawPoint1.X?3:-g->textwidth(info.str().c_str())-2), (drawPoint1.Y+drawPoint2.Y)/2-3, info.str().c_str(), 255, 255, 255, 200);
}
}
DebugLines::~DebugLines()
{
}